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Screenshot of the Week 154


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Poll: Screenshot of the Week 154 (60 member(s) have cast votes)

Which will it be this week!

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#16 Zemious

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Posted 07 February 2007 - 11:47 AM

"Nulls".
It does work, the Mario tileset that is. icon_razz.gif
In SMW, the screens were bland like this, I checked with Lunar Magic. (A SMW editor)
Some scripts were in order and are still being compiled.
I did not like the origional mario, although the origional SMW Mario sprite is in the set, I just wanted another mario.
So, this is what I used.

SotW for me is a learning experiece, if I lose, I lose. icon_smile.gif

Edited by Zemious, 07 February 2007 - 11:49 AM.


#17 Nathaniel

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Posted 07 February 2007 - 11:57 AM

QUOTE(Zemious)
SotW for me is a learning experiece, if I lose, I lose.

Now that is an attitude that everyone should certainly take to heart, no matter how good you consider yourself to be. There is always something to learn. You couldn't have said it any better. A positive attitude always helps in the long run. And thanks for answering those questions. If all those scripts end up working, then that would truly be awesome. Good luck.

#18 Bayta

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Posted 07 February 2007 - 03:37 PM

I totally agree. I probably won't win, but this is a chance for everyone to tell me how it can be improved. Basically what I need for thatshot is some better mountain tiles, more like Z3s, I take it, some more ground texture, make the subscreen backround less GB-like, and fix the overworld pallete. This is all good info. Thank you, everyone, even though only one person voted for me so far. icon_razz.gif

#19 Aribar

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Posted 07 February 2007 - 04:54 PM

New Screenshot of the Week contest... Aah. I wanted to enter a shoot, but laziness prevailed and I didn't get one done. In any case, on to the demeaning comm... Errr... Nice and constructive post.

Sharon Daniel: It's a really nice shot, but... Many different parts just seem sort of weird in it. The one that really stands out is the natural wall on top of the man-made one in the upper lefthand corner. If that's supposed to be a little sandy roof with a natural rock formation on top it looks really awkward due to the fact that the natural part is bigger than the man-made part. If the rock wall is supposed to be inside the wall and level with the rest of the map then the pots look really out of place and the man-made wall seems to just go into the wall... Which looks weird. Don't let these comments get you down, though! The Link sprite looks really good, but I would try to get another shade of gray or use a bit more gray on the skeleton.. The head sticks out a bit I think.

Zemious: This is the one I voted for, mainly due to the potential I see in it I believe. The stage's graphics look great, although I think you should have used the SMW Mario instead of the.. Mario All-Stars one? The subscreen is interesting as well. The left side looks okay, but the blue boxes, time, and coin icon need to be shaded I believe. Oh, and the yellow time on a light blue backroung.. A little hard to see. Also, why not go with just a single blue box? It'd be truer to the SMW 'subscreen' and you could just stick the 'sword' in the main subscreen. The life meter also looks a bit odd, but I believe that is due to the fact that there's no numbers refering to the lives Mario has left. I'm not sure what sort of ZC item you could use in the stead of lives... Hrm.

Beta Link: A nice, if bland, screenshot. Is it supposed to be a recreation of part of the beach in Link's Awakening? Anyways, looking at the screen... Eh, I think the Link, and sword, sprite uses a little too much peach. It clashes with the rest of the shot. The shot looks empty, but if you were trying to recreate the screen I think you are then you did a good job. As for the subscreen... Bleh. The peach looks bad.. Try a darker color there. The time layout of the items, the time mostly, looks a little awkward as well. It's a little hard to read the white numbers and text as well. Still, an okay shot.

Well, I hope I was able to help someone with their future shots!!

#20 Sharon Daniel

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Posted 07 February 2007 - 04:59 PM

QUOTE
The Link sprite looks really good, but I would try to get another shade of gray or use a bit more gray on the skeleton.. The head sticks out a bit I think.

Unfortunately, Pure's cset 8 only has one shade of grey. icon_eek.gif

#21 Revfan9

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Posted 07 February 2007 - 05:05 PM

Sharon: Add another one...

#22 Deathbringer

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Posted 07 February 2007 - 05:07 PM

Bleh.......Sharon gets the cake here. The other two are good though....

QUOTE(Revfan9 @ Feb 7 2007, 05:05 PM) View Post

Sharon: Add another one...


I don't think it would be quite easy to remove a color, no?

#23 Revfan9

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Posted 07 February 2007 - 05:17 PM

Well, the useless bright yellow can be changed to 23,24,25...



Aside, the Pure's csets 7-11 were taken directly from the BS-Zelda ROM...

