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Super Mario 3D World


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#16 The Satellite

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Posted 23 October 2013 - 04:14 PM

 

I keep seeing tons of variety each time they show new trailers, which is making me stoked. If I get it, I'll probably pick it up later than release date, but I'm definitely thinking about grabbing it now.



#17 Nicholas Steel

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Posted 23 October 2013 - 05:42 PM

Can disguise yourself as an enemy
Boomerang can be used to collect items from a distance
Fireballs can be fired through clear tunnels
New music?
and uh, stuff.

Edited by franpa, 23 October 2013 - 11:30 PM.


#18 MoscowModder

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Posted 23 October 2013 - 08:38 PM

That is the most awesome Mario game I've seen since... I don't know. Galaxy?

 

I can't wait to get this... and a Wii U of course. That might help.



#19 kurt91

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Posted 23 October 2013 - 08:47 PM

Cat Mario can run up walls, run really fast, and has a pounce ability that looks strangely similar to Sonic's Homing Attack. In turn, the newest Sonic Lost World appears to borrow level design concepts very heavily from the Super Mario Galaxy games...

 

Spoiler

 

Boy, this seems to almost be coming full-circle, isn't it? I thought it was weird back when the first New Super Mario Bros. came out, how Mario's top speed running animation looked a lot like Sonic's.

 

Don't get me wrong, This isn't meant to be a complaint and the game looks like a lot of fun, but I'm starting to think that...

 

1: This might have been intentional (A real Mario+Sonic crossover some time in the future? I can always dream!)

2: If you have some experience playing Sonic games, once you get Cat Mario, you're going to have at least a bit of an advantage with it.

 

 

...COME ON MARIO/SONIC CROSSOVER!!!!!!



#20 DCEnygma

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Posted 24 October 2013 - 06:19 AM

Now that I'm off the next-gen console bandwagon, this is a definite day one purchase for me. Every time they show something new from it I get more and more excited. Only thing I'm disappointed in is that they said no online multiplayer.


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#21 Tree

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Posted 24 October 2013 - 06:46 AM

Now that I'm off the next-gen console bandwagon, this is a definite day one purchase for me. Every time they show something new from it I get more and more excited. Only thing I'm disappointed in is that they said no online multiplayer.

Online multiplayer would be revolutionary for a Mario platformer game. I'd love to see something like that in the future, possibly.



#22 Avaro

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Posted 24 October 2013 - 06:54 AM

I like the scene from 0:16 to 0:17 in the video, where the 4 characters are running in a very large area. I like that area, because it is no linear obstacle course mario games tend to be. Hopefully that's a real playable area and not just for trailer or title screen or something. :)



#23 Moonbread

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Posted 24 October 2013 - 05:30 PM

Games that require precise platforming are probably one of the worst candidates for online multiplayer.  All it takes is one shoddy connection to mess it up.  Not saying it can't be done- I've played a few myself, but most of the time it's just frustrating eventually.

 

And I just prefer playing with a few friends on the same couch.  Then again, I prefer local co-op on just about anything.



#24 Nicholas Steel

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Posted 24 October 2013 - 06:34 PM

Games that require precise platforming are probably one of the worst candidates for online multiplayer.  All it takes is one shoddy connection to mess it up.  Not saying it can't be done- I've played a few myself, but most of the time it's just frustrating eventually.
 
And I just prefer playing with a few friends on the same couch.  Then again, I prefer local co-op on just about anything.

It can work pretty well if the game doesn't have a competitive component to it. If the game is aiming to be nothing but fun then they can just have the clients sparsely synchronize with the host periodically or some such to minimize the amount of rubber banding that the clients would otherwise experience (As opposed to frequently synchronizing), heck it could be set up so that the Host doesn't care what the Clients are doing so that even if the clients DO go out of sync, it wont be cause for booting the offending player out of the game, instead the host will just accept whatever state the client is in as fact and this approach would allow for very loose synchronization and yield the most appreciable experience amongst all participants/make it hardest for players to detect the lag.

The latter approach has one downside, it requires some kind of concession to be made with regards to players interacting with each other or the same objects at the same time etc.

Both approaches are very prone to cheating/hackers etc. but that shouldn't be an issue if you play with friends and the game is aimed at providing a fun experience, rather then a competitive one...

Edited by franpa, 25 October 2013 - 11:25 AM.


#25 DCEnygma

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Posted 25 October 2013 - 10:04 AM

Games that require precise platforming are probably one of the worst candidates for online multiplayer.  All it takes is one shoddy connection to mess it up.  Not saying it can't be done- I've played a few myself, but most of the time it's just frustrating eventually.

 

And I just prefer playing with a few friends on the same couch.  Then again, I prefer local co-op on just about anything.

 

While I also prefer local co-op, having the option for online would be nice. I have friends in other states I'd like to be able to play Wii U with.



#26 Russ

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Posted 25 October 2013 - 01:34 PM

While I also prefer local co-op, having the option for online would be nice. I have friends in other states I'd like to be able to play Wii U with.

This. I'm off at college now, so all the friends I normally play games like this with are across the country right now. Being able to play with them online would be fun. I feel like online play is something Nintendo still doesn't quite get. They really oughta start focusing more on it.



#27 Nicholas Steel

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Posted 24 December 2013 - 10:03 PM

Yeah so my previous question's answer is indeed yes. You are indeed locked to 8 direction movement even when using a analog stick, there is no 360 degree's movement which makes analog sticks a bit redundant in the game. It works alright, but it really would've been better with proper directional control :/

Ah well, at least the Wii Classic Pro Controller works (More games need to do this!). That's the Wii controller, not the Wii U version (Though it supports the Wii Pro Controller too).

Stupidly everyone can be Mario, but everyone can not simaltaneously be any of the other characters, why the arbitrary limitation Nintendo?

Edited by franpa, 24 December 2013 - 10:05 PM.


#28 The Satellite

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Posted 25 December 2013 - 12:22 PM

Just got it today for Christmas and beat the first world. Really liking it so far, the design seems much more fun and open than 3D Land, the level length seems a little more sizable, and it's neat being able to try out the different character traits. As for the eight-way vs. 360 degree movement, well, I admit I'm a bit surprised, but so far I honestly haven't noticed (meaning I forgot it was only eight-way) and it works well enough.



#29 Dawnlight

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Posted 25 December 2013 - 02:12 PM

Beat the game last week. It's definitely on the best Mario games list. And man that soundtrack is amazing. I'm starting to hum those pieces in my sleep. 1UP for Nintendo to not recycling old tracks.

 

These are probably my favorite...

 


Edited by Dawnlight, 25 December 2013 - 02:13 PM.


#30 The Satellite

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Posted 26 December 2013 - 01:55 AM

So... that eight-way movement complaint? I played a little 3D Land for comparison and it's the same in that game. And we didn't notice there either, apparently. I mean I feel like I'm noticing that Mario can move slightly off the eight-way axis at times but it's mostly on that eight-way axis. So... 3D World at least isn't a step back? 360 movement would be nice but it's not really a big deal.


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