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The Legend of Zelda: Breath of the Wild


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#256 LinktheMaster

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Posted 06 December 2014 - 04:14 PM

I'm gonna have to disagree with the mention of DLC, it just doesn't seem like it would work in a game like Zelda; the adventure should be complete from the start, and we shouldn't have to pay to expand the adventure. I mean if they made good DLC and offered it for free... I guess I wouldn't complain. But I don't think it's something the Zelda series needs. Yes, Hyrule Warriors has it, but that's a completely different type of game.

Well, I agree the adventure and story should be complete.  There shouldn't be anything missing from the game when you buy it.

 

However, I don't see the problem in them creating new dungeons or side areas after the game is released, and offering them as new side quests that you can pay for and ply.  It's just like new expansions for MMOs and things like that.  It's not that the base adventure is altered... they can just add new adventures for you to go on.



#257 The Satellite

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Posted 06 December 2014 - 04:19 PM

I'm just not sure what the point of it would be in a Zelda game, I mean I guess Zelda U is attempting to change Zelda up a bit, but what would the point of it be, or reward? Rupees? Boring. Heart containers? Now you'd have too many, assuming the devs planned ahead like usual to have an even two rows of heart containers. A new item? Where would you use this at, since the rest of the game is already complete? I could see maybe item upgrades of some sort... but I'd prefer if those were kept in an expansion of SS's item upgrade system. I dunno, I hear "new dungeon/sidequest DLC" for Zelda and I think every generic western RPG. :shrug:


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#258 HylianGlaceon

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Posted 06 December 2014 - 04:31 PM

With DLC, I'm kinda with TS on this one. It'd be hard to do right.

 

On the otherhand, DLC in the form of outfits via Amiibo is something I'd like, especially if the Green Tunic isn't in the game.

 

(Of course, I'd just like a reason to buy an amiibo that's something I'd actually use. Underwhelming content offered by them so far..)

 

Apart from that the demo didn't show much. The gigantic overworld is either going to turn out amazing with loads of secrets and things to do, or it's going to be a boring trip that takes 5-10 minutes to get anywhere interesting. I hope they learned their lesson with Wind Waker and are doing the first.

 


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#259 LinktheMaster

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Posted 06 December 2014 - 04:31 PM

Challenge? :P Adventure.  Sometimes the journey is the best reward.


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#260 Koh

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Posted 06 December 2014 - 04:36 PM

Just like the original Zelda, I want to be able to tackle things in mostly any order I want.  Just like a Link to the Past, I want stuff hidden all over the place that I can find right away, and I want a nice semblance of difficulty.  Just like Link's Awakening, I want collectibles that I can find throughout my adventure, that I can trade in for an epic reward. Just like Oracle of Seasons and Ages, I want colorful characters, and the puzzle mechanics to be interesting, not just copy-pasted from a previous Zelda title.  Just like Minish Cap, I want there to be a LARGE amount of secrets to find in the areas I've been in, that allows me to backtrack and see new parts of the area that I didn't necessarily HAVE to see, and force me to explore every nook and cranny to find everything.

I want them to blend the best of worlds from the 2D games.  The 2D games always had the best overworlds, in terms of content and secrets.



#261 coolgamer012345

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Posted 06 December 2014 - 04:53 PM

I hope Link gets his Tunic early on, or atleast something similar (or awesome, like... Link with a full suit of metal armor, or his tunic..). the tunic is kinda one of the things that makes Link.. Link.



#262 Maleboocado

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Posted 06 December 2014 - 06:08 PM

I hope a lot of things will be scrapped in Zelda U.

Like heart containers after bosses, and pieces of heart containers.
Or rupees everywhere.
Or the green tunic.
Or the "chosen hero" crap and the Master Sword.

Wind Waker's ending could have promised thay, if it weren't for Spirit Tracks.

But sadly, I think that's never going to happen.

#263 TheLegend_njf

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Posted 06 December 2014 - 06:36 PM

I hope a lot of things will be scrapped in Zelda U.
Like heart containers after bosses, and pieces of heart containers.
Or rupees everywhere.
Or the green tunic.
Or the "chosen hero" crap and the Master Sword.
Wind Waker's ending could have promised thay, if it weren't for Spirit Tracks.
But sadly, I think that's never going to happen.


