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Screenshot of the Week 286


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#16 Bourkification

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Posted 30 March 2010 - 08:29 PM

I nulled!

catfriedrice: The screen probably needs a different palette, the current one doesn't really give a great "winter" feel to it. The screen has a great layout, and you can tell that the right of the screen there lays a town while on the other side is wilderness. The top left of the screen ruins it however, try breaking the tall cliff up somehow, maybe by making it not as high. You also need more detail on the ground, just a little bit more. Try to have more bushes or rocks on the ground.

Jupiter: Its a well designed screen, with two focal points that make it interesting. While the overhang and waterfall look a little awkward, they give a nice feeling to the screen. I don't like this variation of the pallette and prefer your first one. The light greys or the ground and cliffs don't go with the dark blues of the grass. The clouds also distort the palette making it look worse.

Molten Onyx: I really like this screen! It's a great concept and is pulled of well with the help of a well designed screen. I suggest not to use JPG's or a image hosting site that converts them to JPG's though because it distorts the screen and the details.

dragonsword: Eh, it looks good, using good colours and a good basic flowing screen, however it breaks many basic design principles. Mainly placing solid objects on the edges of the screen. You have placed three NPCs, the FSA palm tree to the lower right, and GB palm tree on the bottom, a boulder as well as a cacti right on the edge of the screen, so unless you have solid tiles on those screens the player will walk straight into them and get stuck.

QUOTE(Sheik @ Mar 30 2010, 06:22 PM) View Post
That's awesome jimmyb! The tMC-tileset you told me about seems to come along greatly! I am looking forward to more of this kind =)
(Slight offtopic: If you use Cset 2,3,4and 9 for the overworld, you can have 60 colours if you use 8bit, which should make it possible for you to cover (almost?) all tMC colours.)

Thanks Sheik! Yeah it's coming along nicely, and I'll look into how I can use all the CSets to maximise the colours with 8-Bit.

QUOTE(Jupiter @ Mar 30 2010, 07:53 PM) View Post
JimmyB: The layout of this screen is good. You've certainly got a enough variation and detail to make it a good shot. But, to tell you the truth there are a couple of things I'm not wild about. One, I am just not a fan of the corners on those mountains--I know it's tMC--it's bang-on tMC--and while I was a huge fan of that game's overall style (and thus most of the tiles in your screen) I didn't like those corners, they bother me. But that's a very individual thing, most people will disagree. The bigger problem for me is the palette. I find that grass to be hard to look at. Honestly, it's irritatingly bright icon_cry.gif . Lastly, everything looks pretty rectangular on the screen, maybe that's on purpose, but all the right angles feel off for me. Sorry I have so many issues, it is still a good shot and it's clear that you have lots of talent, but there are just some things that are off for me.

Well the problems you have with the actual MC tiles you are just going to have to live with, because I'm doing a MC set, with MC tiles, so take it up with Nintendo not me. To combat that rectangular-ness you mention, I am however trying to make some diagonal tiles so design can be less restricted and a bit more user friendly. Now about the palette, this is my first ever custom palette, and to be honest I don't see what is so bad about it. The grass, in comparison to the default MC grass, is hardly that more bright. They are in a very similar colour range. This palette is similar to the default MC one but is just a little bit more yellow/browny, or a little more 'rich' as I'd like to call it. I don't see how it is any different to some palettes made for DoR that people rave about. On my Macbook monitor it looks great, so maybe it is something to do with that. I don't know. I think the reason so many people have a problem with it is because everyone is so used to seeing all these dark gloomy palettes. Well I think it's time to liven this place up a bit.

QUOTE(dragonsword @ Mar 31 2010, 01:40 AM) View Post
JimmyB: ahhhh! mine eyes!! its a really really good screen, but the pallete bugs me. (also, the north-facing moutains really bug me too, but thats how those mountains are, so i'll let it slide)

As I said before, the tiles won't be changed because of the fact I'm making this an MC set. What bugs you about the palette?

QUOTE(theZCking @ Mar 31 2010, 02:41 AM) View Post
JimmyB: Okay, Minish Cap is my favorite Zelda game, but putting MC tiles in ZC is incredibly difficult with pallate limitations. Not to mention the shot looks like it came straight out of Minish Cap. All the Shots were really good, but I voted for this one.

You are right, it is incredibly difficult putting MC tiles into ZC because of pallete limitations. Thanks.

