Screenshot of the Week 112
#16
Posted 13 February 2006 - 05:08 PM
Andreson is who I voted for. I don't know why, but he shots really stands out. Reminds me of the GameBoy zelda games. Which is always good.
#17
Posted 13 February 2006 - 06:37 PM
#18
Posted 13 February 2006 - 07:25 PM
Where were the complaints about this stuff when Newfirst or Revenge 2 were the sets? That's right... no one cared then. People actually cared more about the content of the quest rather than what tileset it was using. Yeah... the shots that have been floating around are not super awesome fantastically cool like DoR itself, but I personally don't care. I'm not trying to make a copy of DoR when I make a quest, so I use it however the hell I want to use it. I liked the way the DoR set is presented, so I started using it. If you really don't want to touch my quest with a 10 foot pole if it ever gets anywhere just because of that, then whatever.
It's kinda sad that I have to fend myself off from this crap less than a month after the set is released, though. Not everyone has the patience to make fantastic tilesets for their quests and it's inevitable that people who don't know what they are doing will get ahold of tilesets. Instead of saying crap like "This set sucks because people don't use it right!"... perhaps you should actually suggest how the person should use it better beyond "add details!" What kind of details? What should be switched around to make the usage better?
Edit: Eh... whoops! Forgot to mention that I null voted (can't decide). I'd just like to mention that it's generally better to have live action shots in SotW rather than just a shot of ZQuest, XdragonSB.
#19
Posted 14 February 2006 - 12:10 AM
#20
Posted 14 February 2006 - 12:27 AM
2)It's an Alpha shot. I'm using PTUX for the designing just to get the places set to go. Most of the detail I wanted isn't there because I haven't made it yet. Enemies will be different, Link will be different, and the dungeons would have light radius around the torches. I didn't see light radius tiles in PTUX, so I didn't put them in.
I know the shot is plain, but it really doesn't have everything I wanted in it...
#21
Posted 14 February 2006 - 10:53 AM
#22
Posted 14 February 2006 - 05:03 PM
Def-Edge- It lacks detail.
XD- Looks good man. But there is some things out that make it lose it's quality. Could have added a couple things here and there though.
By the way its getting so idiotic. "DoR is being overused" "Pure is being overused". Judge the shot on the quality not the set. It's so stupid when people do that. It's a good set so why wouldn't it be used. So get over it.
#23
Posted 14 February 2006 - 05:08 PM
#24
Posted 16 February 2006 - 01:31 AM
email? man, I only check my email once every other year, and since I checked it once last year... did you email it to [email protected]?
#25
Posted 16 February 2006 - 04:23 PM
#26
Posted 16 February 2006 - 10:21 PM
#27
Posted 17 February 2006 - 01:00 AM
#28
Posted 19 February 2006 - 12:47 PM
SotM will start as soon as I start it, which should be soon. also, only two entries for SotW 113. keep 'em coming!
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