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Poll: Random Theme Quest Contest

Which quest was your favorite!

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#16 Lejes

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Posted 01 November 2014 - 09:26 PM



 

So I started playing these entries. I chose to be a Pokemon Trainer for Deep and whenever I try to use Squirtle in all directions except for right, he just glitches out and appears on the top-left corner of the screen, so killing enemies is near to impossible.

 

Which version of ZC are you using? I just tried it myself and it works fine in 2.5.0.

 

 



 

Lejes has got some cool stuff going on, but all in all this quest just feels really empty. The entire world is so lazy designed. I'm hoping for an update, because I remember an NPC saying that the quest is unfinished or something along those lines...

 

I made the entire overworld except for the town and graveyard in about two hours. I may come back to it again, but for now it's just there to give you hearts and magic containers for the dungeons, which are substantially more complete.

 

EDIT: Oh yeah, the cheats are 1, 2, 3, and 4 in case anyone finds a broken warp and gets permastuck or something.


Edited by Lejes, 01 November 2014 - 09:28 PM.


#17 Twilight-Prince

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Posted 01 November 2014 - 10:54 PM

After playing all of them, it was a tie between Moosh's and RedTribeLink. Moosh made a wonderful (if not frustrating) puzzle game with great humor and a hilarious gimmick. RTL's entry was a very well-designed "normal" quest, one that I would play again.

 

In the end, though, the Moosh got my vote.



#18 Moosh

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Posted 02 November 2014 - 01:19 AM

I haven't finished all of the quests, but I've played enough to know which one I'm voting for.

 

Deep: This quest wasn't actually finished and as such, felt more like a big tech demo than a quest. It had a lot of cool ideas in it though, and I'd really like to see what the finished project looks like. I don't know if there's an ending but I haven't reached it.

 

I Made a Quest in Nine Hours and Then Stole Dan's Quest Title: A fun little quest. My review is shorter than the title.

 

Fedora Toss: Video%20games_zpsjpuksbtr.gif

 

Turtles Hate Candy: I'm not sure if this was a bug in the quest or just me being terrible at exploring, but the first dungeon required bombs and I couldn't find bombs anywhere. From what little I played of the quest it seemed fun.

 

Spirit Forest: Despite having relatively few scripts, this quest was a blast to play. I got both endings and all the secrets. I would have played again on defensive mode, but I can't stand not having slash. I found a couple bugs, mostly the barrier NPCs not blocking you during knockback frames, but none of them were game breaking. This quest gets my vote!

 

Mutant Zombie Robots in Russia!: This was the one quest I didn't like at all. It was mostly just killing enemies and rupee grinding and it had the nerve to pull the "One rupee short, gotta buy a wallet," trick twice. That doesn't make for a fun experience. By the end I just cheated myself the wand because I assumed there'd be a third wallet for me to buy.



#19 Eddy

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Posted 02 November 2014 - 06:40 AM

Which version of ZC are you using? I just tried it myself and it works fine in 2.5.0.

I was playing it on 2.50.1. I might go ahead and play it on 2.50 and see if that makes a huge difference.

 

 

Mutant Zombie Robots in Russia!: This was the one quest I didn't like at all. It was mostly just killing enemies and rupee grinding and it had the nerve to pull the "One rupee short, gotta buy a wallet," trick twice. That doesn't make for a fun experience. By the end I just cheated myself the wand because I assumed there'd be a third wallet for me to buy.

There wasn't a 3rd Wallet, the Wand was the end. But sorry to hear you didn't like it. Oh well, I tried :P



#20 Lejes

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Posted 02 November 2014 - 06:58 AM

Yes, Nexas helped confirm that it is indeed a version bug. I hope people aren't put off by the empty overworld and manage to find the dungeons. That's where most of the time went.



#21 Avaro

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Posted 02 November 2014 - 07:05 AM

So, Moosh what is the trick in Level 26 in your quest? I can't even manage to activate the armos. And what's with the blue fedoras in this level?



#22 Mero

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Posted 02 November 2014 - 07:50 AM

Deep: Tech Demo? Yeah Passing on this review until you finish it. Also Lejes: Next time please use the most recent version to make your quest.

 

Russ' ridiculously long quest name: Fuck yeah, You pulled this off superbly

 

Fedora Toss. Here's how to beat every level with only one hat toss! :rolleyes:

http://www.youtube.c...h?v=rybn7Mun41A

 

Turtles Hate Candy: OH WALLS! I LOVE YOU! I'M GOING TO SMOTHER YOU WITH HUGS!

 

Spirit Forest: WHY YOU MAKE ME CHOOSE BETWEEN OFFENSE AND DEFENSE!

 

Mutant Robot Zombies in Russia!: Pefection but still voted for Fedora Toss but you would be second. I love how you implemented a communist market by making the items you needed cost 1 more then wallet max. And in closing Red Army Choir.

 

http://www.youtube.com/watch?v=n7hHlh2IusY


Edited by Freya, 02 November 2014 - 07:50 AM.

