Jump to content

Photo

2.50 RC2


  • Please log in to reply
305 replies to this topic

#271 Gleeok

Gleeok

    It's dangerous to dough alone, bake this.

  • Members
  • Real Name:Pillsbury
  • Location:Magical Land of Dough

Posted 21 November 2011 - 12:43 AM

QUOTE(kurt91 @ Nov 20 2011, 06:46 PM) View Post

Alright. I'm just surprised nobody else brought it up. It's happened to me with every single build of ZC I've used that features autosave, so it can't just be RC2, and I don't see any way it would just be my particular computer. It's happened so many times that you would think somebody else would be having the same problem and would have mentioned it.

I've just been making a list in Notepad of the RGB values I need, and then punching them in all at once in the editor to minimize the chance of it happening. It only happens in the palette editor, nowhere else, so I'm not exactly sure what causes it.


This actually has already been fixed. Most dialog procedures shouldn't be triggering timed saves until that dialog has been closed.

#272 kurt91

kurt91

    Follower of Destiny

  • Members
  • Real Name:Kurtis
  • Location:Eastern Washington University

Posted 21 November 2011 - 02:41 AM

That's fantastic. You have no idea how many times I've had to deal with that! I don't care how much work I have done in RC2, first chance I get, I'm updating just for that alone!

#273 MoscowModder

MoscowModder

    Sometimes lurking. Rarely posting.

  • Members
  • Location:Wisconsin

Posted 21 November 2011 - 10:12 AM

Just so you know, 2.5 RC2 is the latest version. If it was fixed after RC2, you'll have to wait for RC3 or the final release.

#274 kurt91

kurt91

    Follower of Destiny

  • Members
  • Real Name:Kurtis
  • Location:Eastern Washington University

Posted 21 November 2011 - 03:00 PM

I know, that's what I meant. The moment I find out RC3/2.50 Final is released, I'm ditching my current version and upgrading ASAP.

#275 Orithan

Orithan

    Studying Scientist - Commission from Silvixen

  • Members
  • Location:Australia

Posted 23 November 2011 - 06:18 AM

May I ask, where can you download 2.5 RC2.5 if it's avalible?

Anyway, if this wasn't fixed in RC2.5, I have a weird problem (which may not be even a bug) with the Rectangle function:

I get an error (don't ask) stating that the complier can't match the type signature of the rectangle function, saying:

CODE
COULD NOT MATCH TYPE SIGNATURE RECTANGLE(FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, BOOL, FLOAT)


This is what it says in ZScript.txt:

CODE
void Rectangle(int layer, int x, int y, int x2, int y2, int color, float scale, int rx, int ry, int rangle, bool fill, int opacity)


Basically an inconsintancy with the complier and txt.file. btw, I got the copy of the txt. file that one of the devs posted here that would work properly in notepad, used that for my refrence.



#276 Haylee

Haylee

    ~ I will spread my wings ~

  • Contributors
  • Real Name:Haylee
  • Pronouns:She / Her
  • Location:Filgaia

Posted 25 November 2011 - 08:52 PM

This is the best news I've heard all day!
And I have heard some pretty good news.
*Downloads

#277 Gleeok

Gleeok

    It's dangerous to dough alone, bake this.

  • Members
  • Real Name:Pillsbury
  • Location:Magical Land of Dough

Posted 26 November 2011 - 02:23 AM

QUOTE(Orin XD @ Nov 23 2011, 04:18 AM) View Post

May I ask, where can you download 2.5 RC2.5 if it's avalible?

Anyway, if this wasn't fixed in RC2.5, I have a weird problem (which may not be even a bug) with the Rectangle function:

I get an error (don't ask) stating that the complier can't match the type signature of the rectangle function, saying:

CODE
COULD NOT MATCH TYPE SIGNATURE RECTANGLE(FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, BOOL, FLOAT)


This is what it says in ZScript.txt:

CODE
void Rectangle(int layer, int x, int y, int x2, int y2, int color, float scale, int rx, int ry, int rangle, bool fill, int opacity)


Basically an inconsintancy with the complier and txt.file. btw, I got the copy of the txt. file that one of the devs posted here that would work properly in notepad, used that for my refrence.