Why not just give him a gun too.
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#264 Eddard McHorn Van-Schnuder

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Posted 06 December 2014 - 06:46 PM

There is going to be DLC in this game, that I am sure of. The whole Amibo thing is nothing but a glorified way of selling people DLC, though as of right now that "content" is not at all worth anything besides the cool looking figure you get. We know that they're expanding the use for these figures though, and it would be weird if they forgot about one of their absolute biggest franchises when it comes to making extra money. Like I said, I am confident that we will see some sort of downloadable content for this game.

 

I did not get to watch the latest video with sound yet (other than some member here making orgasmic noises for things that I did not find impressive in any way (like gliding off the hill), but it looked cool enough. I did notice that the visuals as of right now are faaaar less impressive than the impression I got from the first clip (which looked spot on in the visuals department). Things like the side of a mountain being nothing but an elevated ground with some rocky textures thrown on top. That is the kind of visual fidelity you would expect to see in a GameCube game. I mean, I refuse to believe that the Wii U could not handle a few rock models thrown on top to hide the fact that the rocky mountain hill just fuses with the grass as if they were one and the same.

 

It is a relatively minor detail, I know, but a lot of these minor details, but fact of the matter is that it just does not look as nice as it did when they first revealed it. That video did a much better job of hiding it, in any case, and it makes me a little bit worried about what we might expect from the full game. That said, visual improvements and stuff like that is often done once the game is a bit closer to being finalized, so it´d be unfair to judge it on that level now.

 

It´s still a Zelda game though, so it´s not like my expectations aren´t already way too high. And it certainly looks like they´re moving far away from the mess that was Skyward Sword, so I´ll be good regardless how these mountains end up looking in the final game.


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#265 Maleboocado

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Posted 06 December 2014 - 06:47 PM

Why not just give him a gun too.

The Legend of Zelda is the hero's quest.
You don't need prophecies and mythological stuff to be a hero. You only need a gamepad, a TV, and self-determination, rather than long monologues about how you're controlling a chosen one.

If it's the chosen one, then HE is gonna win, regardless of his actions and how he treats NPCs. If it's just another human, then maybe SHE is gonna win, but she's gonna take time and dedication in an hostile world.

Edited by Maleboocado, 06 December 2014 - 06:51 PM.


#266 HylianGlaceon

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Posted 06 December 2014 - 06:51 PM

I hope a lot of things will be scrapped in Zelda U.

Like heart containers after bosses, and pieces of heart containers.
Or rupees everywhere.
Or the green tunic.
Or the "chosen hero" crap and the Master Sword.

Wind Waker's ending could have promised thay, if it weren't for Spirit Tracks.

But sadly, I think that's never going to happen.

 

So how would you increase health then if there's no HCPs nor HCs after bosses? I've actually done HCs hidden in the dungeons instead of being after the boss in a quest and I think it works good enough that way.



#267 Maleboocado

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Posted 06 December 2014 - 06:53 PM

The main reward for completing the dungeon and defeating the boss should be having being able to complete the dungeon and progress with the adventure. Health containers after bosses are therefore redundant.

That's how I view it.

Edited by Maleboocado, 06 December 2014 - 06:55 PM.


#268 coolgamer012345

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Posted 06 December 2014 - 06:53 PM

So how would you increase health then if there's no HCPs nor HCs after bosses? I've actually done HCs hidden in the dungeons instead of being after the boss in a quest and I think it works good enough that way.

Perhaps the player wouldn't get more heart containers, but lots of armor that would reduce damage taken.



#269 Eddard McHorn Van-Schnuder

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Posted 06 December 2014 - 06:55 PM

Why does Zelda need heart containers to begin with? Other than the sentimental value, I mean. From a mechanical standpoint, there is no reason they could not develop a different health system. The demos does show hearts though, so it does not look like they are doing that here. Still though, it´s not like having your health drop a couple of hearts when you get hit is what makes Zelda, Zelda.



#270 Legen Dary

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Posted 06 December 2014 - 06:56 PM

Heart Containers after bosses won't dissapear, that's for sure xD

 

I'd love it though.

 

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I really liked the trailer, except for the Max Payne jump thing (I'm not an early teen anymore).




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