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#23 Eddy

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Posted 02 November 2014 - 08:27 AM

That should've been the overworld theme for my entry XD

 

Also...

I love how you implemented a communist market by making the items you needed cost 1 more then wallet max.

I actually never thought of it that way lol


Edited by EddyTheOliveira, 02 November 2014 - 08:27 AM.


#24 Lejes

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Posted 02 November 2014 - 09:50 AM


 

Woodfall Swamp Star Secret: The secret has to do with something on the same island as the star (You don't have to be on the island), just look for something different.

 

Oh really now.



#25 HeroOfFire

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Posted 02 November 2014 - 10:17 AM

Deep: The town gave me high hopes, kinda wished the quest was more complete. The pokemon trainer class is too underpowered to use with delayed wooden sword damage, and even with the the heart containers I could collect level 1 has some rooms that just are no fun with such an attack. The rage mage was much more fun to play. Also, a lot of block puzzles that are really annoying due to some other gimmick, that one large puzzle room in level 1 where the undercombos are spikes might be too much if the final version gives the player less heart containers by that point. And the other dungeon where enemies cover up the block trigers? No idea how to do that one without going insane.

 

In short, it has a lot of potential, but some design ideas do scare me a little.

 

Russ Quest With The Title No One Will Be Able To Remember: Feels complete and has some thought put into it, sorry I'm not a huge fan of combat-focused quests. Also, only one extra life and one bow "power-up" showed up the entire quest, and only really early on. Makes them seem too rare to be useful.

 

Fedora Toss: A clever puzzle game, but I feel like I'm playing a lemmings game and jumping past the early difficulties into a higher one. It could use more "fun" levels where the player can experiment without so many blocks that stop the fedoras or so many trick shots where you miss and die.

 

Spirit Forest: Easily my favorite. Its short, but there is a lot of though put into the design. Defensive mode was fine, but it is really hard to kill things, I suspect looking at the gear and the enemies I faced that survival is Offensive mode isn't that fun. Pretty interesting trade-off, wonder how it would apply in a longer quest.

 

Mutant Robot Zombies In Russia!: Zombies are totally mummies, those sprites are great! Pretty simple concept, I suspected the joke with needed to buy larger wallets but thankfully money grinding wasn't too bad. The only off part is the one room with all the fire shooting zombies: the room layout and enemy count makes managing the the enemies really hard, and the rooms after it are much easier in comparison because there are not so many enemies to worry about, even if they are stronger.

 

From what I'm reading everyone assumes my quest is either short or broken. Lets just say Level 1 is a Metroid moment: it's trying to teach you that you don't need to complete a dungeon to unlock more of the overworld, by giving you the item needed to unlock more of the overworld... and not the item needed to advance in the dungeon. I do give a hint about this, in a rather silly worded way. But then again, my quests usually focus on exploration over combat.


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#26 Moosh

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Posted 02 November 2014 - 03:26 PM

There wasn't a 3rd Wallet, the Wand was the end. But sorry to hear you didn't like it. Oh well, I tried :P

Yeah, I did go back and check. I still thing two was too many and there was waaay too much grinding in this quest,
 

So, Moosh what is the trick in Level 26 in your quest? I can't even manage to activate the armos. And what's with the blue fedoras in this level?

You right click the fedora outline and it moves the gray fedora to that point. This was explained in the readme but not very well. In a future update I might just change it to a regular click and add actual tutorials in-game. 

 

Fedora Toss: A clever puzzle game, but I feel like I'm playing a lemmings game and jumping past the early difficulties into a higher one. It could use more "fun" levels where the player can experiment without so many blocks that stop the fedoras or so many trick shots where you miss and die.

If I were to send you a version where you can skip levels by pressing Ex2, could you maybe go through and tell me which levels are too hard. I might go back and add an easy mode option to the game. This offer extends to anyone who wants to help.



#27 Avaro

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Posted 02 November 2014 - 04:00 PM

Yep I found out about the trick, Moosh. I'm now in the first level of the last world. I know how to get rid of the fire, but it sure isn't an easy level. I'm stuck again xD

I'd say that all levels that have Armos are too hard. Maybe you could make them even slower and set their homing rate to 0. I don't know if there's an easy fix.

Really great game! You need to make more quests like this.



#28 TheLegend_njf

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Posted 04 November 2014 - 10:27 PM

I tried downloading Spirit Forest by RedTribeLink and I ran into a Dropbox error. :( I was hoping to try this quest. 



#29 Joaish (RedTribeLink)

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Posted 04 November 2014 - 11:54 PM

@ NewJourneysFire: I provided an updated download link further down the thread.

 

I've tried out all the demos.  Really good turnout!  I'll probably review each of them at some point.



#30 Eppy

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Posted 05 November 2014 - 06:32 AM

The pokemon trainer class is too underpowered to use with delayed wooden sword damage, and even with the the heart containers I could collect level 1 has some rooms that just are no fun with such an attack.

That's just Squirtle. The other 2 Pokemon you get are INSANELY op. Especially Ivysaur's Solar beam...





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