Also, that script looks good Justin. I actually found the way Dawnlight did those rooms just fine, with the exception of the respawning pots. So that fixes that.
I thought the rooms were "fine" too, but the rest of the quest was such a polished professional quality, it just felt weird to see the pots reappear. Plus the reappearing pots means you can farm for more hearts making the mini boss room trivial.
I was thinking more about the script. One solution to my spawning issue, and a couple different ways to think of the problem. The solution would be to create duplicate enemies with an Instant Spawn animation type, and use those for the faked drop from ceiling waves.
Next idea would be to not have them fall from ceiling at all. Just regular poof spawn. And lastly, would be to use the multi screens like you have already fine, and write a script that could just look for the broken pot combos and draw them on the next screens in the sequence.