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Screenshot of the Week 142


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Poll: Screenshot of the Week 142 (58 member(s) have cast votes)

Which catches your eye the most?

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#16 Nimono

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Posted 20 October 2006 - 03:59 PM

...I seriously hope you release that Bomberman tileset of yours, Sharon. I want it so badly. But I can wait! Anyways... I'm nulling. Why? Too many good shots. Except Revfan's. You'd think that he'd be able to come up with better graphics.

Edited by Matthew, 20 October 2006 - 04:00 PM.


#17 Nathaniel

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Posted 20 October 2006 - 04:24 PM

For me, it was a close call between DarkFlameWolf and Sharon Daniel. Sharon's is unique in every way. I love those snakes and walls.

DarkFlameWolf's screen, although at a first glance appears to simply be another quest screenshot, shows a lot of what can be done with tiles we see over and over again. The detail is pretty good, and the screen works very well with elevations. My vote goes here.

#18 Radien

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Posted 20 October 2006 - 04:54 PM

This is a toss-up. Nothing terribly exciting this time.

Tile-wise, Sharon Daniel's is most impressive. However, that's it, really; the screen is a very, very standard Zelda dungeon. Also, the walls are extremely short compared to the tall player sprite. Dunno if that's standard for 16-bit Bomberman.

Revfan9's... looks like it's using the water/lava CSet rather badly.

Hero Link's is good for Gameboy, but the palette is a bit monochromatic. Also...well, it's Gameboy.

blaman's and DFW's are almost equal on screen design, but DFW's has a better choice of tiles and palette. DFW's nice subscreen doesn't hurt, either. Also, I see an arrow icon, but no rupee. Does this mean Lost Isle won't have shops, or is the subscreen still in progress?...



I"m not going to vote fully for tiles; screen design is important too. So, I'll give my vote to DFW, though some of the more anal people here would null vote. Last I checked, though, we didn't have qualifiers for SOTW, so SOMEONE is going to win, and I'd prefer to have a say. icon_razz.gif

#19 Linkus

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Posted 20 October 2006 - 05:10 PM

Sharon Daniel. It's really the better of the shots.

DFW--I've noticed the LTTP waterfalls doesn't work with the mountains. It looks as if the water starts to fall just slightly before reacing the edge. I'm pretty sure you can fix this. icon_wink.gif

#20 Nimono

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Posted 20 October 2006 - 05:14 PM

Well, I technically haven't clicked on the "Null Vote" button yet, so I may as well vote. Let's see... Who gets my vote? Let's spin the Wheel of Voting and find out! *spins wheel* Oh looky! I get to vote for Sharon! It's the best-looking Bomberman set out there, and there's only one in the database, so of course it's the best. Though, it needs more. But that's obvious, since I'm sure he hasn't worked on it for long.

#21 Revfan9

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Posted 20 October 2006 - 05:21 PM

DFW- Plain Pure shot. It's a nice design, but it's all been seen before. And I have no clue why people like that subscreen, because I can't tell the difference besides the custom map and the counter block being replaced. It's really nothing special.

blaman- Nice DoR shot, but still nothing special.

Revfan9- This is a shot using the LoP tileset. I sortof regret using this shot, cause it uses too many of my temporary tiles. As you obviously couldn't tell, the lava, stars, and boulders are temporary until I can make some better ones.

Sharon Daniel- Nice Bomberman shot, but the shot feels too bland and incomplete otherwise.

Hero Link-Eww... There really isn't anything good about this shot at all.

#22 Peteo

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Posted 20 October 2006 - 08:10 PM

QUOTE(Gashin @ Oct 20 2006, 10:13 PM) View Post

It might be the jpeggy-ness of DFW's shot, but the green tufts of grass look like crap. Otherwise, though, it's a great screen, and I voted for that

Hmm... Looks like it's just the jpeggy-ness of the shot. But I'll see what I can do to enhance those "green tufts of grass".


QUOTE(Radien)
Also, I see an arrow icon, but no rupee. Does this mean Lost Isle won't have shops, or is the subscreen still in progress?...

Oh there are shops on the island in Lost Isle, but there is no money in the quest. The island is deserted and all the people are long gone and the creatures and undead characters that are left don't care about money. So they will give you helpful items in exchange of arrows. Why no money in the quest? Well simply because there aren't that many shops in the quest but still so much money, so with Wolfie we decided to go the "classic way" and let the bow consume rupees, though this time rupees are converted to arrows. A nice idea IMO which I have not seen doen in other quests yet.


QUOTE(refvan)
Plain Pure shot. It's a nice design, but it's all been seen before. And I have no clue why people like that subscreen, because I can't tell the difference besides the custom map and the counter block being replaced. It's really nothing special.

Oh, take another look at the custom subscreen. Everything on the subscreen has been enhanced somehow. The subscreen is set up the same way as the original, true, but I bet people like the way how the subscreen still looks better than those regular subscreens. And just wait until you see the Custom Active Subscreen I've been working on lately. icon_wink.gif

#23 Revfan9

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Posted 20 October 2006 - 08:25 PM

Besides the counters and the "life" text, you can't tell it even uses a custom subscreen. That is why I said there is nothing special about it.

#24 Lemon

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Posted 20 October 2006 - 08:26 PM

Oh hey, snap. I guess I was wrong. Ah well.. I still like it more than the others.

#25 Sharon Daniel

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Posted 20 October 2006 - 10:51 PM

QUOTE(Peteo @ Oct 20 2006, 09:10 PM) View Post

Oh there are shops on the island in Lost Isle, but there is no money in the quest. The island is deserted and all the people are long gone and the creatures and undead characters that are left don't care about money. So they will give you helpful items in exchange of arrows. Why no money in the quest? Well simply because there aren't that many shops in the quest but still so much money, so with Wolfie we decided to go the "classic way" and let the bow consume rupees, though this time rupees are converted to arrows. A nice idea IMO which I have not seen doen in other quests yet.

NineLives actually did that in "The Black Bird", except the currency isn't arrows, it's bazooka shells. In his quest the monsters have a craving for metal, so that's why you can trade the ammo in shops.

#26 NineLives

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Posted 20 October 2006 - 11:19 PM

yup yup, it's cause of lazyness

#27 NoeL

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Posted 21 October 2006 - 11:59 PM

I think they're all pretty ugly, really... icon_confused2.gif

#28 Peteo

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Posted 22 October 2006 - 12:24 AM

Well, instead of putting down people's work like that, submit a better screenshot if you think you can do that much better, NoeL. Maybe those few SOTW wins make you think you're an almighty graphic master who can just say "that sucks!" to other's work. Meh.

#29 hakan92

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Posted 22 October 2006 - 10:03 AM

Darkflaemwolf looks pretty. Noel is stupid for saying such words.

Edited by hakan92, 22 October 2006 - 10:04 AM.


#30 DarkFlameWolf

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Posted 22 October 2006 - 10:21 AM

no dissing other people in what is supposed to be a friendly competition.


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