Jump to content

Photo

The Legend of Zelda: Skyward Sword


  • Please log in to reply
1333 replies to this topic

#271 Radien

Radien

    Courage

  • Members
  • Real Name:Steve
  • Location:Oregon

Posted 08 June 2011 - 03:07 AM

QUOTE(Prospekt @ Jun 7 2011, 09:50 PM) View Post
I don't see the bird as being an airship, partly because this isn't a turn-based RPG, which should make mounted combat a bit more interesting.

As for how I think it's going to work is rather difficult for me to explain right... I just see it being somewhat balanced, I suppose. I mean, let's go ahead and assume that there's more than just Skyloft up in the air, and let's go ahead and assume you can't just land anywhere you want, y'know? I'm sure they'll figure out a solid way to get it down. I don't have all the answers, and that's why my quest doesn't have a flying mount for Link.

If you want to know what I'm thinking of when I say RPG, I think the closest comparison would be Secret of Mana.

The game has an overworld that can be traversed in close-up map mode -- fighting ground enemies and all -- from one end of the world to the other, and yet it has a dragon you can fly. You can call him from pretty much anywhere on the overworld, but once you are airborne, he can only drop you off at certain points.

Seeing how TP made use of "falcon grass" and "horse grass," I expect they'll have designated spots where you can call your bird. It's landing that I wonder about. Will the game use the same overworld map when you're in the air? Will there be designated landing spots? Will you be able to land anywhere with flat land? Or will grasslands be the only valid landing spot?... There are many ways to designate landing spots, but if they go with that, it'll still be basically the same system.

Yes, it's possible there will be air battles, but even though SS is not an RPG, how the game will "focus" on battles is still a valid question. Traditionally, almost the entirety of the game is on a set scale, and every enemy you encounter in it interacts with the environment exactly as it appears. The only exception is that the maps are divided into areas that you "warp" between when you enter or exit. (Contrast ZC, where every single screen is its own separate area.)

Normally, enemies can't follow Link between areas, so the designers have to be judicious about where they put the borders. They COULD put a border between "on land" and "airborne" -- have flying enemies only attack Link while he is in the air. Or they could merge the two, which would require flying enemies to switch between two distinct behaviors on the fly.

So while enemies will have to be adapted to how the flying and landing system works, no matter what they choose, there's an enemy behavior style that can be fit to match it. That's why I don't think airborne combat will necessarily determine how the flying and landing system works.


RE: Villain Theories:

I think that trying to guess what's going to happen solely by what the revealed villain looks like could in no way make the game more enjoyable. If you're right, congratulations; you just ruined the surprise. If you're wrong, well then, you might get upset from putting so much stock into your theory. Either way, I think it's a lose-lose situation.

I don't want to talk about what I expect from the villain except in vague, general terms. Rest assured, if enough people guess, SOMEone is going to be close enough to claim they "knew all along." Let's give the story-writers of this project a little more freedom and not try to second-guess everything they are about to do.


RE: Character Art:

Oh, I also wanted to mention the new character art. icon_smile.gif Zelda's look is by far more different than Link's, but I like it. I feel like they took what they were going for with Ilia in TP and used it to better effect for Zelda. She has straight bangs!! If that girl is supposed to be a bit of a tomboy, it's about time she stopped dressing like she's never been out of a palace chamber. A simple dress with a shin-length skirt, actual sleeves, and less jewelry, plus she ditched the opera gloves. If Zelda's going to take a more active part in the story, it's about time she started dressing for it. icon_razz.gif She doesn't look quite as stuck up now, either, which is nice because in TP I thought she had a pretty admirable personality.

Those birds look kinda funky, though. Can't say I find them all that appealing... and I normally love birds.

#272 Nicholas Steel

Nicholas Steel

    Hero of Time

  • Members
  • Location:Australia

Posted 08 June 2011 - 03:42 AM

Wait, so Skyward Sword re-introduces bosses that deal more then half a heart damage early in the game?

Edited by franpa, 08 June 2011 - 03:42 AM.


#273 Sheik

Sheik

    Deified

  • Members

Posted 08 June 2011 - 05:23 AM

The new stuff looks really exciting. I'm looking forward to SS even more now. icon_smile.gif Did I mention that I'm in eternal love with the graphical style?

#274 Moosh

Moosh

    The Mush

  • Moderators

Posted 08 June 2011 - 05:39 AM

Gee, this Ghirahim guy looks familiar...
IPB Image
Eh, maybe it's just me...

#275 Isdrakthül

Isdrakthül

    Apprentice

  • Members

Posted 08 June 2011 - 09:03 AM

QUOTE(Radien @ Jun 8 2011, 08:07 AM) View Post

Seeing how TP made use of "falcon grass" and "horse grass," I expect they'll have designated spots where you can call your bird. It's landing that I wonder about. Will the game use the same overworld map when you're in the air? Will there be designated landing spots? Will you be able to land anywhere with flat land? Or will grasslands be the only valid landing spot?... There are many ways to designate landing spots, but if they go with that, it'll still be basically the same system.

