Jump to content

Photo

What did you accomplish in ZC today?


  • Please log in to reply
4964 replies to this topic

#271 Nightmeres

Nightmeres

    Defender

  • Members

Posted 23 July 2011 - 03:54 PM

well I edited some ganon tiles to make my main villain and I'm as of now working on my opening for the game. icon_smile.gif

#272 Chakaa

Chakaa

    Hench 4 Life

  • Members
  • Real Name:Mark
  • Location:Massachusetts

Posted 23 July 2011 - 04:04 PM

Almost done with the starting area. Using secret carryovers, string control codes, and dummy items (my current favorite tricks to use), I'm making areas of the city develop, so at least one thing is different each time you visit!

Spoiler


I plan on making the finishing touches, then starting the path to the first dungeon sometime this weekend.

#273 symbiote01

symbiote01

    Doyen(ne)

  • Members
  • Real Name:Doug
  • Location:WA

Posted 23 July 2011 - 05:13 PM

Today I decided that the BS dungeon tileset needed something more. So I (optionally) extended the walls down another two tiles, for those deep ravines you just gotta get into. I also discovered that if you just use the lower portion of the walls, you can put floor tiles down and it looks fine as an upper half-level (a stage, if you would). So yay for that.
Started on the mounted Darknut as a custom boss. Graphically, it's coming along nicely (used AoL version as a base, converting to pseudo-3D as needed). If I can get this to work, it will use the now-working-but-still-buggy downward stab technique to get him off his horse, and then he'll turn into a death knight, so, yikes! Alternately, if I can get the epona script to make Link's sword show up, you can use Epona to joust him off the horse. That's still in the works...
Figured out how to have more fun with my Helm Horrors- When you first knock the Helmet off, the Armor section drops the really big sword (actually, plops an FFC where it is currently standing) and starts running around randomly. When the Helmet part turns back into a Helm Horror, if it goes to where the layer FFC is, it picks up the sword and starts using it again. And the best part is... it actually works! Yay for blind luck and accidentally successful scripting! And, if you have more than one Helm Horror on the screen, any Helm Horror that goes over to it picks it up! So, there's still only one sword per screen, but any of them can use it.

Still looking for some decent 'fog' or 'mist' effects for my swamp area. I have a script that will only draw layers 5 and 6 if you are actually on the correct DMap (you can see the swamp from an upper ledge above, but you are on a different DMap at that point. You have to come at the screen from the bottom to actually be in the swamp). It works- while on the upper ledge, the swamp below is covered in thick (but ugly) mist obscuring your vision. From below, the whole screen is covered with the same thick (ugly) mist, but it is transparent instead. I just need some better effects.
Finished working up an optional quest you can do, to be rewarded with a terrible pun that some people might not even get. It involves Lynels, and capturing people in Crystals ala the princesses from LttP. Hmm... perhaps a custom boss to go with this...

Edited by symbiote01, 23 July 2011 - 05:14 PM.


#274 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 23 July 2011 - 07:53 PM

Today I finished my mini-dungeon, completely! Now, I need to work on the first temple. this'll be hard...

#275 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 26 July 2011 - 02:41 AM

Today, I got a lot of my first dungeon done. I also have it all down on paper, and another area.

#276 Orithan

Orithan

    Studying Scientist - Commission from Silvixen

  • Members
  • Location:Australia

Posted 26 July 2011 - 04:48 AM

Finished the Sakura Temple of my sideproject. I'm going to script a boss, which involves Wizzrobes whriling around in a circle, simuilar to a Patra. The Sakura Temple is inspired by Touhou 7: Perfect Cherry Blossom, particulary by Stage 5 "The Girl Who Lived in the World After Death". You will be seeing plenty of Wizzrobes and cherry blossoms in this dungeon. I find it very betable, espically if you get the armour upgrade.

Edit: Teaser shot W/O armour upgrade:

IPB Image

Note: The Wizzrobes are weaker than normal.


Edited by Orin XD, 26 July 2011 - 05:01 AM.


#277 Radien

Radien

    Courage

  • Members
  • Real Name:Steve
  • Location:Oregon

Posted 26 July 2011 - 06:49 AM

Today I figured out how to remove moss from BS aged dungeons without editing a single tile. I edited the palette instead, and was able to produce these results:

http://oi51.tinypic.com/2w5u9ux.jpg

(The above shot is also a ZQuest preview of the boss room.)

#278 Haylee

Haylee

    ~ I will spread my wings ~

  • Contributors
  • Real Name:Haylee
  • Pronouns:She / Her
  • Location:Filgaia

Posted 26 July 2011 - 06:58 AM

It wasnt today but yesterday however i posted the next and possibly final demo of my quest in the quests topic.

#279 Tree

Tree

    Everything must go away

  • Members
  • Real Name:Mundy Fumple McStroodlestein
  • Location:The Milky Way Galaxy

Posted 26 July 2011 - 10:09 AM

That's good Rad! Ir looks about 90% simpler then how it was set up before! I seriously didn't even know how to place those tiles icon_unsettled.gif

#280 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 27 July 2011 - 06:20 PM

Wow, Radien, that's truly supreme!

Today, I'm aiming to finish my first dungeon. I'm on a roll, I can't stop now! icon_biggrin.gif

#281 Mero

Mero

    Touch Fluffy Tail

  • Banned
  • Real Name:Tamamo No Mae
  • Location:Rainbow Factory

Posted 27 July 2011 - 06:53 PM

After freaking out and crying myself to sleep I manage to get 90% of my scripts back after losing them. I managed to write a downward thrusting script for my quest and Decided to share it. And redid the king bubble script, and finished Gooma. Also got some downward thrusting tiles thanks to Pokemonmaster64.

#282 Shane

Shane

    🤍

  • Members

Posted 27 July 2011 - 07:32 PM

Today, I re-planned my village from ground up. I guess I should give a some of the plans:
  • The bridge to the Forest and Hyrule Field is down.
  • The workers first work on the bridge that leads to the Forest.
  • Before it's fixed Link has to do jobs in the village sort of like in TP.
  • Link will do a mini-dungeon of some sort.
  • The bridge to the Forest is fixed and the one to Hyrule Field is now being fixed.
  • You have to finish Level 1 in order to get to Hyrule Field.

A left out a huge gap witch contain bits of the storyline etc. And don't worry it will be awhile before reaching Level 1.

#283 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 27 July 2011 - 08:49 PM

Sounds a bunch like, TP, M_K! Sounds great! icon_biggrin.gif

#284 Shane

Shane

    🤍

  • Members

Posted 27 July 2011 - 09:16 PM

QUOTE(Jared @ Jul 28 2011, 11:19 AM) View Post

Sounds a bunch like, TP, M_K! Sounds great! icon_biggrin.gif


Thanks! I'll ensure you Timbersin Village will play out like how TP's Ordon Village did. I got all the jobs for Link planned out such as a mini-trading sequence in order for Link to buy that Slingshot he wanted for free. And also a little mini-game for the slingshot (and bow too later on (the game owner said he upgraded the game while Link was out and about on his quest.).) too. And also half way he gets a wooden sword but then he has to give it up (that's when the villain shows up.) and later on get's a steel sword. So yeah all I have to do now is pull it off and then maybe a demo icon_biggrin.gif.

EDIT: Did I mention you see alot of wood icon_razz.gif. After all Timbersin Village.

Edited by Midnight_King, 27 July 2011 - 09:38 PM.


#285 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 27 July 2011 - 09:32 PM

Sounds amazing!!
If you need help beta testing, I'll be here. Hehe icon_smile.gif


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users