P.S. I have a brain injury, and have mastered ZScript. If I can do it. So can you. ^_^
Zelda Classic ALWAYS will be nothing more than a Legend of Zelda clone with a fancy editor, and some of us have seem to forgotten what that means. So please I beg you, before the ZC Devs get pissed and choose to quit production stop requesting LTTP, GB ZELDA, and MC features
Did I just chastise everybody on the forum?
Umm... Yeah Back on topic.
1) I would like to see user defined palettes where you specify the number of CSets as well as which ones are constant and how many colors are in a cset. Note the number of colors is global and will need to be a constant. Graphics will need to be 16bit if we cannot have 32bit. And of course True Color would also be a per-tile-basis where all colors can be selected not just those available in the palette.
2) Two more global script slots for subscreens and maps. The active subscreen and built in map functions pause script execution. Cool story: I once wrote a really awesome item wheel script once; the result, und oufot it's not possible to make it run while active subscreen is down so I pretty much wasted my time.
3) DMap Script Slots. Self explanatory, this would be freaking wonderful. Imagine the possibilities.
4) An easier method of event handling would be nice too.


