The Official Quest Screenshot Critique Thread
#2791
Posted 30 April 2012 - 05:09 PM
I know and use the classic tileset, and there isn't much way of doing this, but you can still put in some green (Cset-2) here and there. Also, in the first screen there is poorly placed rock in a the main path (I assume).
#2792
Posted 30 April 2012 - 11:25 PM

The palette itself was designed to look very SNES-ish and considering that it looks like an upgrade to ALttP, I guess its pretty accurate. Also, I'm aware of the large amount of tile errors. I had to recolor some tiles quickly just to get a mock-up going. Here is the actual palette when viewed in ZQuest:

I'll explain the purpose of each CSet;
Cset 0: I forgot to take a screenshot with it actually added in, but its a greyscale gradient that fills the lack of any grays in the sprite csets.
Cset 2: Grass, Rocks
CSet 3: Tree(s), House Exteriors
CSet 4: Tree(s), Mountain
CSet 9: Water, Dirt
(The Shades of Pink that run down the CSets is actually for the roof, just to give more variety. The possibility of adding another 4 shades is open.)
The Rest: I think I covered pretty much every type of shade for each color you would possibly need or want. CSet 1 and 5 are empty so that gives you space to add some more colors if you find something is missing.
Anyways, if you find this something that might interest you, send me a PM and I'll send you a quest file with the palettes already added in.
#2793
Posted 01 May 2012 - 01:34 AM
#2795
Posted 01 May 2012 - 01:53 AM

The Tower of Time sparkles like gold. I found tiles to use for my tower of time quest.
Edited by tox_von, 01 May 2012 - 01:54 AM.
#2797
Posted 01 May 2012 - 02:15 AM
Edited by tox_von, 01 May 2012 - 02:17 AM.
#2800
Posted 01 May 2012 - 10:53 PM

Jah positive vibe, mon'
#2801
Posted 01 May 2012 - 11:59 PM

#2802
Posted 02 May 2012 - 01:13 AM
Yeah, you can ignore the shot really, only reason I included it was to show the different variation of colors the palette I included was capable of (which explains why I cut the other half of the screen). I just put together whatever I could find in the limited resources I now have.. And yes, I did notice how the house does not blend in at all, but again, I wanted to show that the palette was capable of adding a separate set of browns exclusively for houses. Thanks for your feedback, though.
#2803
Posted 03 May 2012 - 05:12 AM

Hooray for making statues out of FF enemies?
EDIT: Noticed I was using the wrong wall tiles, updated the pic
Edited by Octorockoncrack, 03 May 2012 - 05:54 AM.
#2804
Posted 03 May 2012 - 07:29 AM
Beyond lies the boss room...

Hooray for making statues out of FF enemies?
EDIT: Noticed I was using the wrong wall tiles, updated the pic
I'm not fond of this screen's statues. They are nice, however, clash highly with the surrounding area. Otherwise, I do like the gold trimmings in the upper walls. It flows the screen more and balances out the contrast.

I intended it to be crammed.
Staff Edit: No, just no rainbow text. It was literally giving me a headache.
lol ^
Edited by Marco, 03 May 2012 - 11:57 AM.
#2805
Posted 03 May 2012 - 12:16 PM


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