Path of Shadows RELEASED!
#16
Posted 30 January 2012 - 06:01 PM
#17
Posted 30 January 2012 - 06:36 PM
If I notice lots of people complaining, I might decide to have it open from the beginning.
#18
Posted 30 January 2012 - 09:57 PM
#19
Posted 30 January 2012 - 09:59 PM
Take note the the fairy by the portal warns you not to go into the Dark world in the first place.
#20
Posted 30 January 2012 - 10:19 PM
#21
Posted 30 January 2012 - 10:45 PM
#22
Posted 31 January 2012 - 11:29 AM
Hi MoscowModder.
I post some strange things.
At this screen i am stuck totally see pic then you know what i mean

And here i can walk on water

No stop play game things i pressed F6 and contiune in the first screen.
And btw i using RC2 when i play this! should i use RC2.5?
Edited by judasrising, 31 January 2012 - 11:31 AM.
#23
Posted 31 January 2012 - 12:27 PM
#24
Posted 31 January 2012 - 01:14 PM
Poke: Yes, the screen quality gets progressively better as you progress through the game. The reason those screens still stink is a) I am bad at making open areas and b) Re-making an area is a lot harder than making it in the first place. I'm planning to have those done when I release the bonus dungeon.
P.S. If you can suggest some specific ways to redesign the guilty screens (without the dramatization) I would be grateful
Edited by MoscowModder, 31 January 2012 - 01:21 PM.
#25
Posted 31 January 2012 - 03:00 PM
P.S. If you can suggest some specific ways to redesign the guilty screens (without the dramatization) I would be grateful
The first step is to close up some corners. Open corners are fine, but you should rarely have 3 and NEVER have 4.
Secondly, and this is probably you worst offense as far as screen design goes,

Don't make natural elements like rivers, mountains, and forest brush so straight. Rivers don't flow like that and bushes don't grow like that. Also it feels odd how the starting town is fenced off like that. IDK what exactly it is, possibly how the fencing is man-made and exactly on the edge of the screen as if the builders knew exactly what the screen boundaries were.
#26
Posted 31 January 2012 - 06:08 PM
#28
Posted 31 January 2012 - 06:19 PM
#29
Posted 01 February 2012 - 04:08 PM
So, in that cave to the west of the starting town, where you beat the gohma and light the torch to get 3 bombs, there is a screen to its south where you have to hookshot to get a chest. I take it I actually need to hookshot to it? Because I don't have the Ocarina, and I think it might be in there. I don't have a hookshot, and have no idea where to get one.
(EDIT: Farore's Wind disappears from the subscreen when in that dungeon. Odd.)
Finished the first dungeon, have the candle, boomerang, bottle, Farore's Wind, bow/arrows, power glove from the town, two medals, and that's about it. Any tips?
#30
Posted 01 February 2012 - 05:06 PM
Cave: Yes, you need the hookshot, which is in the Ocean Temple, accessed from N/E of the Triforce temple.
Farore's wind is disabled in caves because I assumed it would cause problems... as in fact it does. So it's still disabled.
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