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A Sprite A Day Keeps the Rust Away.


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#256 Haylee

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Posted 17 June 2014 - 09:11 AM

I was bored:

sMex4wn.png

 

EDIT: Don't mind the brown hair, I was messing around with palettes a little bit.


Edited by Nexas, 17 June 2014 - 09:59 AM.

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#257 Koh

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Posted 17 June 2014 - 09:13 AM

2nd one's my favorite.  Hero likes to crossdress~  Kickin' ass in heels and a dress.



#258 Haylee

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Posted 17 June 2014 - 09:52 PM

Current Progress on my Full BS Hero Sheet:

hmJi4ZZ.png

 

Bigger Image:

Spoiler


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#259 Koh

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Posted 17 June 2014 - 10:11 PM

Just a couple things

 

-The jumping frames.  The transition from the first frame and second frame for down, and second and third frame for up is too abrupt.  It's like he does a 180 in the span of a frame.

-The right-facing attack tiles.  Instead of just flipping them, you should also edit them so that the avatar's main arm is consistent.  AKA, edit the frames such that the avatar is using the correct arm and hand to attack.



#260 Shane

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Posted 17 June 2014 - 10:14 PM

They are fine the way they are.


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#261 Haylee

Haylee

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Posted 17 June 2014 - 10:20 PM

Just a couple things

 

-The jumping frames.  The transition from the first frame and second frame for down, and second and third frame for up is too abrupt.  It's like he does a 180 in the span of a frame.

-The right-facing attack tiles.  Instead of just flipping them, you should also edit them so that the avatar's main arm is consistent.  AKA, edit the frames such that the avatar is using the correct arm and hand to attack.

The jumping sprites are easily the hardest sprites in the sheet to make, as they don't even exist. I may fix them later, but there's no guarantee.

As for the 2nd piece of feedback: The thing is, I'm going for an authentic BS style, and doing that would break the authenticity.


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#262 Aevin

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Posted 17 June 2014 - 10:23 PM

pumpkin-1.png

Sadly, I don't think I'll have a place to use the spinning animation. :(


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#263 Shane

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Posted 17 June 2014 - 10:31 PM

Maybe the spinning pumpkin enemy(?) can be a Level 2 "on steroids" pumpkin enemy. :P

 

Looks great!


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#264 Koh

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Posted 17 June 2014 - 10:37 PM

pumpkin.png

Sadly, I don't think I'll have a place to use the spinning animation. :(

Other variations that have their own unique characteristics and AI come to mind.  Jackolantern with flaming techniques, for instance.


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#265 Geoffrey

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Posted 17 June 2014 - 11:52 PM

pumpkin.png

Sadly, I don't think I'll have a place to use the spinning animation. :(

These are fantastic.  May I use them?



#266 Haylee

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Posted 17 June 2014 - 11:56 PM

Finished the Shieldless sheet:

Spoiler

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#267 Aevin

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Posted 18 June 2014 - 12:35 AM

These are fantastic.  May I use them?

Sure! I'd be delighted if you did.

 

Nexas: I'm really liking your character sheet. It's always cool to see a new main character.



#268 Shane

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Posted 18 June 2014 - 12:43 AM

That's a load of BS, Nexas. Er, I mean he looks good!

 

*goes to dig a hole*



#269 Koh

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Posted 18 June 2014 - 07:13 PM

VectorNewWalkDown_zps3387e4f8.gif

Experimented with giving double frames of animation for Hi-Res sprites.  I quite like the results~

 

What's missing from this animation:

-Hair/cheek fur bounciness.

-Tail movement.

-Translucent Shadow.


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#270 Eddy

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Posted 19 June 2014 - 10:30 AM

@Nexas: Love the look of the BS Hero tiles. They look perfect imo

 

@Aevin: Floating pumpkins ftw. They actually look as if they come from the Summon Night series (the Pumpkeeno guys)

 

@Koh: Interesting animations going on here, but they look pretty cool and I like them!




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