I want to play this now. I'll probably take a break from my In the Lost Kingdom Xaya run to play this tomorrow night.
LQftH 2: Quest
#256
Posted 17 March 2016 - 11:06 AM
#257
Posted 17 March 2016 - 11:37 AM
Having fun, Moosh, thanks!
Falling leaves, very cool!
Edited by Mister Snooze, 17 March 2016 - 12:44 PM.
#258
Posted 17 March 2016 - 11:47 AM
Oh wow, looking at the screens right now. It barely looks like the original version.
#259
Posted 17 March 2016 - 03:05 PM
I know, I am definitely a fan! Look at those moving clouds, and I have just gotten started. You always bring something new to the game Moosh, You are the best!
#260
Posted 17 March 2016 - 03:50 PM
I can confirm that it works perfectly fine on 2.5.2, as I tested the entire quest on that build.I see that it's made in 2.5.0, will this play in the newest build 2.5.2 all right?
#261
Posted 17 March 2016 - 06:50 PM
Dangerfree dungeon deserves the five stars alone xDDDDDDDDDDD Genius
- Moosh likes this
#262
Posted 18 March 2016 - 04:08 AM
Hi Moosh. Love the updated quest, and I'm a big fan of your scripting in ZC. The dangerfree dungeon boss was particularly enjoyable. That was my favorite battle from that game.
Two questions...Old Man Manhandalaha...if you spare him, does it affect any gameplay elements or story (like the ending), other than the hint tiles? I see you gave him more backstory, and I kinda felt sorry for him, so I left him alone. (First time I played the game I missed him altogether until the end. lol)
The other...the tier 5 swords are interchangable, right? So if you switch one sword for another, is it lost forever? I'm about to enter the dark world now. Great work as always. ![]()
#263
Posted 18 March 2016 - 04:24 AM
The end credits will be slightly different depending on if you kill or spare Manhandalaha. I'll be curious to see which path players decide to take.
The tier 5 swords can be switched out as much as you want once you beat the dungeon where you normally unlock them. There's the guy in town who will take them off your hands if you want to switch back to the regular sword, but if you talk to him again you can get it back. There should be no way to lose it permanently.
#264
Posted 18 March 2016 - 06:05 AM
Thanks. I'll spare him. I made it through the first time without the eye as well. Also....the dangerfree dungeon...Did you intend the sign to give unlimited rupees. You get five every single time you read it.
I also noticed in the boss rush cave that if you enter the actually enter the lounge, but then get killed by the monsters in the cave in between the overworld and lounge, you end up in that black space where you can go anywhere and sequence break rooms (though I only ended up at the level 2 boss rush room). Its easy to escape, but I thought it was worth mentioning.
#265
Posted 18 March 2016 - 09:54 AM
Edited by Air Luigi, 18 March 2016 - 09:56 AM.
#266
Posted 18 March 2016 - 02:38 PM
The overworld really is much nicer.
I've noticed you can enter the main desert area without the raft (by using F6 continue on the one desert screen you can access at that point, in the bottom left). I already had the raft when I tried this, but otherwise, if the player saves there, it may forever lock him in the desert area.
The screen with the entrance to the flippers shop has too many enemies imo (if you leave the shop, and if you hadn't previously cleared the screen, the flashing Ropes will spawn on the bridge right in front of you, and insta-bump you back into the shop, if you're not expecting it and preparing to attack).
It seems I've forgotten where the medium wallet is hidden (so I can get the flippers), any hints?
#267
Posted 18 March 2016 - 02:47 PM
If you progress with the game normally, you should eventually encounter the wallet.
#268
Posted 18 March 2016 - 03:16 PM
The overworld really is much nicer.
I've noticed you can enter the main desert area without the raft (by using F6 continue on the one desert screen you can access at that point, in the bottom left). I already had the raft when I tried this, but otherwise, if the player saves there, it may forever lock him in the desert area.
Wow, that's a pretty serious bug I can't believe I overlooked. I like the sequence break that would let you do level 5 before level 4, so I just added a way to get back out without the flippers.
The screen with the entrance to the flippers shop has too many enemies imo (if you leave the shop, and if you hadn't previously cleared the screen, the flashing Ropes will spawn on the bridge right in front of you, and insta-bump you back into the shop, if you're not expecting it and preparing to attack).
This one I was aware was a thing, but I just found it too funny to change. If you have good reaction time or just don't step off of the cave tile too hastily, you'll be fine.
#269
Posted 18 March 2016 - 03:28 PM
WAT!?
- Russ and Evan20000 like this
#270
Posted 18 March 2016 - 04:36 PM
That's no moon bug!
- Russ and Demonlink like this
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