Edited by Matthew, 20 October 2006 - 04:00 PM.
Screenshot of the Week 142
#16
Posted 20 October 2006 - 03:59 PM
#17
Posted 20 October 2006 - 04:24 PM
DarkFlameWolf's screen, although at a first glance appears to simply be another quest screenshot, shows a lot of what can be done with tiles we see over and over again. The detail is pretty good, and the screen works very well with elevations. My vote goes here.
#18
Posted 20 October 2006 - 04:54 PM
Tile-wise, Sharon Daniel's is most impressive. However, that's it, really; the screen is a very, very standard Zelda dungeon. Also, the walls are extremely short compared to the tall player sprite. Dunno if that's standard for 16-bit Bomberman.
Revfan9's... looks like it's using the water/lava CSet rather badly.
Hero Link's is good for Gameboy, but the palette is a bit monochromatic. Also...well, it's Gameboy.
blaman's and DFW's are almost equal on screen design, but DFW's has a better choice of tiles and palette. DFW's nice subscreen doesn't hurt, either. Also, I see an arrow icon, but no rupee. Does this mean Lost Isle won't have shops, or is the subscreen still in progress?...
I"m not going to vote fully for tiles; screen design is important too. So, I'll give my vote to DFW, though some of the more anal people here would null vote. Last I checked, though, we didn't have qualifiers for SOTW, so SOMEONE is going to win, and I'd prefer to have a say.
#19
Posted 20 October 2006 - 05:10 PM
DFW--I've noticed the LTTP waterfalls doesn't work with the mountains. It looks as if the water starts to fall just slightly before reacing the edge. I'm pretty sure you can fix this.
#20
Posted 20 October 2006 - 05:14 PM
#21
Posted 20 October 2006 - 05:21 PM
blaman- Nice DoR shot, but still nothing special.
Revfan9- This is a shot using the LoP tileset. I sortof regret using this shot, cause it uses too many of my temporary tiles. As you obviously couldn't tell, the lava, stars, and boulders are temporary until I can make some better ones.
Sharon Daniel- Nice Bomberman shot, but the shot feels too bland and incomplete otherwise.
Hero Link-Eww... There really isn't anything good about this shot at all.
#22
Posted 20 October 2006 - 08:10 PM
It might be the jpeggy-ness of DFW's shot, but the green tufts of grass look like crap. Otherwise, though, it's a great screen, and I voted for that
Hmm... Looks like it's just the jpeggy-ness of the shot. But I'll see what I can do to enhance those "green tufts of grass".
Oh there are shops on the island in Lost Isle, but there is no money in the quest. The island is deserted and all the people are long gone and the creatures and undead characters that are left don't care about money. So they will give you helpful items in exchange of arrows. Why no money in the quest? Well simply because there aren't that many shops in the quest but still so much money, so with Wolfie we decided to go the "classic way" and let the bow consume rupees, though this time rupees are converted to arrows. A nice idea IMO which I have not seen doen in other quests yet.
Oh, take another look at the custom subscreen. Everything on the subscreen has been enhanced somehow. The subscreen is set up the same way as the original, true, but I bet people like the way how the subscreen still looks better than those regular subscreens. And just wait until you see the Custom Active Subscreen I've been working on lately.
#23
Posted 20 October 2006 - 08:25 PM
#24
Posted 20 October 2006 - 08:26 PM
#25
Posted 20 October 2006 - 10:51 PM
Oh there are shops on the island in Lost Isle, but there is no money in the quest. The island is deserted and all the people are long gone and the creatures and undead characters that are left don't care about money. So they will give you helpful items in exchange of arrows. Why no money in the quest? Well simply because there aren't that many shops in the quest but still so much money, so with Wolfie we decided to go the "classic way" and let the bow consume rupees, though this time rupees are converted to arrows. A nice idea IMO which I have not seen doen in other quests yet.
NineLives actually did that in "The Black Bird", except the currency isn't arrows, it's bazooka shells. In his quest the monsters have a craving for metal, so that's why you can trade the ammo in shops.
#26
Posted 20 October 2006 - 11:19 PM
#27
Posted 21 October 2006 - 11:59 PM
#28
Posted 22 October 2006 - 12:24 AM
#29
Posted 22 October 2006 - 10:03 AM
Edited by hakan92, 22 October 2006 - 10:04 AM.
#30
Posted 22 October 2006 - 10:21 AM
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