Null'd of course, being in it, but I'll go ahead and comment on everybody's screens.

Lynker: Pretty good for a GB beach shot! You seem to have misused a few of the graphics though; the water in particular. There really ought to be some sort of border between the sand and water. Since (I assume) this is a beach, you should use the beach wave graphics instead of regular water. And the other kind of water you use by the waterfall seems very out-of-place. Over all though, you did a good job here. 7/10
Vargen: You're probably going to hate me for this, because I'm sure it took a while to rip in that background, but I don't think it works very well here. What I mean is that the realistic nature of the background, which looks like it was a photograph, clashes with the more cartoonish, 16-bit style of the DoR tile set. Other than that, the screen itself is pretty good. I would make the mountains curve a bit more, and maybe add a little more ground-detail. I can see you put quite a bit of effort into this though, considering the background, and it shows. 7/10
MarioBrosCom: I'll never understand why people make their forest-y stuff such odd colors. If it's something like a dream, or a dark world, okay. But simply cursed? I dunno, man. The screen design
definitely makes up for the palette though. This looks like a screen I'd seriously want to play in, and that's really what counts the most in my book. 8/10
Cremeens: I dunno. It's not a
bad screen by any means, but it doesn't look particularly exciting either. It doesn't particularly jump out at me. I'm not saying you should change it, because as a regular screen, it's pretty good. I think you could have chosen a more interesting screen to share, though. I guess I shouldn't complain though, the caption certainly doesn't lie; it is indeed rather peaceful-looking. 7/10
Taco Chopper: Another good GB screen. The amount of detail on the ground is fantastic, I have to say. That sign looks very out-of-place though; seems too colorful. I think all the mountains should be a little more curvy, though the OoA mountain graphics are very flat and boring-looking by default, so I dunno. 8/10
Skateboarder: Again, with the oddly colored trees. As a whole though, I think you've done the best one really can with the Pure tile set. There's nothing out of place, and it just sort of works nicely. Maybe the mountains going from the left side to the top of the screen could be a little more curvy. 7/10
ZeeLiam: I think this should be counted as cheating since you keep entering these amazing GB winter shots. :V Seriously, good work here. Basically, everything I said about your previous GB winter shot that I commented on applies here. Save maybe for that the middle of the screen seems somewhat empty. A single tree would make all the difference. 9/10
Beta Link: best shot ever 10/10

Jmmyb: Very good for a beach shot! The amount of detail on the ground is excellent, and I'm loving how well the BS mountain graphics fit with modern ZC standards. I'm also very curious as to all the button icons in the subscreen; do those actually do anything yet? 9/10
On the subject of my own shot: Well, yeah, I wasn't sure if the floor tiles would work well, due to perspective issues. Problem is, maybe I'm just not looking well enough, there don't seem to be too many options for dungeon floor decoration, save for maybe the LttP skeletons, which get old and boring rather quickly. If anyone could give me advice in that area, that'd be fantastic.
Edited by Beta Link, 10 January 2011 - 05:21 PM.