QUOTE(Banjo7J @ Mar 31 2010, 03:26 AM) View Post
jimmyb - Irony. When the first shot is too dull and the second too bright. That's actually all I can really say about that. It's a pretty average screen IMO. That and I never really liked MC tiles.

Can you please elaborate on why it's an average screen? I like in depth feedback so I can make it better. What can I do to make it better?

QUOTE(Nathaniel @ Mar 31 2010, 05:53 AM) View Post
JimmyB - 7/10
The shade of green for the grass is too bright for my tastes. I absolutely love the tile choices though, and you seem to fit them into the screen well. While the elevations are all parallel and perpendicular, this choice of them seems to get away with it more, and thus not look bad as a result. Would have been a lower rating if I was too blinded by the light green. LOL for song references.

Thanks Nathaniel, that was one of my goals when making the screen, to use parallel and perpendicular angles of the cliffs but to try make a screen that still flows and has purpose. I also tried to take elements out of how MC placed different tiles and layouts (bushes, rocks, water etc).

QUOTE(Rem @ Mar 31 2010, 07:14 AM) View Post

Jimmyb for three reasons. First, I love the MC tiles (palettes a tad bright but meh) and second, the design is interesting. It's not really something I've seen done with MC. Third, it's the only one that's not depressing... icon_deformed.gif

Thanks! Yeah I'm sick of these dark gloomy shots too! icon_razz.gif

Good turn out this week guys, lets try get this many shots every week!

#17 Jupiter

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Posted 30 March 2010 - 09:31 PM

JimmyB. I don't think people are saying that a bright, cheerful palette is a bad thing. You're right that amongst so much gloominess a more pleasant shot can be a welcome change. And I acually agree that my shot is too dark. But as much as a sunnier shot can be a good thing, the color of that grass is irritating, and it's not because I am used to darker shots. Maybe it is your monitor...but it seems like many people agree your shot could be improved by adjusting the color. I think just a little adjustment could do the trick...that does not mean it needs to be darker...you could even try making it more pale...or mor green or more yellow. Or something.

QUOTE(Alex-Link @ Mar 30 2010, 08:09 PM) View Post

Nice job with the Minish Cap-style, JimmyB! My vote goes to you. Jupiter, I almost voted for the screenshot, but it has several discrepancies (like the perspective of the waterfall). Nice job with the eerie feeling to it, though!


thanks for the near-vote! What is off on the waterfall's perspective? I was pretty careful to get the layout of that right, and think I did...what other discrepencies are there?

QUOTE(Pheonix @ Mar 30 2010, 08:22 PM) View Post

Jupiter: I sorta liked the old palette a bit better


Yeah, agreed.


#18 Soarin

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Posted 30 March 2010 - 09:33 PM

I voted for catfriedrice that is imply wonderful.

#19 eNJuR

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Posted 30 March 2010 - 09:39 PM

QUOTE(Jimmyb @ Mar 30 2010, 07:29 PM) View Post

dragonsword: Eh, it looks good, using good colours and a good basic flowing screen, however it breaks many basic design principles. Mainly placing solid objects on the edges of the screen. You have placed three NPCs, the FSA palm tree to the lower right, and GB palm tree on the bottom, a boulder as well as a cacti right on the edge of the screen, so unless you have solid tiles on those screens the player will walk straight into them and get stuck.
like i said earlier, this screen is the entire level 3. There is no screen any direction from it. link is limited to movement in the centre area, and cant get to any of those other areas.

QUOTE(Jimmyb @ Mar 30 2010, 07:29 PM) View Post

As I said before, the tiles won't be changed because of the fact I'm making this an MC set. What bugs you about the palette?
Well, it might just be my moniter, but to me, the grass and the dirt all look like a really bright yellow, and i cant tell them appart, i didnt mean to sound harsh, sorry

#20 Chakaa

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Posted 31 March 2010 - 07:08 PM

Voted for dragonsword, but accidentally nulled.

#21 Bourkification

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Posted 31 March 2010 - 08:22 PM

Wow I just looked at my shot on our other computer, and now I know what you guys were talking about! On my Macbook the palette is pretty much perfect as to what I was trying to do, but on this computer it is quite ugly!

Hmmm, hopefully this doesn't mean I am going to have to make all my palettes on this old computer instead of my Macbook. :/

#22 Jupiter

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Posted 31 March 2010 - 08:50 PM

Maybe you could adjust your monitor settings?

