Lüt, I like the orange. It works well for contrasting with the blue outer area since orange and blue are exactly opposite of each other on a color wheel. You've somehow managed to make it look nice and muted, but still have some NES like saturation. I'm down with using that.
D-Maps and Maps
----- D-MAPS ----- 00 Overworld (NES OW) (Level 0) (Map 1) 01 1st Dungeon (NES DGN) (Level 1) (Map 2) 02 Misery Ruins (NES OW) (Level 0) (Map 1) 03 Prismatic Depths (Interior) (Level 4) (Map 16) 04 Ravaged SKyline (NES OW) (Level 0) (Map 1) 05 Caverns (NES OW) (Level 0) (Map 23) 06 Horizon Factory (Interior) (Level 7) (Map 30) 07 MiseryTransition (NES OW) (Level 0) (Map 1) 08 Lit Landing (NES OW) (Level 0) (Map 1) 09 10 11 12 13 14 15 16 17 18 19 20 Warp Zone (NES OW) (Level 0) (Map 37) 21 22 23 24 25 26 27 28 29 30 ----- MAPS ----- 01 Overworld, Misery Ruins, Ravaged Skyline, Lit Landing 02 1st Dungeon 03 [Test Map] 04 Layer 1 for Map 1 (Overworld) 05 Layer 2 for Map 1 (Overworld) 06 Layer 3 for Map 1 (Overworld) 07 Layer 4 for Map 1 (Overworld) 08 Layer 5 for Map 1 (Overworld) 09 Layer 6 for Map 1 (Overworld) 10 Layer 1 for Map 2 (Level 1) 11 Layer 2 for Map 2 (Level 1) 12 Layer 3 for Map 2 (Level 1) 13 Layer 4 for Map 2 (Level 1) 14 Layer 5 for Map 2 (Level 1) 15 Layer 6 for Map 2 (Level 1) 16 Prismatic Depths 17 Layer 1 for Map 16 (Pris.Depth) 18 Layer 2 for Map 16 (Pris.Depth) 19 Layer 3 for Map 16 (Pris.Depth) 20 Layer 4 for Map 16 (Pris.Depth) 21 Layer 5 for Map 16 (Pris.Depth) 22 Layer 6 for Map 16 (Pris.Depth) 23 Caverns 24 Layer 1 for Map 23 (Caverns) 25 Layer 2 for Map 23 (Caverns) 26 Layer 3 for Map 23 (Caverns) 27 Layer 4 for Map 23 (Caverns) 28 Layer 5 for Map 23 (Caverns) 29 Layer 6 for Map 23 (Caverns) 30 Horizon Factory 31 Layer 1 for Map 30 (Hori.Fact) 32 Layer -2 for Map 30 (Hori.Fact) 33 Layer 3 for Map 30 (Hori.Fact) 34 Layer 6 for Map 30 (Hori.Fact) 35 Layer 4 for Map 30 (Hori.Fact) 36 Warp Zone 37 Layer 1 for Map 36 (Warp Zone) 38 -empty- 39 -empty- 40 -empty-
Items so far
The following items have been found in the quest at the following locations. This may not include items placed with or given by scripts: --- Arrow Ammunition (10) --- Zelda1 Level-1 2:33 (special item) Zelda1 Overworld 1:2F (shop 0 @ 30 rupees) Zelda1 Overworld 1:52 (shop 5 @ 60 rupees) --- Bomb Ammunition (4) --- Zelda1 Level-1 2:44 (room item, enemies -> item) Zelda1 Level-1 2:64 (room item) --- Bomb Ammunition ( --- Zelda1 Overworld 1:2F (shop 0 @ 40 rupees) --- Bow 2 (Long) + arrow 1 --- Zelda1 Level-1 2:33 (room item) --- Candle 1 (Blue) --- Misery Ruins 1:5E (special item) --- Compass --- Zelda1 Level-1 2:52 (room item, enemies -> item) --- Heart --- Zelda1 Overworld 1:52 (shop 5 @ 30 rupees) --- Heart Container Piece --- Zelda1 Overworld 1:07 (room item) Zelda1 Overworld 1:18 (room item) Zelda1 Overworld 1:19 (room item, enemies -> item) Zelda1 Overworld 1:2E (room item) Zelda1 Overworld 1:3C (room item) Zelda1 Overworld 1:4A (room item) Zelda1 Overworld 1:0E (special item) Zelda1 Overworld 1:1F (special item) --- Key (Boss) --- Prismatic Depth5 16:53 (room item) Zelda1 Level-1 2:22 (special item) --- Key (Level Specific) --- Zelda1 Level-1 2:41 (room item) Zelda1 Level-1 2:53 (room item) Zelda1 Level-1 2:61 (room item, enemies -> item) Zelda1 Level-1 2:71 (room item, spawned by script) Prismatic Depth5 16:52 (room item) Zelda1 Overworld 1:4F (special item) Misery Ruins 1:6D (special item) Zelda1 Level-1 2:23 (special item) --- Magic Jar 2 (Large) --- Zelda1 Overworld 1:4C (take one item room) --- Map --- Zelda1 Level-1 2:31 (special item) --- Potion 1 (Blue) --- Zelda1 Overworld 1:4C (take one item room) --- Potion 2 (Red) --- Zelda1 Overworld 1:52 (shop 5 @ 200 rupees) --- Raft --- Zelda1 Overworld 1:2F (shop 0 @ 200 rupees) --- Ring 2 (Red) --- Zelda1 Overworld 1:4A (shop 6 @ 666 rupees) --- Rupee (10) --- Zelda1 Level-1 2:62 (room item, enemies -> item) --- Rupee (20) --- Zelda1 Overworld 1:3B (room item, carried by Darknut (L2)) Zelda1 Level-1 2:54 (room item) --- Rupee (200) --- Zelda1 Overworld 1:4A (shop 6 @ 195 rupees) --- Rupee (5) --- Zelda1 Overworld 1:2D (room item) --- Rupee (50) --- Zelda1 Overworld 1:51 (room item) Zelda1 Level-1 2:63 (room item, enemies -> item) Zelda1 Overworld 1:49 (special item) Misery Ruins 1:5F (special item) Zelda1 Overworld 1:4C (take one item room) --- Shield 2 (Magic) --- Zelda1 Overworld 1:4A (shop 6 @ 333 rupees) --- Sword 1 (Wooden) --- Zelda1 Overworld 1:3B (special item) --- Whistle --- Zelda1 Overworld 1:07 (special item)
I also like the little dev room thing. I was wondering what that screen was, exactly.
I wonder if this will hit 100 pages?





