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Posted 20 June 2014 - 07:52 PM
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Posted 21 June 2014 - 08:09 PM

Vector's Base Mugshot for lo-res.
Posted 22 June 2014 - 01:41 AM
I'm not gonna lie, your hi-res work looks good, but I think I still prefer the low-res versions.
Life bars look good. Not too complicated, and I like that.
Posted 23 June 2014 - 02:11 AM

The story:
"Agh! I just hit my head."
"What did you do?"
"I was opening a bottle of hot sauce and my hand slipped and I smacked myself in the head."
"Ouch"
"THE HOT SAUCE IS AGGRESSIVE!"
"Hehehehe, maybe I could work this into my Earthbound roleplay some how"
"I'M ON IT!"
Ultra Spicy draws near!
Posted 23 June 2014 - 10:52 AM
Vector's Base Mugshot for lo-res.
You should do a bald version, just so we can see what his skull is shaped like (and how the ears connect to it...)
Posted 24 June 2014 - 04:21 AM
What I never grasped is: How is this thread different from the Custom Graphics thread?
Posted 24 June 2014 - 10:16 AM
I'm not gonna lie, your hi-res work looks good, but I think I still prefer the low-res versions.
Life bars look good. Not too complicated, and I like that.
This is precisely why there's going to be a graphics switch option in the options menu for all my creations. It pleases everyone; those who are fond of the lower res stuff, and those who prefer the more detailed and smoother animated higher-res stuff.
I imagine him being a playable character too. A resource-management type platform game, where you only have so many fizzy shots per level.
You should do a bald version, just so we can see what his skull is shaped like (and how the ears connect to it...)
A skeleton basically, so everyone could see how I do my thing? Well sometimes I draw a circle and divide it into quadrants, much like you would for regular art, to keep things symmetrical while having a point of reference.
What I never grasped is: How is this thread different from the Custom Graphics thread?
It was originally just my own sprite thread, but then I figured why not have others share their stuff to get feedback. Things often get buried in Custom Graphics, which is one of the reasons why I hate megathreads.
Edited by Koh, 24 June 2014 - 10:16 AM.
Posted 26 June 2014 - 02:41 PM
Who said this thread was purely for ZC graphics only?

This is a portrait I edited of an FE character. Originally, she's a Cleric, but this is a Portrait I made of her in a different class.
I also tested it, and it works perfectly in the rom I hacked. :3
EDIT: Better Version:

Edited by Nexas, 26 June 2014 - 05:20 PM.
Posted 27 June 2014 - 04:59 PM
I think it looks pretty good. I can't say how well it fits in the style, since I never got into the FE games.
Posted 01 July 2014 - 03:35 PM
Witchrobes.

I'm not so great with shading, so forgive me of some of that looks a little weird. I looked at Pure wizzrobes as a guide, so a few sides might look familiar, too.
Posted 02 July 2014 - 11:18 PM
It actually looks pretty cool. The open mouth looks a tad goofy though. ![]()
Posted 02 July 2014 - 11:22 PM
Open mouth? Clearly I've done something wrong if you're seeing something like that ...
Posted 02 July 2014 - 11:29 PM
If it helps, I only see an open mouth when I look at the sideview sprites.
Posted 02 July 2014 - 11:32 PM
Yeah, if I have to explain it to you, I definitely messed up. I see a very large nose with a black line for a closed mouth and a chin below it. It's really tricky trying to make a face out of so few pixels. It's probably why wizzrobes have hooded faces in the first place.
Posted 03 July 2014 - 12:50 AM
Ah, I see it now. This is just a suggestion, but maybe make the nose a bit bigger? I think it's the fact that the nose is on the same level as the eyes. Nintendo seems to draw the noses of NPCs a pixel down after the eyes, it that made any sense.

Edit: I'm completely making a mountain out of an anthill, aren't I? ![]()
Edited by Charizard, 03 July 2014 - 01:00 AM.
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