The Legend of Zelda: Skyward Sword
#16
Posted 15 June 2010 - 06:57 PM
But I'm more excited for this
#17
Posted 15 June 2010 - 07:00 PM
But I'm more excited for this
http://zeldageek.inf...c/Zelda2010.jpg
STAFF EDIT: Image size violition.
#18
Posted 15 June 2010 - 08:24 PM
#19
Posted 15 June 2010 - 08:36 PM
Edited by Rem, 15 June 2010 - 08:53 PM.
#20
Posted 15 June 2010 - 08:48 PM
#21
Posted 15 June 2010 - 09:19 PM
I hope the graphics are polished up a little though, they look rough right now.
#22
Posted 15 June 2010 - 09:20 PM
#23
Posted 15 June 2010 - 09:52 PM
Also, I'd say this defeats the purpose of gaming. If I seriously want to swing a sword around, I'll go have a wooden sword fight with one of my friends. I play video games because they allow me to do something active, while being lazy.
#24
Posted 15 June 2010 - 10:00 PM
And before anyone says "But every 3D Zelda game was a Miyamoto-Aonuma joint effort!", no, it wasn't. Oh, both of their names APPEAR in association with them rightly enough, but Miyamoto really hasn't been heavily involved in Zelda since Majora's Mask, after which he played only a bit part, handing over the direction of Zelda largely to Aonuma in time for WW. The transition had started in OOT, but the game was still more Miyamoto than Aonuma, roughly speaking. Then MM came around, and was more Aonuma than Miyamoto. But in BOTH Miyamoto made substantial contributions to the direction of the game. Not so once WW rolls around. Miyamoto only contributes to the core inspiration from then on, being busy elsewhere (Pikmin, etc.).
Anyway, what I'm trying to say is that Miyamoto has really only been involved in the series "on paper", as it were these days. Hopefully this changes. Because TP for the Wii was utterly uninspired. Even if the controls were spot on (which, for the Wii, they were NOT), the story was....Disappointingly formulaic. Spirit Tracks beat it in every way, and that's bad, because Spirit Tracks had some noticeable flaws itself.
(And for those of you who are going to post and say my opinion on TP is silly because "all Zelda's are formulaic".Please go away. This is not a profound revelation, as it's akin to saying all fictional stories are formulaic because they follow the basic template of <BUILD-UP>-<CLIMAX>-<RESOLUTION>).
#25
Posted 15 June 2010 - 10:02 PM
There's one thing Nintendo should implement. The ability to have an optional classic controls system if one is not satisfied with the Motion Plus controls.
#26
Posted 15 June 2010 - 10:03 PM
#27
Posted 15 June 2010 - 10:10 PM
Edited by Eppy, 15 June 2010 - 10:11 PM.
#28
Posted 15 June 2010 - 11:12 PM
It looks like they took Wind Waker, Ocarina of Time, Twilight Princes and Starfox Adventures and mashed them all together... The area looks cool, but the graphics just don't fly with me.
Also, I'd say this defeats the purpose of gaming. If I seriously want to swing a sword around, I'll go have a wooden sword fight with one of my friends. I play video games because they allow me to do something active, while being lazy.
I feel exactly the opposite about gaming. I'd rather be active while doing it. If it was possible, I'd want to feel everything along the road (of course, only to some extent. I wouldn't want to feel a sword going through my gut.) I'm fine with games either way, but being active while playing a game makes it a little more fun for me.
#30
Posted 15 June 2010 - 11:33 PM
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