It shows Link jumping off his bird at around 1:30 in the trailer. When he does so, there's a hole in the layer of clouds below him. My guess is that he can land only in places with similar holes.

#276 Moonbread

Moonbread

    Playing With Psychos

  • Members
  • Pronouns:They / Them

Posted 08 June 2011 - 09:09 AM

QUOTE(franpa @ Jun 8 2011, 04:42 AM) View Post

Wait, so Skyward Sword re-introduces bosses that deal more then half a heart damage early in the game?

Sounds more like they're reintroducing bosses that can deal over half a heart of damage in GENERAL. /trollface

Isdrakthül is probably onto something... or rather, him jumping off might be scripted whenever you're flying to a certain location.

Edit: Rewatching the trailer, there do appear to be other floating islands, which makes me believe this really is some fusion of WW and TP, and not just graphics-wise.

#277 SpacemanDan

SpacemanDan

  • Members
  • Location:Ontario, Canada

Posted 08 June 2011 - 10:33 AM

How have I not posted here yet? D:

I am in love with everything I've seen so far in this game. The art style, the new designs, the concepts. Everything. The more I see and the more I read, the more excited I get for it.

Good thing I've got time to get some money. XD

#278 Eddard McHorn Van-Schnuder

Eddard McHorn Van-Schnuder

    smash the bye button

  • Members
  • Real Name:Ronny Wiltersen

Posted 08 June 2011 - 11:07 AM

QUOTE(Prospekt @ Jun 8 2011, 04:09 PM) View Post

Sounds more like they're reintroducing bosses that can deal over half a heart of damage in GENERAL. /trollface

Isdrakthül is probably onto something... or rather, him jumping off might be scripted whenever you're flying to a certain location.

Edit: Rewatching the trailer, there do appear to be other floating islands, which makes me believe this really is some fusion of WW and TP, and not just graphics-wise.
By the way, they did say that you will be able to go up there at any time (I have no idea how that mechanic is going to work when you're in a dungeon and so on, but they did say you could in dungeons as well), so I'm going to assume you'll be "jumping" onto birds every time you wanna go back or something. icon_shrug.gif Who knows though.

Anyways, low-res textures aside, the game looks amazing. Especially for the Wii. I totally dig the artstyle, and I think the step away from the more typical "anime style" is a really good move for them icon_biggrin.gif


#279 Daemon

Daemon

    Apprentice

  • Members
  • Real Name:Sabbastian
  • Location:United States

Posted 08 June 2011 - 11:46 AM

I was excited for this game even when only the first demo and trailer were out, even then, however, just seemed like your typical Zelda... Now, I can honestly say I am insanely excited for this game.

It looks like people will be more realistic this time around, instead of "oh hey, we aren't gonna do anything now, you never have to come back here, bye." I mean, I realize the method for NPCs likely hasn't changed much, but it feels more alive. Link's actually riding with people, instead of just chatting to them for a few minutes. Obviously, he'll be a loner again once he leaves Skyloft though. icon_razz.gif

I kind of feel Link should have a companion, however... Maybe not this game, or the next, but sometime it should happen. Link's always been a loner, and it would be nice to see someone helping him out for more than one battle. It'd also allow co-op (I never felt Four Swords was like a Zelda game... More like a long mini-game, honestly.) I mean co-op like going through an entire epic adventure together, not just short levels.

Anyhow, I'm getting off track. Skyward Sword is looking amazing so far. My only real complaints are Link's and Zelda's faces. Link's lips look incredibly feminine and odd to me. I also think Zelda doesn't look good at all with straight bangs. Ah well... It's not a huge deal, and I'm sure I'll get used to it once I actually play the game.

#280 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 08 June 2011 - 12:08 PM

QUOTE(Sir Evan @ Jun 8 2011, 01:38 AM) View Post


I gotta say. Link looked pretty hot at 1:07 when he got mad icon_love.gif They made Link look AMAZING.

And he started the tornado...I wonder what this will all lead to.
And Girahim said Zelda was behind the door. But at the end she's gone? Hm...

1:49. When Girahim went to Link's shoulder and talked, while Link looked shocked, what was SO. EPIC. They've never done that before.
This game will be darker than we think, if this is the direction it's heading.

Edited by Lynker, 08 June 2011 - 12:10 PM.


#281 Tree

Tree

    Everything must go away

  • Members
  • Real Name:Mundy Fumple McStroodlestein
  • Location:The Milky Way Galaxy

Posted 08 June 2011 - 01:08 PM

Oh yeah, Ghirahim also reminds me of saturos from Golden sun.

IPB Image
The look very similar in characteristics.

