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Majora's Mask Opera


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#16 Berlioz

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Posted 20 March 2012 - 09:27 AM

To the explanation-mobile!

As you remember, samples were promised some time ago. Well, they were recorded. It was the Clock Town Choir. There were some setbacks that made the recordings unusable, so other methods had to be used (live and learn).

It became faster to skip ahead to the next sample while the first was being redone, so here it is:

http://www.youtube.c...h?v=mle6z8kx428

This is a demo, and as such the singers who kindly helped with its making are not professional opera singers. If you like what you hear, imagine what a real opera could do with it!

Other demos will follow. Faster, this time. Stay tuned. I will soon open a blog to organize all of this.

P.S: Mind the accents. xD

Edited by Berlioz, 20 March 2012 - 09:30 AM.


#17 Adem

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Posted 20 March 2012 - 09:47 AM

This is fantastic. The harmonies work really well and the rounds are awesome. While the people who were kind enough to help you out with this are by no means horrific, I'd love to hear this done by people with more training.

Forgive me if this has already been asked, but how are you planning Link's involvement? Will he remain silent he merely follow all of the happenings around him, or will he have character development and songs of his own? Do you intend to keep Tatl?

#18 Berlioz

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Posted 20 March 2012 - 05:39 PM

Thanks!

Well, the modifications involved in the setting of the work to stage do not change the story's core concepts at all, as I said, but they do alter something quite important for those who take refuge on the heroic deed of a single individual (Link).

*prepares for the flame*

I have put enough thought on this (took me a while), and there is a difference people have to understand exists between media.

A book is a book. A movie is a movie. A game is a game. A stage drama/opera is a stage drama/opera.

The intensity of a stage drama comes from the concentration of the attention in a specific character or group of characters and the things that affect them. They can be related to something bigger, obviously, but it still has to restrict itself to a group that is small enough to build up the amount of weight it needs.

The reason a game like Zelda can't be adapted to stage at 100% in every single aspect is because a game is built as an interactive medium. A game like Zelda lives on diversity and exploration.

I chose Majora's Mask for a reason: In all of its diversity, Majora's Mask has the ability to captivate through the personal anguishes of the inhabitants of a dying world. Now, turning it into a never-ending list of equally important woes would be static and unimportant, and here is the key issue: So would turning a mute heroic character into a chore-handler for a world with living, thinking and feeling individuals.

For what I suggest, I ask for understanding from the part of the community in that I am convinced that I can heighten the theatrical power of such a world and what it is experiencing through this simple yet key modification:

Link is absent.

It is a what-if cautionary tale to the world of the audience (like Ikana was to the rest of Termina) telling of Termina's fate without the intervention of a savior, a Deux Ex Machina in Hylian form.

The core concepts remain the same, as I've said. The story revolves around promises, the whole world's mechanic and sense is exactly the same.

But this little big change allows me to make a humanistic injection of character build-up in the largest and best known side-quest of all Zelda games: Kafei and Anju.

By centering the story on Kafei and Anju, I can make it that Kafei's quest for the retrieval of the Sun Mask and the fulfillment of his promise comes out of his own accord, his own effort, and provide a fluid narrative of his tracking of Sakon and his treasure. The struggle of a last promise in a world fated to be destroyed.

Don't think Skull Kid and the mask Salesman will be undermined, on the contrary, I expect the Salesman to be a very important guide to the events in Termina and cross paths with Kafei later on, as he is the one responsible for taking the mask to avoid disaster and then having Skull Kid steal it from him.

As I said above, a game is a game, and a game's diversity is made for interaction. In an opera, that diversity becomes harmful. It becomes dispersion. My aim is to make a big, serious and most of all effective work out of Majora's Mask, and you can take my word on the respect I have for canon. So much that instead of modifying or harmfully cutting Link's diverse actions to adapt the work, I would rather make it keep its sense simply by letting Termina exist nearly unchanged.

Although you could say that this fits into the newly-revealed timeline, in which there are two branches where Link does not go to Termina (I didn't know that when I started this), I understand and humbly accept all the flaming that might erupt from the anti-official-timeline-canon-centered community. However, I am sure of my abilities to make a bittersweet cautionary tale out of Majora's Mask for our own world to see. Zelda fans or not. And if it wishes, to compare to our own dangerously decreasing sense of trust and faith in people.

