No harm, no foul. They were in spoiler tags at least. Do you have any maps you've made in ZC, SkyLizardGirl? I think you have a knack for map design, and it looks like a painting almost, in an abstract way. One of the things about ZC that makes it a lot different from RPG Maker is that there is no solid way to do screen scrolling in ZC which is pretty important in map designs like that, which are very open, and flowing. This forces a different approach to screen design since you will only see one set area at a time, versus scrolling around. /random tangent
Today I was able to get some new wall sets into Koten. Turns our Firebird's dungeon walls look really nice in Koten with a small bit of palette tweaking. It still follows the NES palette rule too, but it's kinda MegaMan about it. To be honest though, as long as it doesn't look shitty, or stand out a ton, I don't care if it breaks the NES three-color rule. Later games used advanced layering to emulate it so I'm emulating that
. I'm hoping to get my global script set up completely too, so I can use an item rental system, thanks to Russ, justin, and SUCCESSOR. That probably won't happen till tomorrow though, but I have a few days off to work in ZC for the first time in a few weeks which is nice.