Jump to content

Photo

What did you accomplish in ZC today?


  • Please log in to reply
4964 replies to this topic

#2836 Yloh

Yloh

    My Face!!!

  • Members
  • Real Name:Michael
  • Location:Mike's Fun House

Posted 15 March 2015 - 11:31 PM

I just finished recording myself beating the sequel to "The Liberation of Hyrule". I will be posting a playthrough of "The Liberation of Hyrule: Insanity's Extreme" soon. Do you want me to put commentary in my playthrough? I have plenty to say.


  • strike and KingPridenia like this

#2837 peteandwally

peteandwally

    chiubicabachiukicaca

  • Members

Posted 15 March 2015 - 11:45 PM

yeah, commentary is always great!

 

tumblr_nlafrzdgxs1ron6tyo1_540.jpg

Here's some weird cave trees.. I'm almost done with the system of caves, then I'll begin to place enemies. Once the over/underworld is playable, I'll move on to dungeons :)


  • Shane, Eddy and Matthew like this

#2838 KingPridenia

KingPridenia

    King of Pridenia, Safehaven of the LGBTQ

  • Members
  • Real Name:Adam
  • Location:Pennsylvania

Posted 16 March 2015 - 12:16 AM

I just finished recording myself beating the sequel to "The Liberation of Hyrule". I will be posting a playthrough of "The Liberation of Hyrule: Insanity's Extreme" soon. Do you want me to put commentary in my playthrough? I have plenty to say.

 

Yes please do. Seeing the original LoH was how I found you in the first place.



#2839 runa

runa

    The Magical Vixen

  • Members
  • Pronouns:She / Her
  • Location:comfy

Posted 16 March 2015 - 01:31 AM

Yesterday I finished the second dungeon of the Surface World in Tests of Persona :)


  • Shane and Eddy like this

#2840 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

  • Members
  • Real Name:Aaron
  • Location:Ontario, Canada

Posted 16 March 2015 - 04:29 PM

I finally figured out the OBS program (I have been trying to record with too high of a FPS setting, which leaves for a black recording :doh: ) and posted my first paythrough video of my quest's demo. I'll be making atleast one or two more videos, though I'm not really showing any main secrets right now until I start to change things around for the final release ;) But I did show where to get the first candle and where the spin attack is :D I think I'll also start working on Level 4 today, or atleast finally finish the forest area as I've been having it sit there, half finished, taunting me this whole time. :aggravated:  (I'm taking a break from working on Level 5 as I'm having a small burnout from it due to me thinking of a new gimmick to use in it that will be needed to defeat the Boss which I have to now take into account and redo a bunch of things that I already had...mainly in layout. :badrazz: But I think it will be neat to have once done :eng101: )


  • Shane and SyrianBallaS like this

#2841 KingPridenia

KingPridenia

    King of Pridenia, Safehaven of the LGBTQ

  • Members
  • Real Name:Adam
  • Location:Pennsylvania

Posted 18 March 2015 - 12:34 AM

Well, since my original AQR potion plan was vulnerable to exploits, I decided to just allow the player to get multiple potions. HOWEVER! The new system is as follows:

 

Spoiler

 

I know it seems harsh, but I think it would better balance the game and allow me to get a better sense of that. Let's face it; the original just was enemy and boss spam. It wasn't about skill; it was about tanking out a ton of damage and hoping your life holds out. With bosses being much rarer and enemy balancing being considered much more than before, I'm confident these nerfed potions will still be useful without being as Moosh calls it "having three life bars". Then again, five hearts is still most of your life before the second row of hearts. There is also no waste with more hearts. With only three, you'll waste a potion using it just to recover 2 hearts for instance. But if you have 1 heart out of 8, then you'll have 6 out of 8 hearts and none of your potion got wasted.


  • Shane, Eddy, Avaro and 1 other like this

#2842 Eddy

Eddy

    ringle

  • Members
  • Real Name:Edward
  • Pronouns:He / Him
  • Location:London, United Kingdom

Posted 18 March 2015 - 12:17 PM

Again, haven't worked on anything on ZQuest, but I have been planning some stuff related to AR3. I also changed the Seed Shooter again to a slightly different version called the "Money Shooter". For every one rupee, you can shoot money at foes and hit objects from far. This would be the equivalent of the Wand, but with different SFX and sprites.


  • Shane and Matthew like this

#2843 Theryan

Theryan

    Burrito

  • Members

Posted 19 March 2015 - 08:55 AM

I've done a lot of work on Hyrule Town in Theryan's Dungeon Romper. The town in the demo was fairly empty and boring and was something I had been meaning to improve upon for a while now.

 

Over the past couple of days, however, I've added a pub-like building, a few open houses, and many NPCs. I'm planning on making it so an NPC's dialogue changes as you progress throughout the game, probably based on how many Triforce pieces you have.  There's a new info shop with info on the next available Ring, Sword, and Goddess Stone. The information updates as you get the equipment, so he will initially tell you about the Blue Ring, for example, but after you've collected the Blue Ring he will instead tell you about the Red Ring. There's also a village elder that will help guide you to the next Triforce piece you're supposed to get.

 

There's still some work to be done, but I feel like Hyrule Town, and the rest of the quest in a less direct way, have become much more lively and entertaining.