Edited by Berlioz, 20 March 2012 - 05:41 PM.


#19 Adem

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Posted 20 March 2012 - 09:52 PM

I think that's a wise decision, actually. From an artistic standpoint, it makes a lot more sense. Were I the one working on this, though, I think I would try to incorporate a character simply referred to as "the hero." More of a cameo and a character that is referenced than a major part. (Does that make sense?) But, as I said, that's me. This is your project, and I think what you're doing is great. I also see your points and they make perfect sense.

I also like the idea of focusing on Kafei and Anju. Going by what you've said, I assume the moon does fall in the end? Also, (this is just the music nerd in my wanting to know more about your composing...) I imagine Anju is a soprano, but I could be wrong. Are you writing Kafei as a tenor? That seems how it would go, but I'm interested if you were wanting to do something different. I don't recall them having a lot of melodies that were specific to them...Will you composing original music that fits the style, or mashing something together? Or just using an existing unrelated song?

I just want to know everything ever. You are not actually obligated to answer my questions. icon_blah.gif

#20 Sheik

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Posted 21 March 2012 - 02:52 AM

Wow, this was pretty great. icon_smile.gif I'll admit I haven't read all the posts in this thread but I enjoyed the demo. I like your dialogue and enjoyed the music.

#21 Berlioz

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Posted 23 March 2012 - 04:35 AM

Thanks!

Adem, Anju and Kafei are a soprano and a tenor, indeed, it's the voices that fit them best.

The whole opera is a mish-mash of the original music with increasingly original developments. Some themes are more developed than others, depending on the context. My usual approach is starting with an instrumental of the original theme as close to the original orchestration as possible, followed by lyrics on its melody or over it in some consistent counterpoint, which then are followed by full fledged development. As DEMO #1 shows, I start with the original, they sing over the original with minor modifications, and then I start a fugato development over it. Other themes might not obey to this form strictly, as context and content matter more than form.

For the weight of the story to really be effective in the way I want to write it, to give it the darkest hue and at the same time increase its strength, the moon would have to fall. This can be justified by the course I am giving the story and what it will be focused on.

Promises are the recurring theme in Majora's Mask, and the lack of commitment to those promises or faith in people is Termina's downfall, propagated to its fullest by Skull Kid's trickeries.

I wish to make this hypothetical Terminan eventuality to be able to be interpreted as a cautionary tale for the real world, like Ikana was to the rest of Termina ("Haven’t you begun to understand? The kingdom being ruined and us left in this state… Isn’t it petty, little battles like this that have caused it? Believing in your friends and embracing that belief by forgiving failure… These feelings have vanished from our hearts" --- Igos du Ikana), without becoming a nagging moralistic story or an utopian world where good always triumphs through the hand of a hero, instead of the rest who inhabit the world.

By omitting Link and showing that there is such a thing as too late, irreversible situations and actual doom, while at the same time showing Kafei's resilience to keep his promise despite his knowing that everything will indeed end, I avoid both of these thoughts: "Someone else better than me will find a solution," and "If it's going to end, nothing means anything anymore and we're all worthless."

The Happy Mask Salesman, being the only one who can escape Termina, will serve as the one who clarifies the message. He will be the one who has lived through seeing the ultimate consequences befalling a people without faith in their brethren or the ability to forgive and understand each other, much like Skull Kid refused to understand why the giants had to leave, sticking to his own childish and selfish needs and becoming bait for Majora, Termina's coup de grace already prepared by the Goddesses for Termina since the initial demonstration of hostility by the ancients (if you don't know what I'm talking about, here's the best read of them all).

Link has always been considered as that mute character who is so for the inclusion of the player in the game. You can always name Link something else. He is the link between you and that universe. You in the game are the player. You in an opera are the audience. In a dramatic stage work there is no active involvement of the audience with the story being enacted. There is, however, the passive action of observation, appreciation and thought. The active role of a player in a game would be, in a stage adaptation, turned into the observational role of the public. The latter then takes the following position, which is common to every work of art, from games to books, to movies, to operas, etc: They will process what they have seen and choose whatever approach they want to focus on to remember the work they were exposed to. The public is always part of the work of art, because without them there would be no need for art at all.

