Jump to content

Photo

Screenshot of the Week 186


  • This topic is locked This topic is locked
37 replies to this topic

Poll: SoTW 186 (54 member(s) have cast votes)

Contestants

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Vote

#16 ElLibertador

ElLibertador

    Love and Peace

  • Members

Posted 25 November 2007 - 09:48 PM

I thought I saw a mistake in height as well. I looked closer and found to be wrong though. Anyway. I vote for CC. I like it. Link75 and Nuvo tied for 2nd.

Edited by LinkMystro, 25 November 2007 - 10:12 PM.


#17 Mitchfork

Mitchfork

    no fun. not ever.

  • Members
  • Real Name:Mitch
  • Location:Alabama

Posted 25 November 2007 - 10:10 PM

QUOTE
Ebola, I spent half an hour getting all of the elevations right. I assure you that there are no elevation issues. You just don't see the screen below it, which would cause all of the elevation to make sense.
Actually, I was wrong. I was looking at the really long diagonal column that goes under the right end of the scaffolding... well, I thought it was in two pieces, when it was actually just one. My bad. Anyway, you got my vote despite the fabricated error, so icon_razz.gif.


#18 ElLibertador

ElLibertador

    Love and Peace

  • Members

Posted 25 November 2007 - 10:14 PM

Oh and CC. You used the mountains wrong on the left side. You didn't use the diagonal to side transition. Just pointing it out icon_wink.gif.

#19 Mitchfork

Mitchfork

    no fun. not ever.

  • Members
  • Real Name:Mitch
  • Location:Alabama

Posted 25 November 2007 - 10:16 PM

DoR doesn't supply a tile for that particular transition, actually. icon_confused.gif The sand mountains are soppused to be used in even numbered increments... the height CC is using isn't supported.

Edited by Ebola Zaire, 25 November 2007 - 10:16 PM.


#20 Nathaniel

Nathaniel

    Unburdened By What Has Been

  • Members

Posted 25 November 2007 - 10:41 PM

Link75 - 7/10
Looks very nice to me. Yes, it's a basic pure shot done well. Not risky, but nothing for me to really criticize.

CastChaos - 6/10
Good detail applied to the ground and other components, but despite that, I wouldn't go as far as to say that I am drooling over it.

Nuvo - 7/10
While the shot overall is very good, especially with the cliffs and the vegetation, I am not really liking that kind of bridge mixed in with the rest of it. It just doesn't feel right to me. I am also confused by the left end of it. I can see the shadow that the bridge casts on the ground directly below it, which I like the thought of, but I wonder if there is a better color for that. I guess you'll have to mess around with it more. I am not sure if it's possible to extend that shadow further to the left and the right over the lower ledges, but it would be the coolest thing if you could. I am liking most of the detail. Nice job.

My vote goes to Nuvo. While I see more mistakes in his among the two, the best parts are done better and are more interesting in my eyes. It certainly seems more risky and creative to me.

#21 Lemon

Lemon

    Legend

  • Members

Posted 25 November 2007 - 11:18 PM

All pretty decent shots. Nothing spectacular, but not really bad.

My vote does go to Link though, as it's the only one I can't point out something that makes me want to kill a cat with mind bullets. The darkside of the mountains on Nuvos shot just overpower it and contrast greatly with the plain grass. Perhaps one extra shade of dark grey, or even a different dark color close enough to pass off as it would make it look much better. Cast, I think it's just the balance of the shot, with everything happening on the right side, and in the upper part. The bottom corner just seems to empty. Good gameplay shot though.

#22 Red Phazon

Red Phazon

    Adept

  • Members

Posted 26 November 2007 - 12:48 AM

Three different styles this week, bringing some competition. Nulled.

QUOTE(CastChaos @ Nov 25 2007, 03:54 PM) View Post

I'm also astounded that Link75 gets more vote than me, but I don't know how to express it without directly saying, even though I was thinking about it for half a hour or so. Not "that" astounded though. For multiple reasons.

I'm a bit surprised as well, but to be honest, I do like the layout of my screen more than the other two, though I don't know if I've actually vote for mine. It is a basic pure shot! icon_wink.gif

What bothers me about your shot is the bottom right area, how the cliff is at the border of the screen. The water looks nice, but I'd lower is a tile if that area is supposed to be dry. I can't say anything else besides that, unless of course I played through the area.

Nuvo, I may have voted for your mountain layout. Out of the three of us, yours looks the most natural. Some more textured grass would work well with them, I think.

QUOTE(Shoelace @ Nov 25 2007, 04:33 PM) View Post

I love the design.

My goal as usual. Very glad to receive comments on my design.