#2844 Shane

Shane

    🤍

  • Members

Posted 20 March 2015 - 03:34 AM

I made an Aquamentus a nightmare to kill.
  • Eddy, Jared and Matthew like this

#2845 Alestance

Alestance

    Saint Alestance - Eliminator of the ZGP format

  • Members
  • Real Name:Lonk
  • Location:Pennsylvania

Posted 20 March 2015 - 09:20 AM

I stole some ground tiles for a private tileset I'm working on. As far as tiles go, ground tiles are probably the most universal. Also finished up ripping the mountain tiles, and editing them for layering.



#2846 Eddy

Eddy

    ringle

  • Members
  • Real Name:Edward
  • Pronouns:He / Him
  • Location:London, United Kingdom

Posted 21 March 2015 - 08:17 AM

Finally opened up ZQuest and began continuing AR3. I've gotten about half of Level 3 completed and I'm getting close to the first dungeon item.

 

I'm also considering making a quest project page for this quest. I'll probably make one in a bit.

 

Edit: Made a quest project for AR3, finally lol


Edited by Eddy, 21 March 2015 - 10:02 AM.

  • peteandwally likes this

#2847 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

  • Members
  • Real Name:Aaron
  • Location:Ontario, Canada

Posted 21 March 2015 - 02:51 PM

started on my dungeon 4 after finally finishing the path (mostly) to it in the forest part. (I still need to add in some trees and other such things in the forest area, as well as some shading, though that can be added in later once I get the dungeon complete and the final demo out as after the demo is when I am going to do some changes to alot of things, mainly the mountain area. It will be somewhat annoying to do, but as the changes will include a new area I hadn't initially planned on making (it just fit for a transition so well and I had enough extra screens to pull it off) it will be quite interesting to do :)
Level 4 is going to be alot more maze like (intentionally this time) so will have alot of exploration. I'm changing up how I make dungeons with this one and will instead be making the screens based off of how I imagine it will be while the player is actually playing and the path they should be taking instead of going screen by screen like I usually do. The forest level I'm mainly going to try and stick with only one floor, maybe some connecting caves and such as well (it's a forest, not a temple) so it should feel and play different than what I have done previously. It will feature triggers and such you would expect more from forests, such as burn triggers being more prominent to open pathways, and slash-> next combos with vines to open some rooms (though I'm thinking on having 3 types of vines... one to climb, one to slash away and one to burn away).
As this is also what I'll be having for getting the hookshot it should be easy to sequester areas for the second half of the dungeon. I will bring back triggers that you need to hit which will open up places in other parts of the dungeon (now that I figured them out, I can use them more effectively).

But yeah, in terms of the overworld in what I've accomplished, it is the path to level 4, how I'll make level 4, and setting aside the screens for a new area which will be a swamp area!



#2848 KingPridenia

KingPridenia

    King of Pridenia, Safehaven of the LGBTQ

  • Members
  • Real Name:Adam
  • Location:Pennsylvania

Posted 21 March 2015 - 06:54 PM

Kind of annoyed I wasted an hour today making a screen for Screenshot: Challenge Accepted, only to find out that the tileset I was using is illegal for challenges that say "remake this screen in anything other than Classic". So yeah, rage deleted the file I had the screenshot on and just lost all motivation to work on my 2/5 star at best quality remake of an awful quest. I'm sorry, just in a really sorry mood.

 

Other than that though, at the very least I can stop being lazy and actually try to use layers to make some of AQR's screens better. Not to mention, I think I'll try remaking elevation without spamming stairs. Besides, having them looks kind of odd in some places. It's like trying to write a poem where you try to force an AABBCCDDEE rhyming scheme and have it be subpar where it would be better if you just didn't rhyme at all. I did think of some new secret spots too and I'm considering removing an annoying maze path so you have more room to explore early game. I think a flaw was having too little room to explore and that 95% of the "exploration" was a ZZZ linear run from level to level. Redesigning the entire quest around that could be tricky, though...



#2849 peteandwally

peteandwally

    chiubicabachiukicaca

  • Members

Posted 21 March 2015 - 09:45 PM

I think a flaw was having too little room to explore and that 95% of the "exploration" was a ZZZ linear run from level to level. Redesigning the entire quest around that could be tricky, though...

I like to plan out little patches of areas, then only make a few exits. So, a 3x3 cube of screens might only have 3 entrances or exits.
 

tumblr_nlle2nsGSe1ron6tyo1_1280.jpg

 

This is what the over/underworld ended up looking like.


  • SpacemanDan, Shane, Eddy and 2 others like this

#2850 Shane

Shane

    🤍

  • Members

Posted 22 March 2015 - 12:20 AM

I completed my new title screen for Lost Historia. I might make some adjustments later on, but now its a finished product. Speaking of improvements, I modified some of my new overworld palettes to make them look much nicer. Progress on other palettes is no existent so far. Once they are all made though, I will officially begin the subscreen, then the quest itself.

 

I haven't shown anything of the new Lost Historia besides a few screens to show off some of the new palettes. I have something for SotW. Though it is more of a teaser than an actual competitor within the upcoming contest to show what is to come from the new Lost Historia. 


  • Eddy likes this


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users