Do you have an extra argument somewhere in the function call to Screen->Rect?

#278 Ice Cream Link

Ice Cream Link

    Ascendant

  • Members
  • Real Name:Joshua
  • Location:Holodrum

Posted 04 December 2011 - 09:23 PM

I need to ask a question.

I have a Toshiba laptop with windows, and 2.50 Windows ZC Launcher isn't working. Is my computer too old or too new or what? :I

#279 Orithan

Orithan

    Studying Scientist - Commission from Silvixen

  • Members
  • Location:Australia

Posted 04 December 2011 - 09:57 PM

QUOTE(Gleeok @ Nov 26 2011, 06:23 PM) View Post


Do you have an extra argument somewhere in the function call to Screen->Rect?


After further research, it turns out that I didn't put Screen-> before the function call that I made. icon_doh.gif



#280 SpacemanDan

SpacemanDan

  • Members
  • Location:Ontario, Canada

Posted 10 January 2012 - 04:24 PM

I've been having some weird things happen with my scripts recently that I figure I should report.

My quest heavily relies on a lot of global variables and stuff. It all seems to work fine and dandy, except for my shop script. It works fine for the most part, however it seems whenever I add/remove global variables, it messed it up by having it read all the wrong things. (Like, it'll use the wrong strings for the names and stuff). Mind you, if I start a fresh save, it all works fine. So I'm guessing that editing stuff like that is a bad idea for existing saves.

I'd assume this was a bug of some kind, but for all I know it could be something else. Keep in mind, it's only my strings arrays that seem to 'shift'. Prices show up and behave correctly. I'd be willing to send the quest file to a developer if they need it. :3

#281 Saffith

Saffith

    IPv7 user

  • Members

Posted 10 January 2012 - 04:49 PM

Yeah, that's to be expected. Saved games store data for the scripts as they were at the time, so if your scripts change, existing saves aren't necessarily valid anymore.
It's a lot like changing your DMaps or items around, except mostly out of your control. The compiler maps your ZScript variables to ZASM's however it sees fit, and the game just has to assume they're all okay.

#282 SpacemanDan

SpacemanDan

  • Members
  • Location:Ontario, Canada

Posted 10 January 2012 - 04:54 PM

Hm...I was afraid it was something along those lines. Thanks for the response. icon_smile.gif I'll just have to be careful not to mess with variables too much once I get things rolling. icon_xd.gif

#283 The Satellite

The Satellite

    May the way of the Hero lead to the Triforce.

  • Members
  • Real Name:Michael
  • Pronouns:He / Him

Posted 28 January 2012 - 04:49 AM

I'm not sure if this is an RC2 bug or just me, but when I was playing Light of the Heavens DX on RC2 (specifically this version, in case the database one changes), whenever I upgraded my sword, despite both subscreens showing the newer sword sprite, Link still wielded the previous sword. I even used the cheat to toggle swords on and off several different ways, even to higher level swords, and nothing worked. Eventually Russ had to throw a bugfix my way, twice, to fix this problem, since nothing I was trying was working. And apparently I'm the only one who had this problem, so I'm not sure if it's just me or RC2 was experiencing some odd bug. I haven't tried this with other quests, though I suppose I should, but in the meantime, I'm placing this here, in case there's an unknown bug that reared its head.

#284 Eurysilas

Eurysilas

    Paladin

  • Members

Posted 28 January 2012 - 04:46 PM

The Mac version of RC2 doesn't work at all. Complains about a missing PNG-related library and won't start. How frightful!

#285 Saffith

Saffith

    IPv7 user

  • Members

Posted 28 January 2012 - 08:23 PM

Did you download it from Shardstorm? this one should work.


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users