Now, I wait. icon_whistle.gif

#23 Cobgoblin

Cobgoblin

    Corn is no place for a mighty warrior

  • Members

Posted 26 November 2007 - 01:49 AM

Well, seeing as already, my shots aren't cuttin it anymore, I'm gonna totally do something to butcher the competition next week.

*cough*custom town graphics *cough*

#24 CastChaos

CastChaos

    Deified

  • Members

Posted 26 November 2007 - 06:52 AM

As for DoR mountains... They are supporting the following layout: The south facing wall is twice as high as the side facing ones and the north facing is half as big as the side facing ones. I already converted some mountains for this mentality, but in fact, most times I'd prefer some other alignment, mostly the "all sides are one tile" alignment.

Also, I didn't expect people won't realize that it's water... I was so happy when I learned true shading and used it to craft that fish there...
Furthermore, why wouldn't water be there? It was Lake Hyila and all the water couldn't evaporate... yet.
Moreover, I'm not said about some undetailed parts, since this is a wasteland... if there weren't waterly and swampy spots, I would have called it a desert...

#25 KaBoom

KaBoom

    Experienced Forumer

  • Members
  • Real Name:Carlos
  • Location:New York

Posted 26 November 2007 - 07:12 AM

Nuvo, you get my vote, but I'm starting to feel that it's getting repetitive.

And Cast Chaos, I don't really like the look of that water: It's too pallid and plain. If you haven't used all your layers, maybe you should look into adding some of those wavy white lines over the water to make it look like its moving. Do you know what I mean? It's a technique most transparent water makers use.

Edited by KaBoom, 26 November 2007 - 07:13 AM.


#26 Twilight Knight

Twilight Knight

    Tell all with glee, Argon's on PureZC

  • Members
  • Real Name:Sven
  • Location:Rotterdam, NL

Posted 26 November 2007 - 08:53 AM

Nuvo: No, I just simply don't like this shot. The graphics are beautyfull, but, the way you put it together... And I don't like the brown bridge like thing.
Castchaos: I certainly like this shot. Doesn't look like a inverted world, but it is a nice screen. *votes*
Link75: Indeed very basic.

#27 Red Phazon

Red Phazon

    Adept

  • Members

Posted 26 November 2007 - 09:25 PM

QUOTE(CastChaos @ Nov 26 2007, 04:52 AM) View Post

As for DoR mountains... They are supporting the following layout: The south facing wall is twice as high as the side facing ones and the north facing is half as big as the side facing ones. I already converted some mountains for this mentality, but in fact, most times I'd prefer some other alignment, mostly the "all sides are one tile" alignment.

You're referring to the bottom right corner? Really I think you should leak that lake over to the next screen down. It may look nicer without the mountains bordering the edge of the screen.

QUOTE(CastChaos @ Nov 26 2007, 04:52 AM) View Post

Also, I didn't expect people won't realize that it's water... I was so happy when I learned true shading and used it to craft that fish there...

I didn't notice at first, though if it were animated I'd be obvious.

QUOTE(CastChaos @ Nov 26 2007, 04:52 AM) View Post

Furthermore, why wouldn't water be there? It was Lake Hyila and all the water couldn't evaporate... yet.

I don't know if you're replying to me or not, but if you were... I just said that the water should be lower in that bottom right corner. The other is a puddle. But never mind, it looks fine the way it is.

QUOTE(CastChaos @ Nov 26 2007, 04:52 AM) View Post

Moreover, I'm not said about some undetailed parts, since this is a wasteland... if there weren't waterly and swampy spots, I would have called it a desert...

Yeah... I guess you were replying to others... icon_redface.gif I feel dumb.

QUOTE(Nuvo @ Nov 25 2007, 11:49 PM) View Post

Well, seeing as already, my shots aren't cuttin it anymore, I'm gonna totally do something to butcher the competition next week.

*cough*custom town graphics *cough*

Yes, I'd love to see something new from you.

#28 Old Inactive Member

Old Inactive Member

    Chosen One

  • Members

Posted 27 November 2007 - 04:48 PM

I've not voted yet wow

well here's who i voted for Link75 (but i i entered i would have won)

Link75- A normal pure shot


I like it

CastChaos - I just don't like traspante water thats that trapartet (i like it if you can tell the drifence

Nuvo- too chramped


#29 Feenicks

Feenicks

    still the harpy guy

  • Members
  • Real Name:Robert
  • Location:dn ǝpᴉs ʇɥƃᴉɹ

Posted 29 November 2007 - 08:10 PM

CastChaos gets my vote. Nuvo's one, while nice, is getting a bit repetive, while Link75's is, as he said, a basic pure shot.

#30 The Grim Reaper

The Grim Reaper

    Adept

  • Members
  • Real Name:Dillon
  • Location:Texas

Posted 30 November 2007 - 02:58 PM

CastChaos all the way.


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users