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The Mega Man Discussion Thread


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#256 Eddy

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Posted 26 October 2014 - 06:44 AM

to the Boobeam Trap

The best part of all:

If you run out of Crash Bombs, you dun' fucked up.

 

Not to mention grinding for energy again to beat this boss is a huge pain in the ass and is seriously a huge time waster...


Edited by EddyTheOliveira, 26 October 2014 - 06:45 AM.

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#257 Nicholas Steel

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Posted 26 October 2014 - 12:06 PM

I'm in the process of making a playthrough of Megaman 3 and I have hit a wall with Leaf man, I know he is weak to Snake Man attacks but... there's just too much crap happening at any one time to really concentrate during this boss fight and well, he kinda creams me >.>

How do YOU deal with that guy? Every other boss has been defeated so far.

#258 Russ

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Posted 26 October 2014 - 12:40 PM

The best part of all:
If you run out of Crash Bombs, you dun' fucked up.

Yup. And even better than that: You have to play perfectly not to run out of Crash Bombs. You have exactly enough to kill it if you're at full energy, and that's using items to avoid some of the blast doors rather than blow them up. And let's not forget unavoidable damage. This thing is possibly the worst boss I've ever seen in a video game.
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#259 The Satellite

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Posted 26 October 2014 - 12:52 PM

I'm in the process of making a playthrough of Megaman 3 and I have hit a wall with Leaf man, I know he is weak to Snake Man attacks but... there's just too much crap happening at any one time to really concentrate during this boss fight and well, he kinda creams me >.>

How do YOU deal with that guy? Every other boss has been defeated so far.


Forget Search Snake, use Needle Cannon instead. I'm not sure which does more damage but you can certainly attack faster with Needle. His attacks seem much harder to avoid this time around for some reason, but once you have an opening, lay on the Needle to take down good chunks of his health at once. To avoid his leaf shield, try standing underneath one of the falling leaves and jump over the leaf shield when it comes at you, it's not guaranteed, but it seems like the best way to avoid his attacks, in both 2 and 3. Then start raining needles on him.



#260 Nicholas Steel

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Posted 26 October 2014 - 12:54 PM

The real issue is that there is absolutely no opportunities to get an E-Tank available at this point in the game.

#261 Nicholas Steel

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Posted 26 October 2014 - 01:39 PM

Woo, I beat the entire game! I took your advice of using needles in addition to noticing that he fires his leaf shield at you when the falling leaves nearly reach a clearly visible line of decoration in the background so I could more easily time my jumps.

Edit: It became a lot easier after the 4 fights with old robot masters, both in terms of level layouts and in boss designs.

Edited by franpa, 26 October 2014 - 11:27 PM.

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#262 Aevin

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Posted 26 October 2014 - 02:40 PM

His attacks seem much harder to avoid this time around for some reason

In addition to the leaves falling faster, the Doc Robot is bigger than Wood Man was, meaning the radius of the shield is bigger to surround him, and therefore harder to jump over.



#263 The Satellite

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Posted 26 October 2014 - 03:09 PM

I figured the larger model was part of the problem, but the leaves fall faster too? Ouch Capcom, that's a bit much...



#264 Nicholas Steel

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Posted 27 October 2014 - 05:36 AM

I'll get a video of my playthrough online, eventually. It seems that to have nice transition effects the compression/file size ratio will suffer drastically (Using AVS Video Editor) compared to what it normally is like (When using VirtualDub). Although VirtualDub produces smaller file sizes, the functionality available is quite limited (No easy way to do transitions or easily appending multiple video segments etc.)

The files 2 hours long lol.

Edited by franpa, 27 October 2014 - 05:43 AM.


#265 Haylee

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Posted 29 October 2014 - 10:52 PM

So I decided to start the series off with Megaman 3. However, something some people may not know about me, is that I tend to add a little something extra to make the game more insane. This time around, I'm actually playing a Megaman fangame instead, called "Megaman: Day in the Limelight 2", which is basically just Megaman 3, but you get to play as the Robot Masters from Megaman 2 instead of Megaman himself.

