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I added the 'pitfall' tiles to the BS set and finished up more of the underworld.
Posted 04 March 2015 - 10:29 PM
Today I worked a lot on my second temple. ![]()
Posted 05 March 2015 - 12:47 AM
Today I upgraded my Thunderbird boss to be compatible in regular view gravity, which fixed an annoying aspect that prevented me from properly utilizing it's head. It now is a much more complete boss and takes a new way of finishing it off. (turns out I was right about how the head movement bug would be fixed in normal view gravity where it would "walk" through the solid combos that where around it in sideview gravity if there was any step count)

Edited by Limebeer, 05 March 2015 - 12:47 AM.
Posted 05 March 2015 - 11:33 AM
Looks great, LimeBeer!
Posted 05 March 2015 - 03:27 PM
Today I upgraded my Thunderbird boss to be compatible in regular view gravity, which fixed an annoying aspect that prevented me from properly utilizing it's head. It now is a much more complete boss and takes a new way of finishing it off. (turns out I was right about how the head movement bug would be fixed in normal view gravity where it would "walk" through the solid combos that where around it in sideview gravity if there was any step count)
That boss battle looks like you have to use the hookshot to navigate the room.
In my game, I created two custom enemies that are meant for just one screen in the game. They look like a normal enemy, but because of the environment, there is going to be something a little different about them. I can't wait to see the reactions.
I also though of what I want to do with the final area of my overworld. It is going to be crazy.
Posted 05 March 2015 - 04:39 PM
That boss battle looks like you have to use the hookshot to navigate the room.
In my game, I created two custom enemies that are meant for just one screen in the game. They look like a normal enemy, but because of the environment, there is going to be something a little different about them. I can't wait to see the reactions.
I also though of what I want to do with the final area of my overworld. It is going to be crazy.
Yes you will need the hookshot to do this battle for navigation purposes. Fortunately you already have acquired it in the previous level to this so there's no need to worry about entering this room too early and getting stuck
You just have to be sure to get the dungeon treasure to be able to win against him ![]()
Posted 06 March 2015 - 11:05 AM

underground monster restaurants?
Posted 06 March 2015 - 12:45 PM
I really want to play that! It looks amazing ![]()
Posted 06 March 2015 - 12:50 PM
I really want to play that! It looks amazing
Thanks a bunch! I'm hoping I'll make the present counterpart just as great.
Posted 06 March 2015 - 05:24 PM
Anyone have any ideas?I'm working on something, and I'm not entirely sure why. I started to draw a rock. Then it turned into a floor. Then I drew some walls for the floor. Now I'm building a whole damn cave system. Dangit I had things to do today.
This is not even remotely set in stone, (Pun entirely unintended... egads.) and I do see a lot of areas where I can improve this. I guess this is where I say "I'm taking suggestions" and whatnot.
Posted 07 March 2015 - 02:59 AM
I am starting to go in ~ for the kill.' (with the zelda classic)
I am going to dramatically re-modify re-color this stuff to fit my color scheme.
All my RPG maker parts and what-not..'
like i have said here beforez: 'I want an overworld above an overworld.'
Edited by SkyLizardGirl, 07 March 2015 - 03:36 AM.
Posted 07 March 2015 - 08:51 AM
Anyone have any ideas?
Once again, 100% custom drawn. Just need ideas. I want to make some sort of flowing river, but motion is kinda hard to depict.
I gotta say, what you got so far is looking really good and really suits a cave. As for suggestions, I honestly don't have anything right now.
Either way, I've completed Crescent/Angel Island and I've now began working on Level 3, the Moonlit Grotto.
Posted 07 March 2015 - 02:21 PM
I'll admit, my jaw dropped when I saw your map. I know that map is from RPG maker, but you have some serious artistic skills.
Posted 07 March 2015 - 05:03 PM
I'll admit, my jaw dropped when I saw your map. I know that map is from RPG maker, but you have some serious artistic skills.
Yeahs, //
i have more abilities than i have let on to you guys here actually..
That strange built technologic tower in the back and that hole in the side of the mountain connect together.
(They were meant for your using of a 'Star-Cruiser Air-ship' in the game to be used like a Spacea-ship to jump SHIFT too other planets and worlds automatically when you enter - you get a planet selection screen menu with the entire database installed from parts you find upon the worldmaps.)
Edited by SkyLizardGirl, 07 March 2015 - 06:25 PM.
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