QUOTE(Orin XD @ Jun 9 2012, 01:16 AM)

To say this bluntly, all three screens look horrible for one reason or another. Let me explain:
Screen 1 - The water has ZERO detail on it. Even LoZ had water detail. Try putting some form of ripples into it. Also, the ground has very little detail. You want the odd small tree/rock/whatever or two to serve as obstacles for Link to navigate around. On the subject of trees, the trees you are using look terrible in Classic because of they clash with everything else. Use the default trees and you won't have this problem. The ground detail needs to be more noticeable.
Screen 2 - Again with the bad trees and barely noticable ground detail. The browns on the mountains can do with less contrast with each over. Open corners are not inherrently bad, but you should fill in the SE corner.
Screen 3 - Again with the usage of bad trees and barely noticable ground detail. You also need one or two random obstacles on the screen to help create a route for Link to travel on the screen on. The pits aren't too bad, but the browns need less contrast with the blackness.
The water does have detail but when i took the pic all of the ripples were gone lol.
I agree with the trees. I will put more detail in all of my screens!!!!

Thats the one of the many things i suck at on ZC lol
Did i make them any better? or worse? In my opinion, i liked them better the way they used to be. The tileset im using is the one from Zelda I, so it doesnt need alot of detail to make it look good.
Edited by -DuCkTApE-, 09 June 2012 - 02:13 AM.