#24 /M/

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Posted 07 February 2007 - 05:23 PM

QUOTE
Well, the useless bright yellow can be changed to 23,24,25...


Yes, this "useless bright yellow" was placed on Cset 4 or 3 ( I believe?) also as a flower color, which could be used as another shade of brown.


Anyways, I vote for Zemious just for the fact that he had the most original idea of them all. The other two came as a tie.

#25 Revfan9

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Posted 07 February 2007 - 05:34 PM

Yeah. For palette editing Pure, I usually either take the 2 flower colors to make 3 grass greens+4 browns, 5 browns, or 6 "changing" colors. I sometimes take out the 3 oranges and turn them into browns, so I can just have 5 greens, 3 grass greens, and 6 browns, as well as changing the "black" outline to the color 4,4,6 (TotR) or 4,8,8 (SD3).

#26 Blue Link 2007

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Posted 07 February 2007 - 05:49 PM

Sharon Daniel: Somewhat too brown, but I liked the custom Link.

Zemious: Now that would be cool if a Mario game was made on this. Good concept.

Beta Link: Looks pretty nice. My only problem is that the text in the subscreen isn't visible enough to see.

Voted for Zemious, since his shot looks the best.

#27 Comix

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Posted 07 February 2007 - 06:50 PM

I love Mario. Looks really good Zemious. *votes*

#28 Sharon Daniel

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Posted 07 February 2007 - 06:56 PM

QUOTE(Revfan9 @ Feb 7 2007, 05:17 PM) View Post

Well, the useless bright yellow can be changed to 23,24,25...

Useless?! Hardly. I use that color a lot in custom sprites; it is not expendable.
QUOTE(Revfan9 @ Feb 7 2007, 05:17 PM) View Post

Aside, the Pure's csets 7-11 were taken directly from the BS-Zelda ROM...

No, they weren't. BS Zelda had a shade of pink in cset 7 and 9-11 that was replaced with red in Pure, and BS's cset 8 had a green that was replaced with red. "Aside", how is that relevent? The origin of the colorset is insignificant. Spouting random facts (however inaccurate they may be) does not help prove a point.

#29 NoeL

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Posted 08 February 2007 - 02:02 AM

At first I thought this was a joke, and that Zemious just took a screenshot from Mario World icon_razz.gif Nicely done.

My vote went to Sharon. It looks the best, although I find it really hard to view it at the right perspective... that building behind it... is it on the ground or on the roof???

#30 .TakaM

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Posted 08 February 2007 - 10:00 PM

Sharon Daniel
a pretty good screen, the main problem is not just the amount of brown in this image, but how much the same three shades are used, might not sound like a big deal, but when i do this to the three shades:
IPB Image
it becomes very obvious how few colours there are, thats really the main thing that needs fixing, that and the cliff tiles.
they're pillow shaded and tile pretty badly, that is to say repetitively. I know a lot of quests use a variety of cliff tiles to mix it up and try to keep down the repetition, but really it just breaks up any consistency.. I know there are some good cliff sets made, and lots of official tiles ripped that do a good job, don't worry about using the same cliffs as other quests or official games, if there are better tiles out there, use them, so what if lots of quests do, they should.
back to the colours, some good ways to combat this problem would simply just to put in some more colours, the brick tiles in the sand for example, they could be any colour you want really, just as long as they fit in with the saturation, the walls also could be another colour, or perhaps make some nice decals for the walls, would make the area more diverse and interesting.
and the pots, I wish I could say something good about them, but I just can't, like I said about the cliff tiles, there's no point in reinventing the wheel if its already perfected, just use the pots from lttp, LA etc, they're perfect.

all that said, its a very nice area and got my vote

Zemious
an admirable imitation given the ZC limits, however a few things bug me:
the sign is from yoshis island (I cant remember for sure)
the mario sprite is from SMB3
and the majority of the tiles are from SMW
all I'd suggest is picking one game's style and sticking to it, personally Ive always though SMW was one of the ugliest and most overrated games ever, but your screen would still look better if it's style was consistant.

Beta Link
theres some bizarre saturation and contrast issues in this screen, take the cliff tiles closest to the center of the screen for example.

the two brown shades are very similar, both pretty close to a 50% shade, then solid black lines and dots. It doesn't make sense and would look better with another shade of brown inplace of the black, or to adjust the highlights on the cliffs in relation to the contrast between the dark brown and the plain black, illustrated below:
IPB Image
basically, all the colours in this screen are so similar in shade that the amount of black looks out of place, you need to take more risks with contrast, it will make your screen look a lot better


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