I'm about to go to bed, so I don't have any pictures available, but after taking a break that was FAR too long, I've finally just about finished fixing my "Balance of Power" quest. The various changes include...
All palettes have been tweaked for better appearance as well as no longer breaking dark rooms.
Every enemy, when struck, will have their name and a health bar appear, like in the Kingdom Hearts games.
Every enemy, as well as Link, now displays damage numbers above their heads when struck.
All bosses now include boss music that changes back to the normal area music after their death.
All bosses now drop a Castlevania healing Orb, that works exactly like in their game of origin. (Basically, just a Triforce Piece that doesn't teleport you. No scripts needed!)
Moscowmodder's LttP-Map system has been implemented, alongside removal of the Spacebar map, to encourage more of a Metroid-exploration mindset.
All enemies have had their hitboxes changed to be pixel-precise rather than measured by tile width.
AutoBigEnemy script has been implemented for more freedom in enemy design.
Nearly every MIDI file used has been modified and/or remixed by me personally, for a unique experience in every area of the game.
The first climax-type area of the game has had a drastic graphic overhaul
The forest now has an animated dithering effect on top of using built-in transparency so that it's easier to see without losing its appearance.
Some existing bosses have been replaced with fully-scripted counterparts for both difficulty balancing as well as a more unique battle.
The EXP system has been completed, so that now HP, Attack, and Defense can be upgraded individually.
All enemies (excluding bosses) now drop at least one form of EXP.
It sounds like a lot, but when you factor in how long it's taken to get to this point, I've been slacking off quite a bit regarding this quest. Still, at least I'll be able to start designing new areas and enemies soon. I'm certain once I get past repairing broken features, I'll be able to bring myself to work on this much more easily. (Fixing things is not nearly as much fun as designing them!)