 

This should be interesting.


Edited by Nexas, 29 October 2014 - 11:47 PM.

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#266 Nathaniel

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Posted 30 October 2014 - 12:24 AM

So I decided to start the series off with Megaman 3. However, something some people may not know about me, is that I tend to add a little something extra to make the game more insane. This time around, I'm actually playing a Megaman fangame instead, called "Megaman: Day in the Limelight 2", which is basically just Megaman 3, but you get to play as the Robot Masters from Megaman 2 instead of Megaman himself.

 

This should be interesting.

 

I love Megaman: Day in the Limelight 2!  Very addicting.  I discovered it from raocow doing a Let's Play of it.  I have played it enough to know pretty much what robots to use for almost every boss.  That final battle is epic, but I won't spoil it for you if you haven't made it there.  Don't underestimate the usage of certain robots that seem less effective at first.  All of them can be really useful in the right places.

 

There is supposed to be a part 3 in development.  I don't know the current status of it at this time.



#267 Haylee

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Posted 30 October 2014 - 12:38 AM

Well, I beat Top Man's stage and unlocked Flash Man. So far, he's my favorite character, and seems to be incredibly useful, especially in Spark Man's stage.



#268 The Satellite

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Posted 30 October 2014 - 03:02 AM

I've been meaning to try Day in the Limelight. Hopefully soon I shall.

 

Well after the Megaman 5 race with Russ, which is also a continuation of my efforts to beat the 8-bit Megaman games without save states (that just leaves 6 now), I've decided I hate 5 a little less. Shocking, I know. There's still a ton of issues I have with it, some bad enemies or enemy placement, some bland design and general lack of originality, forgettable music (minus Stone Man, both fortress themes, and the credits), and... Wave Man's stage. But eh, it's more decent than I realized. I don't know how I suddenly came to this conclusion, and, well, it's interesting how playing these games through legitimately changes my perspective on them a little.

 

With 1, well, I liked it a little better than before somehow. Then again, I was still using the select glitch on Yellow Devil and one of the rematches cuz I was lazy... However, I dunno, maybe I appreciated the tough-but-mostly-fair difficulty and the fact that it brought this wonderful series to life, and I didn't find too many flaws in it, other than the known ones.

 

2, as mentioned before, I somehow came to like even less... the same issues I had from before still linger, and then I discovered the new one with the inability to defeat Wily in one set of lives if you manage to screw up.

 

3 showed a couple more chinks, though not too many, but I still have too much love for it. The gameplay issues I find to be pretty minor, with exceptions I just look past. Because it's still a heck of a fun game, with great stage design, bosses, music, etc. But that's just me.

 

4 I ended up liking a little more, as I usually tend to when I play 4. The gameplay gimmicks are fresh and fun, and the music isn't half-bad. Not up to par with 1-3 or 6, but still not bad. There wasn't much to dislike about it, though I can understand the problems some had with the Wily Capsule.

 

5 is the weird one. I can see how you can like a game fine with using save states and then less after playing it without save states, but how do you go from not liking it while using save states then liking it a little more when not using them? I just... can't process it. I mean it's not like I like it a ton more, but I dislike it less. Maybe it's just from being more used to Megaman games and not having as much trouble with them as before? I mean design issues still exist as I mentioned above but... I still don't get it, lol.

 

So my favorites list is a little revised now, and goes like this:

 

10>3>6>4>9>1>7>5>Bass>2>8

 

Let's see how the trend continues when I make it to 6.



#269 Haylee

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Posted 30 October 2014 - 09:13 AM

Just beat both Snake Man and Gemini Man. I enjoy that the creator of this fangame decided to make each Robot Master actually useful.



#270 Haylee

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Posted 30 October 2014 - 02:40 PM

Have officially completed the game. That final boss was pretty awesome. Ended up beating him on my third try, which is pretty sweet. I don't like the that game ended abruptly, but I guess you can't have everything.

 

5cwKfc8.gif


Edited by Nexas, 30 October 2014 - 05:16 PM.



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