Edit: I found this really cool shot that I've never seen before.
IPB Image

It looks like it might be what Hyrule field will be.
It also looks like you can see Death Mountain in the background.

Edited by Keiichi123, 08 June 2011 - 02:21 PM.


#282 AgentLym

AgentLym

    • Zelda and Pokémon Master •

  • Members
  • Location:Skyloft

Posted 08 June 2011 - 03:44 PM

QUOTE(Lynker @ Jun 8 2011, 01:08 PM) View Post
And he started the tornado...I wonder what this will all lead to.
And Girahim said Zelda was behind the door. But at the end she's gone? Hm...

That is interesting. For some reason, I'm picturing just regular ol' Zelda walking around The Surface trying to find a way back into the clouds. Like, she was just sleeping behind the door, and during the fight between Ghirahim and Link, she got up and left. icon_heh.gif

But really, I wonder what Ghirahim means when he mentions that a "loathsome servant of the goddess" snatched away Zelda before we could capture her. Several questions: 1) who is the servant? 2) only one goddess? Perhaps this is just a figure of speech. And 3) is Ghirahim the leader of a group? I say perhaps. But we'll all figure that out in half-a-year.

QUOTE(Lynker @ Jun 8 2011, 01:08 PM) View Post
1:49. When Girahim went to Link's shoulder and talked, while Link looked shocked, what was SO. EPIC. They've never done that before.
This game will be darker than we think, if this is the direction it's heading.

I totally agree with Lynker, here. So far, this game seems fairly... I don't know what the word is. "Dark" doesn't seem like the right term to me; I'd say the game has a hint of sadness mixed with... eh... a touch of macabre, a sort of feel that I haven't seen yet in a Zelda game (apart from Spirit Tracks). From the way Ghirahim uses certain terms and his mannerisms, such as: promising he won't murder Link, being "sick with anger," and the way his fingers bend in intensity while he's explaining his emotions, along with his strange tongue and eagerness for bloodshed.

I'm fairly impressed with the amount of character buildup that has been transmitted from the minute or so of dialogue (or, should I say, monologue) between Link and Ghirahim.

#283 Tree

Tree

    Everything must go away

  • Members
  • Real Name:Mundy Fumple McStroodlestein
  • Location:The Milky Way Galaxy

Posted 08 June 2011 - 04:04 PM

I also agree. I think there is going to be a lot of emotion in this game. Like in the trailer where Link and Zelda were flying together, it just seemed like they loved each other dearly how they were gazing into each others eyes like they have been long child hood friends.
I don't know if you guys agree with me, but that just seemed like a touching moment until she got eaten by the Wnd fish or whatever the F*** that was icon_razz.gif (yes I know it's not the Wind Fish.)

Also, I just love Zelda's new design. It makes her look like an actual person instead of being royalty all the time.
She also looks a bit Swedish icon_freak.gif

Also, the fight with Ghirahim is just beyond epic. His dialogue just makes him seem so bad assed and as stated how Link got freaked out when he was standing behind him with his creepy ass tongue just makes this game seem like it's going to be the most real feeling Zelda game out there.
also, I just like how Ghirahim moves. His swagger really shows how much effort they put into that sequence. He reminds me a bit of the Skull kid. How bad ass he looked, but also a bit childish.

Anyway, I just cannot wait for this game. I'm expecting it to be the greatest Zelda game to date!

Edited by Keiichi123, 08 June 2011 - 04:06 PM.


#284 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 08 June 2011 - 06:32 PM

http://www.zeldainfo...that-rauru.html

The girl is confirmed as Zelda. icon_smile.gif

#285 AgentLym

AgentLym

    • Zelda and Pokémon Master •

  • Members
  • Location:Skyloft

Posted 08 June 2011 - 06:35 PM

QUOTE(Keiichi123 @ Jun 8 2011, 05:04 PM) View Post

I also agree. I think there is going to be a lot of emotion in this game. Like in the trailer where Link and Zelda were flying together, it just seemed like they loved each other dearly how they were gazing into each others eyes like they have been long child hood friends.
I don't know if you guys agree with me, but that just seemed like a touching moment until she got eaten by the Wnd fish or whatever the F*** that was icon_razz.gif (yes I know it's not the Wind Fish.)

Aaaaah yeah, I have to second that! Zelda's and Link's relationship also goes with what I was saying earlier about the amount of emotion packed into this game-- I feel like this Zelda game may be the first that I can truly sink my teeth into (earlier games were just too "out-there" for me to get emotionally involved, especially when it comes to "hating" the antagonist). I think I may've said before that this Zelda game is the first where I might appreciate something "more" than friendship between Link and Zelda. But, I won't totally give into that notion because I really love the sense of "innocence" that Zelda and Link have for each other... and getting into a "romantic" relationship would ruin that, I think. HOWever, I'd LOVE to see Zelda kiss Link on the cheek at the end of the game. I think that would be perfect.


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users