I believe that, to avoid the two overreached conclusions between inverted commas I mentioned three paragraphs above, the best place for Link, the representation of the target of the work of art, is in what he has always been: Us.

#22 Russ

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Posted 23 March 2012 - 01:07 PM

Okay, so I haven't said anything about this so far, but consider me very impressed. This whole project just looks (and sounds) awesome. It's gotta be a lot of work, but it will all pay off so well in the end (well not in a literal sense, unless you want Nintendo swooping down on you).

I am a bit curious about certain things though. With the focus being on Anju and Kafei, how are you going to show the goings on of the rest of the world? Is the action going to stay primarily in clock town, with the exception of Kafei going to Ikana to retrieve the sun's mask? Just a bit curious.

But seriously, this is amazing. Don't ever stop this until it's finished.

#23 Berlioz

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Posted 24 March 2012 - 03:35 PM

Alright people, I've set up a blog and a facebook page. Like and share to the four winds!

https://www.facebook.com/majoraopera

http://majoraopera.wordpress.com/


Russ: In my little modification, Kafei doesn't know that Sakon visits the curiosity shop. So, after frantically searching through Clock Town, he concludes he must be out of town somewhere. He begins the opera searching for any criminal news from outside town.

If you remember the juggling brothers in west clock town, they talk of the kidnapping in the swamps to the south. That's Kafei's first lead in his frantic search for the mask. He'll follow lead after lead until landing on the right one.

But don't think I'll have Kafei do Link's deeds. He is not a hero, so he will be subject to the hostile environments as a regular Terminan would. As you can see in my YouTube channel, there's an instrumental called Odolwa and the Deku, so something in Kafei's meddling in the swamp leads the Deku to actually run into Odolwa.

Some parts of the world will be more explored than others. I can't do miracles and I don't want to stretch suspension of disbelief, so some places will simply not appear, or else it will become rather ridiculous to have Kafei become a professional explorer like Link.

Edited by Berlioz, 24 March 2012 - 03:36 PM.


#24 Berlioz

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Posted 23 April 2012 - 09:49 PM

Demo #2 is up!

http://www.youtube.c...h?v=OuioESqeZvg

#25 Russ

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Posted 23 April 2012 - 10:34 PM

To say I'm pumped for this now would be a massive understatement. I love what you've done with Sakon. He always struck me as a bit of a ditz in the game, but here, suddenly he's become the perfect thief. The tone of the song, the words, everything about it is perfect. Well, there were one or two lines I feel could have been delivered better, but hey, like you said, the singer isn't a professional. Although he sounded pretty dang good, for what it's worth.

Bottom line: Keep this up; I'm incredibly impressed.

#26 The Satellite

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Posted 23 April 2012 - 10:36 PM

I disagree; I felt the singing part was drawn out way too long and, well, I got bored about halfway through it. Then again I'm not much of an opera fan so I don't know if opera typically does things like this; if that's what the people want, then so be it. Otherwise, I feel like maybe there was a little too much focus and drawn-out-ness in this scene. icon_unsettled.gif

#27 Berlioz

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Posted 23 April 2012 - 10:49 PM

Hehe, thanks!

The Satellite: Yeah, opera is basically a lot of singing. As the description explains, the voice is supposed to sound operatic, hence these being Demos.

Opera does a lot more than this, it draws out for a long time too. Of course, costumes and sets help. If less than three minutes of singing bored you, I can't even imagine what you would feel with Anju and Kafei's duet, or the Giant's aria (10 minutes long! Although there's a projected movie to explain what he's singing about in riddles).

I don't like to draw stuff for too long, unless it serves a certain point. This is by no means too long in opera terms, though.

Thanks for your comment. icon_smile.gif

Edited by Berlioz, 23 April 2012 - 10:56 PM.


#28 Berlioz

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Posted 02 May 2012 - 05:49 PM

Stone Tower instrumental test

#29 Adem

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Posted 02 May 2012 - 05:57 PM

Loving it! I'm astounded with the progress you've made in the past five months, and it seems you've picked up quite the following. Snaps for you! I'm loving every minute of this. icon_smile.gif

I'm not sure if you have this somewhere on your site, but do you have an estimated completion percentage? I'm just curious.

#30 Berlioz

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Posted 06 May 2012 - 08:17 PM

http://majoraopera.wordpress.com/

On the right.

Thanks. icon_smile.gif


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