Nope...
This:
CODE
item script LongSword{
void run(){
lweapon LongSword = Screen->LoadLWeapon(1);
LongSword->Extend = 1;
}
}
Does not work. Also, there are no integers that let you expand the weapon hitbox. So I guess spawning mulitple Lweapons (Or Eweapons) is the only option.
I'll use that script if you've got it, Joe.
EDIT: I wonder if that means the Enemy Extend isn't implemented either.... pity.
EDIT2: Do I need to load it at Link's Coordinates? I should try that.
EDIT3: Scratch my previous statement, Extend Weapon does work properly. However... the weapons have to be custom scripted (You can't just force an extend on the item, unfortunately). I'll check if ZQuest lets you extend the weapons in-program.
Edited by Cjc7988, 08 June 2008 - 12:37 PM.