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Screenshot of the Week 137


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Poll: Screenshot of the Week 137 (36 member(s) have cast votes)

Screenshot of the Week 137

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#16 System Error

System Error

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Posted 20 September 2006 - 09:46 PM

QUOTE(Radien @ Sep 19 2006, 05:40 AM)
As for the doorway... icon_shrug.gif ...those particular tiles are mostly unaltered from LTTP. Are you referring to the door frame, or the steps and floor?


The door frame. It just seems a bit odd on the left side.

#17 Deathbringer

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Posted 20 September 2006 - 09:53 PM

QUOTE(System Error @ Sep 20 2006, 09:46 PM)
The door frame. It just seems a bit odd on the left side.

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That's because it isn't connected the way you think it is. Look very closely at it. Hard to explain.

#18 Anthus

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Posted 20 September 2006 - 10:18 PM

Nice. I voted for Sharon (I typed "mighty" at first icon_razz.gif). I do see a error in the diagonal flower beds, but the over-all appeal of the shot overrides that small, two pixel detail. icon_smile.gif

Darkspawn. Nice, but I never was a fan of the AlttP lava. I'd add some variation, and make that island not a perfect square.

Radien's is also nice, but it is not as breathtaking compared to his other DoR shots. I mean, it is just a cave (no offense icon_razz.gif) I have a suggestion though. If your C-set 9 will allow it, I'd make the "zora" Octoroks purple, or somethnig. Just to give them something different. I'm guessing those underwater rocks are producing shallow water? I also see what he means about the door to floor transition.

Good show icon_smile.gif

#19 Radien

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Posted 21 September 2006 - 06:49 AM

QUOTE(Sharon Daniel @ Sep 20 2006, 09:44 AM)
Yeah, the frame is from The Minish Cap, but edited, obviously, being that the menu in tMC isn't 3x16 tiles. The hearts and buttons are custom though. And of course it's the same subscreen as my last entry; do you expect me to change it every week?  icon_confused2.gif

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No, actually, just the opposite. Most quest designers will design one subscreen and stick with it, so putting too much emphasis on subscreens doesn't seem to make sense. After all, Ocarina of Time went through a large series of subscreen changes, and most people only commented on it as a way to determine gameplay.

Anyway, that's all I had to say on that. You've got a nice screen there. Reminds me a little bit of Hyrule Castle's courtyard in Minish Cap, for some reason.

QUOTE(Deathbringer @ Sep 20 2006, 07:53 PM)
That's because it isn't connected the way you think it is. Look very closely at it. Hard to explain.

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Actually, I see what you guys are talking about, and it's not as difficult to explain as you may think...

The bottom of the "stairs door" tile is colored the same as the bottom stair. This doesn't match the appearance of the cave floor.

Since those stairs are used exclusively for caves, I can change it. After all, LTTP had some pretty ugly tile transitions in the original game, cave tiles included (my cave walls are actually heavily edited to begin with, not that anyone will ever notice)...

QUOTE(Anthus @ Sep 20 2006, 08:18 PM)
Radien's is also nice, but it is not as breathtaking compared to his other DoR shots. I mean, it is just a cave (no offense icon_razz.gif) I have a suggestion though. If your C-set 9 will allow it, I'd make the "zora" Octoroks purple, or somethnig. Just to give them something different. I'm guessing those underwater rocks are producing shallow water? I also see what he means about the door to floor transition.

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Well... yeah, it is just a cave. icon_razz.gif Gotta have some plain cave walls somewhere. I'll try to pick out a more interesting screen next time, though. This was, as Gashin mentioned, a last-minute entry on my part...

Hmm, purple Octoroks? Well, I was planning on calling them "Pyroctos," or something, since they shoot fire instead of rocks... Yes, I could make them purple using DoR's CSet 9. icon_smile.gif But they'd be dark purple. ...Actually, I can always use 8-bit mode. I just hope Dark Nation adds in an "Enemies flicker when damaged" rule, because right now, 8-bit enemy tiles have no flashing animation when damaged. Anyway, thanks for the feedback; you're the first to make that particular suggestion...

Yes, as I mentioned in a previous post, the underwater rocks are, in effect, shallow water. icon_smile.gif It's a little weird that the octoroks standing on it can't "swim" in deep water... but then, they couldn't in Minish Cap, either...! icon_odd.gif

And lastly, for door comments, see above. icon_smile.gif

#20 Neppy

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Posted 21 September 2006 - 09:54 PM

Sharon Daniel is the winner for this week. Congrats to you! ^_^


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