This reminds me of my step Mom who from time to time walks out of the house wearing something slightly heinous...she is color blind.

#23 Titanium Justice

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Posted 31 March 2010 - 09:38 PM

I voted for dragonsword. It looks really good.

#24 Geoffrey

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Posted 01 April 2010 - 09:52 AM

Nulled, because I'm in it.

catfriedrice 7/10
Great subscreen, now I know I'm not the only one who has used a life bar instead of hearts. I like the overall design, but....the palette kinda' kills it.

JimmyB 6/10
Yay for Minish Cap, nay for Minish Cap mountains. Sorry, but the perspective kills me. I don't care if Nintendo did it that way, it's no excuse for the northern tiles being larger than the east and west ones. Fix the mountains and you get 2 more points. Oh right, you also have some great screen design going on there. icon_razz.gif

Jupiterp 8/10
Extra point for skelly, also I've never seen anyone overhang DoR mountains before. icon_thumbsup.gif

Molten Onyx x/10
Thanks for all the feedback, less tree diversity, got it. With people it's okay, but ya gotta control tree immigration.

dragonsword 7/10
Move that middle tree down one tile and make the water on the right look less like a man-made triangle...unless it's supposed to be an arrow pointing to something, in which case it's fine. Sand looks like flesh, I was gonna get mad but then I read the caption. It's an oasis, it shouldn't look the same as a desert.

Edited by Molten Onyx, 01 April 2010 - 09:54 AM.


#25 Jupiter

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Posted 01 April 2010 - 11:11 AM

QUOTE(Molten Onyx @ Apr 1 2010, 09:52 AM) View Post

...less tree diversity, got it. With people it's okay, but ya gotta control tree immigration.



Nice MO.

BTW! Start submitting for the next round folks!

Edited by Jupiter, 01 April 2010 - 11:12 AM.


#26 Banjo7J

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Posted 02 April 2010 - 01:09 PM

QUOTE(Jimmyb @ Mar 31 2010, 02:29 AM) View Post

Can you please elaborate on why it's an average screen? I like in depth feedback so I can make it better. What can I do to make it better?

Well, I don't know what you can do to make it better but I think it's pretty average because, well, there's nothing special about it. Although, I'm kinda being a hypocrite there. I dunno, it's just one of those things where you just don't like it. IMO, it's like going on holiday to Germany; there's nothing wrong with it, you just go to France or Italy instead. I think it might just be that I don't like MC tiles, though.

#27 Jupiter

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Posted 02 April 2010 - 05:43 PM

QUOTE(Banjo7J @ Apr 2 2010, 01:09 PM) View Post

, it's like going on holiday to Germany; there's nothing wrong with it, you just go to France or Italy instead.



Germany is pretty sweet: crisp apple strudels and schnitzels with noodles...Jawhol!

#28 Daemon

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Posted 03 April 2010 - 12:28 PM

catfriedrice: Very nice, but the palette seems a little too dark for Winter.

JimmyB: This mimics MC well. Although the palette is too bright, and it looks too boxy.

Jupiter: The shot is awesome, and so is the skeleton.

Molten Onyx: It's a good shot, but the stairs on the roof look odd to me.

dragonsword:This one got my vote. I really like the palette here. My only complaints are the water jutting out on the right side, looks unnatural.

Everyone had great shots this week, I really liked them. icon_smile.gif

#29 eNJuR

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Posted 03 April 2010 - 06:07 PM

cool, thanks for input everyone. yeah, i have gotten rid of the jut out of water, and i'm thinking i might make the sand a little more grey, opposed to pink, but i'm pretty sure i will not make it that ugly vg-yellow sand (no offence to anyone who uses vg-yellow sand. (a non-vg yellow would be okay though) anyway, yup.

#30 Mitchfork

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Posted 06 April 2010 - 11:42 AM

catfriedrice- 4 votes = [9.30%]
JimmyB - 12 votes = [27.91%]
Jupiter - 8 votes = [18.60%]
Molten Onyx - 6 votes = [13.95%]
dragonsword - 13 votes = [30.23%]
Total Votes: 43

dragonsword
IPB Image
why are there cacti in this oasis?

In a close battle, dragonsword emerges victorious as this week's winner! Congratulations and good luck in SotM!


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