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The Official Quest Screenshot Critique Thread


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#2746 Shane

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Posted 19 April 2012 - 07:58 AM

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Added, houses, dirt, sign post, foot path and chimney smoke as well as improved several tiles.

Thanks to Gonken for those grassy bases. icon_smile.gif

Edited by Shane, 19 April 2012 - 07:59 AM.


#2747 Geoffrey

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Posted 19 April 2012 - 08:30 AM

It looks very good, Shane. Despite already seeing it, the screen-design and mountain-use is amazing.

QUOTE(Jared @ Apr 18 2012, 10:45 AM) View Post

Looks amazing Shane, as I already told you. icon_smile.gif

Your palette kind of looks like this one:
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Maybe you wanna rip it in? Both palettes look great in my opinion. icon_smile.gif

That palette is the default Sun Tower palette. icon_wink.gif

#2748 Shane

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Posted 19 April 2012 - 08:33 AM

QUOTE(Geoffrey @ Apr 19 2012, 11:00 PM) View Post

It looks very good, Shane. Despite already seeing it, the screen-design and mountain-use is amazing.

That palette is the default Sun Tower palette. icon_wink.gif


Thanks! And technically only the mountains and trees are the same. icon_deformed.gif

Also got to still try out the default Sun Tower palette.

#2749 Jared

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Posted 19 April 2012 - 12:04 PM

The fronts of the mountains look good, Shane. But the sides and back look a little off. Not sure how I could help though...

#2750 Moonbread

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Posted 19 April 2012 - 02:19 PM

QUOTE(Shane @ Apr 19 2012, 08:58 AM) View Post

IPB Image

Added, houses, dirt, sign post, foot path and chimney smoke as well as improved several tiles.

Thanks to Gonken for those grassy bases. icon_smile.gif

This looks stellar, man, you should finish this up for sure. If not, I will hunt you down and beat you up with a spoon.

#2751 Supindahood

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Posted 19 April 2012 - 02:55 PM

QUOTE(Jared @ Apr 19 2012, 11:04 AM) View Post

The fronts of the mountains look good, Shane. But the sides and back look a little off. Not sure how I could help though...


Yeah, I know. But I told Shane that he could use any part of the tiles I made, I'm not sure about the sides and backs, but I guess they work.

#2752 tox_von

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Posted 19 April 2012 - 10:55 PM

What should i do to improove my screenshots? Ive been using dark and shadow palates and im looking to do more weird stuff for my chaos undivided quest.

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#2753 Moon

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Posted 19 April 2012 - 11:04 PM

They are all very nice screenshots, but they are also very crowded.

Make them less crowded!

#2754 Shane

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Posted 19 April 2012 - 11:05 PM

I love the concept of a chaotic overworld. But design is in need of improvement - it's fairly cluttered and it looks rather poorly detailed. Especially when it's hard to notice those traps in eighth shot. And I'm not a big fan of that Link; he clashes with the rest of the pure graphics. But I see potential either way.

Also, the third screenshot has mountain errors at the top center of the screen.

Edited by Shane, 19 April 2012 - 11:42 PM.


#2755 tox_von

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Posted 19 April 2012 - 11:53 PM

The third screen is meant to be a forded river. I like the crowded screens for button thumper games i also put heaps of enemys for the same purpose.the traps are meant to be hard to notice. What do you mean poorly detailed what else should i do i try and make contrasting colors because thats what i like to make screens stand out.

#2756 Shane

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Posted 20 April 2012 - 12:31 AM

QUOTE(tox_von @ Apr 20 2012, 02:23 PM) View Post

The third screen is meant to be a forded river. I like the crowded screens for button thumper games i also put heaps of enemys for the same purpose.the traps are meant to be hard to notice. What do you mean poorly detailed what else should i do i try and make contrasting colors because thats what i like to make screens stand out.


Regardless if it's a "forded river" graphical errors are not okay and there is no excuse not to fix them.

I'm a button masher myself but even cluttered screens are one of my peeves - bush cutting after bush cutting tends to get boring you know. I guess the traps won't be hard to notice in-game since they'll move (or are they line of sight?). What I mean by "poorly detailed" is that it looks like you just scribble tiles in for the sake of it. A good tip is to place bushes only for resources, so you'd place them where the player doesn't get interfered when traveling/battling monsters use bushes in the center for last resorts if you run outta of space.

Also tiles that are one tile away from the edge get annoying if you constantly bump in to them. icon_shrug.gif

#2757 Supindahood

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Posted 20 April 2012 - 02:44 AM

Don't put so much objects in the way, that's very annoying when playing the game. Also, what's up with the colors of Link in some shots? They're completely off.

#2758 tox_von

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Posted 20 April 2012 - 07:42 AM

i haven't played the screens though yet i was only making them so i haven't seen if the objects get in the way or not. I usually playtest and find this then. The Link goes that way if walk through walls cheat is used which i was using to get to the screens.

#2759 Supindahood

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Posted 20 April 2012 - 08:02 AM

But you should see that in the editor, and keep it in mind while designing.

#2760 Dawnlight

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Posted 20 April 2012 - 10:13 AM

QUOTE(Shane @ Apr 19 2012, 07:58 AM) View Post

IPB Image

Added, houses, dirt, sign post, foot path and chimney smoke as well as improved several tiles.

Thanks to Gonken for those grassy bases. icon_smile.gif


Your usage of ALTTP Mountains is fantasitic. Other than that, that palette kicks ass! icon_thumbsup.gif


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