QUOTE(Shoelace @ Sep 18 2007, 08:33 PM)

Thanks for votes Peeps. One thing, that I think is weird is, when I showed EotM off when it was Pure, I got the comments: "Great screen design, graphics suck." Most of the shots I have released have been Pure Shots converted to my new tileset. Same shots if you really compare. However, now I am getting the "Graphics good, screen design awful." I am just so confused now as my focus has always been screen design. And I can't see how better you can do for screen design.
It amazes me looking at my whole map as a whole. As it looks like a real forest. The areas go together so well. The Fairy Springs actually look like Fairy Springs. But it doesn't look fake, as every mountain every tree is there for a reason. I drew the whole thing by hand first and I am really proud of what I designed.
When I was making the graphics, I wanted it to feel and look like a forest. I was playing a lot of quests with forests, and I thought something was missing. And was looking at pictures of forests, and noticed that their was a variety on plants, life, and colors. Forests aren't just green, the leaves, flowers, plants around are different colors. There is plants in the water, rocks in the water, etc. I wanted to capture that image.
Too me, I did just that. So now that I finally got my graphics down, the way I wanted it, I am now focusing on making the forest. So, sorry for everyone that doesn't look my forest ideas and say that it is too crowded. That was what I am going for, and I am now too far to go back, and I see no reason too. Word of advice then, stay clear of the tileset I am making. XD
By the way, Link is walking in Shallow water on the screen, the darker blue around the shallow water is deep water and Link would need the flippers to get around in there.
Again, thanks for the comments.
It's like you told me, design your quest the way you like it. Don't let others control your quest.