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What did you accomplish in ZC today?


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#2776 peteandwally

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Posted 03 March 2015 - 11:23 PM

tumblr_nko6jzWqBz1ron6tyo1_1280.jpgt

I added the 'pitfall' tiles to the BS set and finished up more of the underworld.


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#2777 Jared

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Posted 04 March 2015 - 10:29 PM

Today I worked a lot on my second temple. :)


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#2778 Limebeer

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Posted 05 March 2015 - 12:47 AM

Today I upgraded my Thunderbird boss to be compatible in regular view gravity, which fixed an annoying aspect that prevented me from properly utilizing it's head. It now is a much more complete boss and takes a new way of finishing it off. (turns out I was right about how the head movement bug would be fixed in normal view gravity where it would "walk" through the solid combos that where around it in sideview gravity if there was any step count)

 

3rbJFl1.png


Edited by Limebeer, 05 March 2015 - 12:47 AM.

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#2779 Deedee

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Posted 05 March 2015 - 11:33 AM

Looks great, LimeBeer!



#2780 Yloh

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Posted 05 March 2015 - 03:27 PM

Today I upgraded my Thunderbird boss to be compatible in regular view gravity, which fixed an annoying aspect that prevented me from properly utilizing it's head. It now is a much more complete boss and takes a new way of finishing it off. (turns out I was right about how the head movement bug would be fixed in normal view gravity where it would "walk" through the solid combos that where around it in sideview gravity if there was any step count)

 

3rbJFl1.png

 

 

That boss battle looks like you have to use the hookshot to navigate the room. 

 

In my game, I created two custom enemies that are meant for just one screen in the game. They look like a normal enemy, but because of the environment, there is going to be something a little different about them. I can't wait to see the reactions.

 

I also though of what I want to do with the final area of my overworld. It is going to be crazy.


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#2781 Limebeer

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Posted 05 March 2015 - 04:39 PM

That boss battle looks like you have to use the hookshot to navigate the room. 

 

In my game, I created two custom enemies that are meant for just one screen in the game. They look like a normal enemy, but because of the environment, there is going to be something a little different about them. I can't wait to see the reactions.

 

I also though of what I want to do with the final area of my overworld. It is going to be crazy.

Yes you will need the hookshot to do this battle for navigation purposes. Fortunately you already have acquired it in the previous level to this so there's no need to worry about entering this room too early and getting stuck ;) You just have to be sure to get the dungeon treasure to be able to win against him :P



#2782 peteandwally

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Posted 06 March 2015 - 11:05 AM

tumblr_nkssnwXUHM1ron6tyo1_1280.jpg

underground monster restaurants?


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#2783 Eddy

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Posted 06 March 2015 - 12:38 PM

Finally began working on AR3 again and Crescent Island is finally finished! Map here:

g3U8sBQ.png

 

Next up is to make Angel Island (Crescent Island's present counterpart). Angel Island will also be home to Level 3, Moonlit Grotto.


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#2784 peteandwally

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Posted 06 March 2015 - 12:45 PM

I really want to play that! It looks amazing :)


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#2785 Eddy

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Posted 06 March 2015 - 12:50 PM

I really want to play that! It looks amazing :)

Thanks a bunch! I'm hoping I'll make the present counterpart just as great.


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#2786 ShadowTiger

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Posted 06 March 2015 - 05:24 PM

I'm working on something, and I'm not entirely sure why. I started to draw a rock. Then it turned into a floor. Then I drew some walls for the floor. Now I'm building a whole damn cave system. Dangit I had things to do today. :|

NewCaveWallsShowoff1_zpsna53stde.png
 
This is not even remotely set in stone, (Pun entirely unintended... egads.) and I do see a lot of areas where I can improve this. I guess this is where I say "I'm taking suggestions" and whatnot.

Anyone have any ideas? :| Once again, 100% custom drawn. Just need ideas. I want to make some sort of flowing river, but motion is kinda hard to depict.

#2787 SkyLizardGirl

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Posted 07 March 2015 - 02:59 AM

I am starting to go in ~ for the kill.'  (with the zelda classic)

  

RPG_Maker1.jpg  

 

 

I am going to dramatically re-modify re-color this stuff to fit my color scheme. 

All my RPG maker parts and what-not..' 

 

like i have said here beforez:   'I want an overworld above an overworld.'    

 

Spoiler

Edited by SkyLizardGirl, 07 March 2015 - 03:36 AM.

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#2788 Eddy

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Posted 07 March 2015 - 08:51 AM

Anyone have any ideas? :| Once again, 100% custom drawn. Just need ideas. I want to make some sort of flowing river, but motion is kinda hard to depict.

I gotta say, what you got so far is looking really good and really suits a cave. As for suggestions, I honestly don't have anything right now.

 

Either way, I've completed Crescent/Angel Island and I've now began working on Level 3, the Moonlit Grotto.


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#2789 Yloh

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Posted 07 March 2015 - 02:21 PM

I am starting to go in ~ for the kill.'  (with the zelda classic)

  

RPG_Maker1.jpg

 

 

I am going to dramatically re-modify re-color this stuff to fit my color scheme. 

All my RPG maker parts and what-not..' 

 

like i have said here beforez:   'I want an overworld above an overworld.'    

 

Spoiler

 

 

I'll admit, my jaw dropped when I saw your map. I know that map is from RPG maker, but you have some serious artistic skills. 


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#2790 SkyLizardGirl

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Posted 07 March 2015 - 05:03 PM



I'll admit, my jaw dropped when I saw your map. I know that map is from RPG maker, but you have some serious artistic skills. 

 

Yeahs, //

i have more abilities than i have let on to you guys here actually..

 

That strange built technologic tower in the back and that hole in the side of the mountain connect together.

 

(They were meant for your using of a 'Star-Cruiser Air-ship' in the game to be used like a Spacea-ship to jump SHIFT too other planets and worlds automatically when you enter - you get a planet selection screen menu with the entire database installed from parts you find upon the worldmaps.)  


Edited by SkyLizardGirl, 07 March 2015 - 06:25 PM.

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