Well I'm back AGAIN, I guess. Oh, and another thing, Backstabbing is so broken. Not as much as Sneak is in modern ES games, but still. It does 3x damage and with ANY weapon. If you have a bow and a decent Backstabbing skill, you'll see nothing but "Successful backstab!" pop up. Which is funny, because you can "backstab" someone by literally kicking their ass. With a high enough Stealth skill and a Speed stat of 100, you can get off two, sometimes even THREE backstabs before the opponent can turn around, assuming they survive that. Oh, and stats don't require success to level up either. You could attempt to pickpocket someone, say 50 times, fail every attempt, rest 6 hours and bam, Pickpocketing skill has increased by 1 point. Not sure if that's a good thing or a bad thing to get experience on failure, unless it's decreased.
Protip: If you play it, make sure you give your custom class some magic skill and always, ALWAYS select the Ebony Dagger if given the option! Even if you can't use Short Blade weapons to save your life, Ebony has a +4 accuracy and +8 damage modifier, making it accurate even in the hands of someone with 3-6 skill in Short Blade. Trust me, even if you had a 40+ weapon skill, Iron weapons are horribly inaccurate (with a -1 accuracy and -2 damage modifier) and even worse, the third enemy you fight, an Imp, is immune to Iron weapons. Anything other than Iron weapons will damage it however.
That is odd how Daggerfall does that. In Morrowind, high level monsters can be immune to "normal weapons". However, in Daggerfall, there is a minimum material requirement for some. Hitting them with a weapon of a metal too weak yields "The material of weapon you are using is ineffective." every time you try to hit it. Even if the weapon is enchanted, it won't work, unlike modern games. If you have a good Hand-to-Hand skill, you can bypass that immunity, at the cost of having really weak damage (it doesn't drain Fatigue like it does now) and no accuracy modifiers. At maximum Hand-to-Hand with a +5 modifier from having 100 Strength, you only do I believe 15-26 damage per hit. A Daedric Dai-Katana would be 20-38 damage with a +6 accuracy modifier. Oh, and armor is soooo useless XD. If you wear a full set of Daedric, all it does is decrease the enemy's hit chance by a measly 10%. No damage reduction at all. You're better off just running around in regular clothes.



