No.Now, that's probably not your fault
#16
Posted 06 April 2014 - 01:25 AM
#17
Posted 06 April 2014 - 01:33 AM
Nexas
Love the two element thing. I remember it was in NewJourneysFire's Sowls of Wisdom, but that's already far from the first time it's been used. Also, nothing wrong with reusing anothers ideas for your own thing, as long as it's not a complete copy. We are making Zelda games after all. One of the things that bugs me is the cacti in the fire room near the bottom. They seem out of place. I live the mirrors, though.
Thanks! The cacti aren't actually cacti, they're just suppose to be posts for your hookshot to grab.
- Shane likes this
#18
Posted 11 April 2014 - 07:25 PM
This is a huge turnout, I'm glad to be a apart of it
Now, for the oh so awesome commentary part of the post:
Rambly:
This is a nice looking village. My only critique would be maybe make the coast line a little less straight, but it looks fine now, and I know that straight edge is less noticeable on a screen-by-screen basis.
Gouanaco:
I really like the labyrinthine, maze like feel of this map. I'm not a huge fan of grayscale stuff, but you pulled off a classic gameboy looking area pretty well.
Master_Maniac:
I'm liking the nostalgia value here, and re-imagining as a forest temple, but the screens themselves feel pretty empty. I know that's how they were in Z1, but if the tiles are going to updated, so should the level of detail, IMO.
Astromeow:
I probably would have voted for this one, as a runner up. It's a little hard to tell what is going on, since it appears to be two separate areas. I'm liking the pink area on the left though, it looks kind of like inside a whale.
Zecora:
This looks like it is straight out of a gameboy Zelda. The layout is really well done, and I like the layers, but the screens themselves seem a bit empty.
Charizard:
It's bright, but I like it. Have you tried making the black outlying area a shade of brown? I think it would really make the map pop if the black was a color closer to the earthy tones used in the walls, and generally lighter.
Fireblast124:
This is a very good example of how to properly use LttP mountains. I really like that you were able to pull of such convincing slopes in ZC.
Nexas:
I like the theme of opposing elements here. I can't really think of any real critiques here. It looks like a dungeon from AlttP, which tome is a good thing.
Octorockoncrack:
I love the purple. This looks very otherworldly. Great use of Classic.
nicklegends:
This is a well designed GB map, but the grass could use a bit more variation here and there.
coolgamer0123:
I really like this map. This would have gotten my vote. It reminds me of Radien's Deluge Temple in the DoR demo.
#19
Posted 11 April 2014 - 07:41 PM
I voted for Rambles.
#20
Posted 26 April 2014 - 05:04 PM
Whoa! That is a lot of entries. I can't even decide who to vote for, they are all so amazing. I wish I noticed this contest earlier. My bad
Either way, great job everyone. I'll edit this post when I have decided who gets my vote
edit: In the end I voted for Anthus, because his map is just too epic to not vote for it. I wish we could've vote for multiple people here!
Edited by Avataro, 27 April 2014 - 12:43 PM.
- coolgamer012345 likes this
#21
Posted 30 April 2014 - 08:23 PM
Rambly (10 votes [23.81%])
Anthus (19 votes [45.24%])
Gouanaco (1 vote [2.38%])
Master Maniac (1 vote [2.38%])
Astromeow (0 votes [0.00%])
Zecora (3 votes [7.14%])
Charizard (2 votes [4.76%])
Fireblast124 (4 votes [9.52%])
Nexas (0 votes [0.00%])
Octorockoncrack (1 vote [2.38%])
nicklegends (0 votes [0.00%])
coolgamer012345 (1 vote [2.38%])
Anthus wins the big Map of the Month 50!
Congratulations! And thanks again to everybody for a great turnout.
Also tagged with one or more of these keywords: Anthus
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