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The Official Quest Screenshot Critique Thread


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#2791 Ica

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Posted 30 April 2012 - 05:09 PM

Russ, those are some good screens. However I think some colour variation would be fitting.
I know and use the classic tileset, and there isn't much way of doing this, but you can still put in some green (Cset-2) here and there. Also, in the first screen there is poorly placed rock in a the main path (I assume).

#2792 /M/

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Posted 30 April 2012 - 11:25 PM

Here's a preview of something I've been working on lately. The idea of a fully functional 8-bit tileset has been tossed around lately, particularly when Linkus created "Project Chromosome". Though, I have yet to see someone create something that I believe not only uses the most out of the available space, but also that is functional and still allows the designer to swap specific DMap palette(s). Here is a screenshot that I quickly made:

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The palette itself was designed to look very SNES-ish and considering that it looks like an upgrade to ALttP, I guess its pretty accurate. Also, I'm aware of the large amount of tile errors. I had to recolor some tiles quickly just to get a mock-up going. Here is the actual palette when viewed in ZQuest:

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I'll explain the purpose of each CSet;

Cset 0
: I forgot to take a screenshot with it actually added in, but its a greyscale gradient that fills the lack of any grays in the sprite csets.
Cset 2: Grass, Rocks
CSet 3: Tree(s), House Exteriors
CSet 4: Tree(s), Mountain
CSet 9: Water, Dirt
(The Shades of Pink that run down the CSets is actually for the roof, just to give more variety. The possibility of adding another 4 shades is open.)

The Rest: I think I covered pretty much every type of shade for each color you would possibly need or want. CSet 1 and 5 are empty so that gives you space to add some more colors if you find something is missing.


Anyways, if you find this something that might interest you, send me a PM and I'll send you a quest file with the palettes already added in.

#2793 Dawnlight

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Posted 01 May 2012 - 01:34 AM

I can't see the screenshots.

#2794 Shane

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Posted 01 May 2012 - 01:38 AM

QUOTE(Dawnlight @ May 1 2012, 04:04 PM) View Post

I can't see the screenshots.


Right click > view image seems to work.

#2795 tox_von

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Posted 01 May 2012 - 01:53 AM

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The Tower of Time sparkles like gold. I found tiles to use for my tower of time quest.

Edited by tox_von, 01 May 2012 - 01:54 AM.


#2796 Shane

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Posted 01 May 2012 - 01:59 AM

QUOTE(tox_von @ May 1 2012, 04:23 PM) View Post

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The entrance doesn't really feel that grand to be honest. If it's made of gold surely it would look feel important then a random tower sitting in a ordinary looking screen.

Edited by Shane, 02 May 2012 - 05:55 AM.


#2797 tox_von

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Posted 01 May 2012 - 02:15 AM

Are there any other tiles i could use? I thought the tower tiles look good.

Edited by tox_von, 01 May 2012 - 02:17 AM.


#2798 Shane

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Posted 01 May 2012 - 04:28 AM

QUOTE(tox_von @ May 1 2012, 04:45 PM) View Post

Are there any other tiles i could use? I thought the tower tiles look good.


It's not the tower tiles; it's the surrounding area I'm taking about, it's too ordinary for a epic golden tower to be.

#2799 /M/

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Posted 01 May 2012 - 10:24 AM

QUOTE(Dawnlight @ May 1 2012, 02:34 AM) View Post

I can't see the screenshots.


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#2800 Marco

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Posted 01 May 2012 - 10:53 PM

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Jah positive vibe, mon'

#2801 The Satellite

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Posted 01 May 2012 - 11:59 PM

Are those trees supposed to look grainy? That's the only real thing I see that could be wrong with it, unless it's intentional, then it's fine.
QUOTE(/M/ @ May 1 2012, 11:24 AM) View Post
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The house seems a little too dark, it kind of stands out in a bad way. The also looks pretty repetitive and also stands out in a bad way, but the rest is otherwise fine.

#2802 /M/

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Posted 02 May 2012 - 01:13 AM

QUOTE
The house seems a little too dark, it kind of stands out in a bad way. The also looks pretty repetitive and also stands out in a bad way, but the rest is otherwise fine.

Yeah, you can ignore the shot really, only reason I included it was to show the different variation of colors the palette I included was capable of (which explains why I cut the other half of the screen). I just put together whatever I could find in the limited resources I now have.. And yes, I did notice how the house does not blend in at all, but again, I wanted to show that the palette was capable of adding a separate set of browns exclusively for houses. Thanks for your feedback, though.

#2803 Octorockoncrack

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Posted 03 May 2012 - 05:12 AM

Beyond lies the boss room...

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Hooray for making statues out of FF enemies? icon_naughty.gif

EDIT: Noticed I was using the wrong wall tiles, updated the pic icon_wink.gif

Edited by Octorockoncrack, 03 May 2012 - 05:54 AM.


#2804 Marco

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Posted 03 May 2012 - 07:29 AM

QUOTE(Octorockoncrack @ May 3 2012, 04:12 AM) View Post

Beyond lies the boss room...

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Hooray for making statues out of FF enemies? icon_naughty.gif

EDIT: Noticed I was using the wrong wall tiles, updated the pic icon_wink.gif


I'm not fond of this screen's statues. They are nice, however, clash highly with the surrounding area. Otherwise, I do like the gold trimmings in the upper walls. It flows the screen more and balances out the contrast.

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I intended it to be crammed.

Staff Edit: No, just no rainbow text. It was literally giving me a headache.

lol ^

Edited by Marco, 03 May 2012 - 11:57 AM.


#2805 Mero

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Posted 03 May 2012 - 12:16 PM

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