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#256 Anthus

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Posted 07 May 2018 - 12:02 PM

Lüt, I like the orange. It works well for contrasting with the blue outer area since orange and blue are exactly opposite of each other on a color wheel. You've somehow managed to make it look nice and muted, but still have some NES like saturation. I'm down with using that.

 

D-Maps and Maps

Items so far

 

I also like the little dev room thing. I was wondering what that screen was, exactly.

 

I wonder if this will hit 100 pages?


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#257 Formidable

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Posted 07 May 2018 - 04:35 PM

I love what you did with my screen, Lüt! Thanks again for getting all of that working. I also like what you did with the collapsed version of the arrow trigger. All around a really great job.  :thumbsup:


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#258 Anthus

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Posted 07 May 2018 - 08:50 PM

I just wanted to drop this here cause it's great. 

 


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#259 Lüt

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Posted 07 May 2018 - 08:52 PM

I like the brown for Misery Ruins.
Do csets 3 and 4 have bluer colours?

Thanks.

I didn't do the alternate CSets yet, because I wanted to be sure I had an acceptable foundation to build them up from.

But when I do them, one will certainly be blue. In fact, I may go full DoR and make the entire CSet 4 blue rather than just a single color. That way all the liquid graphics can fully switch between blue water and brown sludge.

Also (this is very important!), on my last screen (overworld 0C) there's a bunch of npc's standing around. Please feel free to add your own sprites to that screen (avatars or symbols that represent you) during your turn. This will be our developer room like in chrono trigger..

Nice.

Question about the whirlpools though - did you mean them to be swim warps to a screen below, or are they just decoration?

Lüt, I like the orange brown. It works well for contrasting with the blue outer area since orange and blue are exactly opposite of each other on a color wheel. You've somehow managed to make it look nice and muted, but still have some NES like saturation. I'm down with using that.

Alright then, I'll check into blues next, and who knows, we still have a third color choice for CSet 3...

I love what you did with my screen, Lüt! Thanks again for getting all of that working. I also like what you did with the collapsed version of the arrow trigger. All around a really great job.  :thumbsup:

No problem, glad it worked.


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#260 Deedee

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Posted 07 May 2018 - 10:33 PM

tkfG5Qn.png Plant.

https://www.dropbox....geon!.mp4?dl=0 Interior.

https://www.dropbox....m2-s7f.qst?dl=1  Download.


Edited by Dimentio, 07 May 2018 - 10:36 PM.

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#261 Anthus

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Posted 07 May 2018 - 11:24 PM

This was my claim post, but it got eaten when I tried to make my screen post, then I tried to edit it, but made a new reply in the quick reply box at the bottom instead aaaaaaand now I'm going to bed.



#262 Anthus

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Posted 08 May 2018 - 02:02 AM

[Download Link]

 

77PPHfu.png

 

I made a screen for Level 2. I couldn't get the Baba Buds working quite right, but this is something I'll fix once I know how >.>

 

I added some new tiles to page 155. The combo number can be seen in my screen for where they were added (which is just under Dimentio's imported overhang stuff). All the combos seen in the pit area function as pits, and are set as "no ground enemies" combo types. 

 

D-maps and Maps with Level 2


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#263 klop422

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Posted 08 May 2018 - 05:23 AM

[claim]

 

Also, Anthus, you broke my streak of starting new pages. I was nearly at five! :P

 

EDIT: Should I add the screen from that video? It doesn't overlap with any pre-existing ones.

 

EDIT: I've left it for now.

 

Here's my screen:

zoec739gznnk9rw4g.jpg

I'm unsure how good an idea going down is, since the bridge may possibly lead this far, but I'm sure someone'll solve it.

Also, I try not to continue my own screens, but apparently I forgot that. Oh well.

 

I also added a gravestone for myself in the developer room, because I couldn't think of a good character for myself. The signpost script doesn't appear to be implemented yet (and I don't want to spend too much time doing ZC when I have an exam tomorrow), so I haven't added that, but I wrote strings 51 and 52 for what should be written on it.

 

http://www.mediafire...p422-m1-s15.qst

 

EDIT: m1s1F is supposed to be an Ama. I just noticed that I put it in wrong.

EDIT: found an issue with m2s41: if you take long enough to get the key that the lower floor trap gets back to its starting point, you can't get back without hurting yourself or F6ing. Also, in s2m22, if you fail the puzzle, leave, and come back, the chest will be there.


Edited by klop422, 08 May 2018 - 07:09 AM.

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#264 Deedee

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Posted 08 May 2018 - 07:45 AM

EDIT: found an issue with m2s41: if you take long enough to get the key that the lower floor trap gets back to its starting point, you can't get back without hurting yourself or F6ing.

If it's the screen I'm thinking of, you can push the block on the screen down to exit without going back the way you came.



#265 Shoshon the Elegant

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Posted 08 May 2018 - 07:53 AM

[CLAIM]

Gonna be a bit as I have to get my computer set up and wake up.
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#266 klop422

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Posted 08 May 2018 - 07:58 AM

If it's the screen I'm thinking of, you can push the block on the screen down to exit without going back the way you came.

You're right. My bad.

 

EDIT: By the way, how is the player intended to get to Horizon factory? Is it over the top and through caves? Because I can't work out how to get past m1s08


Edited by klop422, 08 May 2018 - 09:46 AM.


#267 Deedee

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Posted 08 May 2018 - 11:14 AM

You're right. My bad.

 

EDIT: By the way, how is the player intended to get to Horizon factory? Is it over the top and through caves? Because I can't work out how to get past m1s08

You use the Launch Feather to get through, then you'd go through Lit Landing and it's cave system, and possibly that snowy mountain. If the Launch Feather ends up being the dungeon item of Horizon Factory, though, we can always make a second entrance beyond the lock block in Ravaged Skyline and pull an IoR goron mines North West and South East side map scenario.


Edited by Dimentio, 08 May 2018 - 11:21 AM.


#268 Shoshon the Elegant

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Posted 08 May 2018 - 12:55 PM

http://www.mediafire...shon-m1-s25.qst

 

 

Map 1, Screen 25.

-Can bomb the rocks.
-Added a transparent tree for higher layers.

-Heart Container Piece placed

 

 

Spoiler



#269 klop422

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Posted 08 May 2018 - 01:01 PM

[claim]

Gonna try and connect the bridge to this somehow. I hope it doesn't suck.


Edited by klop422, 08 May 2018 - 01:08 PM.


#270 TheLegend_njf

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Posted 08 May 2018 - 01:09 PM

:P

 



Spoiler

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