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A Sprite A Day Keeps the Rust Away.


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#271 Koh

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Posted 20 June 2014 - 07:52 PM

1.  Vector-0_zpsbd786935.png

This is how weak Vector starts out.  Only 32 Max Stamina, and no Energy.
 
2.  Vector-1_zps08a8b827.png
This is the max he can get if the players don't take the time to explore the world and find Capsule Shards to turn into either Stamina or Energy Capsules.
 
3.  Vector-2_zpsd80839c8.png
What's that hiding behind that Stamina bar?
 
4.  Vector-3_zpsf10a8f56.png
Oh!  It's the second bar!
 
5.  Vector-4_zps6ee1a31e.png
Hi-Res draws near!  Also what max both looks like.  As you can see, the full bar, or the empty bar goes in the back while the other one is set in focus.

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#272 Koh

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Posted 21 June 2014 - 08:09 PM

VectorMugsLo_zps8fca058a.png

Vector's Base Mugshot for lo-res.



#273 SpikeReynolds

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Posted 22 June 2014 - 01:41 AM

I'm not gonna lie, your hi-res work looks good, but I think I still prefer the low-res versions. 

 

Life bars look good. Not too complicated, and I like that.



#274 Alestance

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Posted 23 June 2014 - 02:11 AM

UltraSpicey.png
The story:

"Agh! I just hit my head."
"What did you do?"
"I was opening a bottle of hot sauce and my hand slipped and I smacked myself in the head."
"Ouch"
"THE HOT SAUCE IS AGGRESSIVE!"
"Hehehehe, maybe I could work this into my Earthbound roleplay some how"
"I'M ON IT!"

Ultra Spicy draws near!


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#275 RetraRoyale

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Posted 23 June 2014 - 10:52 AM

VectorMugsLo_zps8fca058a.png

Vector's Base Mugshot for lo-res.

 

You should do a bald version, just so we can see what his skull is shaped like (and how the ears connect to it...)


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#276 Sheik

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Posted 24 June 2014 - 04:21 AM

What I never grasped is: How is this thread different from the Custom Graphics thread?


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#277 Koh

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Posted 24 June 2014 - 10:16 AM

I'm not gonna lie, your hi-res work looks good, but I think I still prefer the low-res versions. 

 

Life bars look good. Not too complicated, and I like that.

This is precisely why there's going to be a graphics switch option in the options menu for all my creations.  It pleases everyone; those who are fond of the lower res stuff, and those who prefer the more detailed and smoother animated higher-res stuff.

 

UltraSpicey.png
 

I imagine him being a playable character too.  A resource-management type platform game, where you only have so many fizzy shots per level.

 

You should do a bald version, just so we can see what his skull is shaped like (and how the ears connect to it...)

A skeleton basically, so everyone could see how I do my thing?  Well sometimes I draw a circle and divide it into quadrants, much like you would for regular art, to keep things symmetrical while having a point of reference.

 

What I never grasped is: How is this thread different from the Custom Graphics thread?

It was originally just my own sprite thread, but then I figured why not have others share their stuff to get feedback.  Things often get buried in Custom Graphics, which is one of the reasons why I hate megathreads.


Edited by Koh, 24 June 2014 - 10:16 AM.


#278 Haylee

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Posted 26 June 2014 - 02:41 PM

Who said this thread was purely for ZC graphics only?

OEVS1zB.png

This is a portrait I edited of an FE character. Originally, she's a Cleric, but this is a Portrait I made of her in a different class.

 

I also tested it, and it works perfectly in the rom I hacked. :3

 

EDIT: Better Version:

q9ZtRZv.png


Edited by Nexas, 26 June 2014 - 05:20 PM.


#279 Koh

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Posted 27 June 2014 - 04:59 PM

I think it looks pretty good.  I can't say how well it fits in the style, since I never got into the FE games.



#280 Aevin

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Posted 01 July 2014 - 03:35 PM

Witchrobes.

witchrobe-1.png

I'm not so great with shading, so forgive me of some of that looks a little weird. I looked at Pure wizzrobes as a guide, so a few sides might look familiar, too.


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#281 Shane

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Posted 02 July 2014 - 11:18 PM

It actually looks pretty cool. The open mouth looks a tad goofy though. :P



#282 Aevin

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Posted 02 July 2014 - 11:22 PM

Open mouth? Clearly I've done something wrong if you're seeing something like that ...



#283 Shane

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Posted 02 July 2014 - 11:29 PM

If it helps, I only see an open mouth when I look at the sideview sprites.



#284 Aevin

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Posted 02 July 2014 - 11:32 PM

Yeah, if I have to explain it to you, I definitely messed up. I see a very large nose with a black line for a closed mouth and a chin below it. It's really tricky trying to make a face out of so few pixels. It's probably why wizzrobes have hooded faces in the first place.



#285 Shane

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Posted 03 July 2014 - 12:50 AM

Ah, I see it now. This is just a suggestion, but maybe make the nose a bit bigger? I think it's the fact that the nose is on the same level as the eyes. Nintendo seems to draw the noses of NPCs a pixel down after the eyes, it that made any sense.

 

p1Jew5Z.png

 

Edit: I'm completely making a mountain out of an anthill, aren't I? :P


Edited by Charizard, 03 July 2014 - 01:00 AM.



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