You do have a lot of appealing things in this shot, but I have to say I don't think the back-to-back walls and doors look good in the center of the screen. It's better to work with the natural screen divisions in ZC since it uses NES Zelda scrolling. Also I've never been a fan of excessive use of trees inside dungeons, but I realize plenty of people disagree.
Master Maniac:
Very nice subscreen and area. This would win my vote if it weren't for a few little problems. First, the subscreen "parchment" frame seems cut-off from not having enough room. Also, there seems to be something wrong with the heart meter graphics. I'd check them out in the tile editor.
Your area layout is valid, but there is so much grassy area that it feels like it should be walkable. If there is no way for Link to get up there, I'd recommend strewing around more solid greenery to fill the space, like trees and brush.
dragonsword:
It's all right for a Classic screen, but even relative to Classic, it still looks a little bare. There's no texture for the floor, the walls are mostly empty, etc. I like the torches. The door would be fine except it has no door frame. The walls I'm not too fond of due to their extremely blocky, angular, basic design. Even Classic had a little variation.
Moo2wo:
We see a LOT of screens with "action" that is identical to yours, but I do like how you've laid this screen out and used a few different tiles and a slightly different palette. You also have a very nice subscreen. One thing about it, though: The heart meter frame clashes with the style of the map frame. One is extremely minimalist while the other is fancy. I'd change either one or the other.
My vote went to Moo2wo.

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