Stay Airborne: X08-JPM-WGF
The floor is not lava, but if you touch it once you leave the ground, you lose. Bounce off Wigglers and use twisters and vines to stay off the floor. I was barely able to clear check this; it's pretty tough.
Posted 06 July 2019 - 10:06 PM
Stay Airborne: X08-JPM-WGF
The floor is not lava, but if you touch it once you leave the ground, you lose. Bounce off Wigglers and use twisters and vines to stay off the floor. I was barely able to clear check this; it's pretty tough.
Posted 07 July 2019 - 01:19 AM
Rainbow Road R Button Mash Fest
SBD-C1J-5PF
NSMBU Night themed. Probably a bad level. Take advantage of low gravity to mash R so you can float. There are no enemies, just some jumps.
Posted 07 July 2019 - 02:17 AM
Crate Escort Mission: 04F-636-GWF
Tough 3D World styled level. Use crates strategically to get into clear pipes; arrows show where to drop the crates. If you misplace one, you're usually hosed. Requires long jumps and possibly crouch walking (hold down and a direction.)
Posted 09 July 2019 - 12:16 AM
Posted 09 July 2019 - 12:50 AM
Posted 09 July 2019 - 10:49 PM
I don't have anything new to share yet, but:
Ben's Castle Dash has been defeated, I'm pretty sure what I've got on that now is the fastest possible time.
And for the level of blatant lies (Everybody Loves Water Levels!), I'm pretty sure sub-55 is possible, but it'll be kind of tight.
Posted 25 July 2019 - 12:23 AM
Sky Scamper: VFY-H5Q-CPG
This one's a port of one of my levels from the original Mario Maker. An SMW level, with some mild inspiration taken from Yoshi's Island 3. Ported over because it was one of my courses I was the most proud of, although with minor tweaks for internal consistency. Would have used the "sky" theme but wanted the regular ground blocks, not cloud blocks.
Opening Stroll: 6P4-X4S-0PF
First new course, made in the 3D World theme. Simpler course, my original vision was slightly more ambitious until I learned just how lacking the 3D World style is in some ways, so I compromised. Still enjoy it enough.
Superman 64: 0BG-9YS-00H
The biggest meme level I made in the past returns! It's mostly intact from before and still in SMW style, but this time uses the "sky" theme and adds a coin requirement of 150 to complete. Should you fail the challenge, a message awaits you past the goalpost...
Bowser's Buttress: QR1-VRB-7QG
Another ported level of mine, a somewhat-challenging SMB3 level. This is a direct port, and upon replaying and recreating it, I wasn't that fond of it anymore. I still uploaded it, but the main reason I remade it was to make...
Bowser's Buttress - Redux: NY3-TMV-3DG
... a complete overhaul of the same level. Same general theme, still SMB3 style, but changing some segments, removing others, and giving things a more consistent feel overall. The first half is more changed than the second, but I'm a lot more satisfied with this version of the level.
Battlefield - Super Smash Bros.: 56F-NQV-QJG
An incredibly simple level, also in 3D World. Made very quickly and for fun, it's just a stage modeled after Battlefield. Defeat three bullies to win. I chose bullies because you have to knock them off the stage to win, it felt fitting.
Ship Skip: FH6-KRY-Y1H
Began life as "Bowser's Buttress 2 - Bites Back." It would have featured an airship segment followed by a castle finale, but I liked the airship segment enough that I split it into its own separate level. SMB3 style.
Will update this as I add more levels, and will get around to playing as many of the levels in this thread as I can as well. Hoping the 3D World gets some expansions in the future; it happened in the original game, would be nice to see here. Still plan on using it though. "Limitation breeds creativity" and all that.
Posted 25 July 2019 - 05:53 PM
I have been slowly recreating Super Mario Bros. Special, by Hudson Soft. With this version though I hope to put some of the other level types to use, do some creative interpretation but otherwise same layout.
P2W-QG2-96G is world 1-1. I'm up to 3-3 righ tnow.
Posted 07 August 2019 - 05:40 PM
Added a new level.
Ship Skip: FH6-KRY-Y1H
Began life as "Bowser's Buttress 2 - Bites Back." It would have featured an airship segment followed by a castle finale, but I liked the airship segment enough that I split it into its own separate level. SMB3 style.
I've played a handful of levels posted here, mostly just to follow people, will try out other levels at some point. In the meantime, Anthus you're fired.
Posted 07 August 2019 - 11:20 PM
Added a new level.
Ship Skip: FH6-KRY-Y1H
Began life as "Bowser's Buttress 2 - Bites Back." It would have featured an airship segment followed by a castle finale, but I liked the airship segment enough that I split it into its own separate level. SMB3 style.
I've played a handful of levels posted here, mostly just to follow people, will try out other levels at some point. In the meantime, Anthus you're fired.
It gets 'em every time!
I need to play some levels. I kinda haven't touched this game in like a week. I got really burned out on doing multiplayer, but I think I am mostly fully recovered from it.
Posted 12 August 2019 - 09:43 PM
I've made several more levels, and deleted a few. But still y'all should look up some of my newer ones; I'm mostly trying to make levels that wouldn't be out of place in a real Mario game now.
Posted 07 September 2019 - 11:09 PM
Speedgaming hosted their first weekly Super Mario Maker 2 race, which kicked off with a bang! They decided to pick up my course, The Haunt Begins, as one of the courses being streamed today. I won second place in the Makers' division with the course and it was a thrill watching people to play these courses all round.
Twitch video (will replace with Youtube video when it is available): https://www.twitch.tv/videos/478241874
The Haunt Begins is the fourth course that was played in the first segment of the race.
Edited by Orithan, 07 September 2019 - 11:10 PM.
Posted 14 September 2019 - 11:55 AM
Posted 26 September 2019 - 07:00 AM
World 1
NJF's Classic World 1-1: 3KN-DYW-2HG [Personal Best = 18s] (Updated Sept 26th 2019)
NJF's Classic World 1-2 (Beta): L6K-PSJ-SWG [Personal Best = 33s] (Updated Sept 29th 2019)
NJF's Classic World 1-3 (Beta): X1J-ML5-JYF [Personal Best = 100s] (Updated Sept 29th 2019)
World 2
NJF's Classic World 2-1 (Beta): XCT-KJR-DVF [Personal Best = 30s]
NJF's Classic World 2-2 (Beta): DRW-Y66-QNG [Personal Best = 57s]
NJF's Classic World 2-2 (Beta): SYK-6PB-1SF [My Personal Best = Undetermined]
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Six Complete Stages. This set includes two full worlds out of the 4 or 5 I have planned.
Things to know about these stages:
Posted 27 September 2019 - 10:57 PM
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