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What did you accomplish in ZC today?


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#2911 Alestance

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Posted 03 April 2015 - 07:17 AM

r1sGVAI.png
We're getting somewhere


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#2912 Limebeer

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Posted 03 April 2015 - 12:38 PM

I posted this in Post Your Maps, but I think it's relavent here as well as it shows my progress, what I've done for the past few days as well as what I am planning on doing (it also, I hope, shows my progress as a Map designer)

 

zhOw4ia.png


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#2913 Alestance

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Posted 03 April 2015 - 03:13 PM

A full map to showcase what little I've done

No edits, so it's a huge empty map with some screens done.

 

Can you guess what I'm doing?


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#2914 justin

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Posted 03 April 2015 - 03:24 PM

FireBSBird?

#2915 Alestance

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Posted 03 April 2015 - 03:36 PM

FireBSBird?

That's only part of it. I'm making the tileset (which is Thunderbird btw, after the AoL boss) for an actual quest.



#2916 Matthew

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Posted 04 April 2015 - 12:49 AM

Words cannot describe the amount of work and care that went into this screen.

 

<Deleted picture because it was just a fancy duck>

Edited by FlameCursed, 04 April 2015 - 09:04 PM.

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#2917 Limebeer

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Posted 04 April 2015 - 04:06 AM

I made a new enemy... I called him a Mushboom :D I'm sure you can guess what he's about by his name, and he'll be a resident for the forest ;)

#2918 Alestance

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Posted 04 April 2015 - 09:31 AM

I made a few more screens, started carving out the Great Swamp further, and framing it, as well as started making a dark-world version of the BS mountains.

No screenshots yet, and it's unlikely I'll get to use the BS DW Mountains anyway... Unless I make a Second Quest.



#2919 Matthew

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Posted 04 April 2015 - 09:39 AM

Oh yeah, I also slapped this together. Its like, whatever. Not really that good.

iRDID3H.png?1

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#2920 Eddy

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Posted 04 April 2015 - 09:45 AM

Looks like a pretty neat Eagle Dungeon remake. the top room with the key and the room below really should have some floor borders though.

 

I've began working on Mushroom Hill, the first area to make proper use of the time warping mechanic as you're gonna be doing quite a bit of time travelling to get to places. Soon enough I should be well on my way to starting Level 4.


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#2921 Matthew

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Posted 04 April 2015 - 10:21 AM

Yeah, to be honest, this really my first time making a dungeon with borders. If you'll remember from my "Link's Vengeance" demo, none of the dungeons there had borders.

I've also been looking at dungeons from other quests and zelda games. I've been trying to figure out how to make a dungeon that isn't too linear.


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#2922 Eddy

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Posted 04 April 2015 - 10:48 AM

Yeah, to be honest, this really my first time making a dungeon with borders. If you'll remember from my "Link's Vengeance" demo, none of the dungeons there had borders.

I've also been looking at dungeons from other quests and zelda games. I've been trying to figure out how to make a dungeon that isn't too linear.

Yeah I definitely remember that. It's good to see that you are getting used to dungeon borders though.



#2923 Matthew

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Posted 05 April 2015 - 09:41 AM

I finished level 2, Misery Mire. Its more linear than the original, but I think it is for the better.

uvXUbLQ.png?1

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#2924 Eddy

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Posted 05 April 2015 - 12:30 PM

Now that is looking really neat. I love how you made the starting are more of a mazey box room. Nice job.



#2925 Matthew

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Posted 05 April 2015 - 02:33 PM

Now that is looking really neat. I love how you made the starting are more of a mazey box room. Nice job.

It's a concept from my Link's vengeance quest that I'm trying to make work here. Also, I'm cranking out dungeons really fast. I need to do some work on the overworld...

 

Level 3: Skull Woods (How do I do spoilers?!)

 

MRAPKPg.png

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