Been a while and over the last year or so a handful of challenge quest players have critiqued my LoH:IE. Since they followed the proper etiquitte for criticism, they had influence and I've made some major changes to the game. Finally got around to fixing it up nicely and fully testing it and I'm 99% sure this will be my director's cut unless there's some major problem with it that I haven't noticed during testing.
If you've been in touch with me when playing LoH:IE, this quest should be in your inbox right now. I'm posting here incase some players got LoH:IE second hand and want the final version.
These pictures outline the major changes I've made. Once again, I'll repeat my assertion that LoH:IE is an experts-only quest and should not be attempted by players who do not have the requisite abilities to play. The requisite abilities usually means completion of Armageedon quest and LoH. Failure to heed this will result is a very distressing and frustrating playing experience as past experience has shown. If you don't like what you're seeing, please just walk away from the topic now.




List of major changes (not all, some minor changes I probably forgotten):
Fortress 1 - You cannot hide in the door whilst fighting the blue darknut.
Fortress 2 - The 1 (possibly 2 if you're really challenged) heart and wooden sword on ice vs 10 red darknut room has been added. The room of 4 teleporting wizzrobes has been buffed to 5 teleporting wizzrobes. You can no longer hide in the door whilst fighting 10 mummies. The room of 10 gels has been nerfed so that rocks no longer fall. Blue crab boss fight redesigned.
Fortress 3 - The 3 hearts and wooden sword vs 3 blue wizzrobes room has been added. In the money gathering section, you may no longer gamble infinitely, reenter rooms nor hide in doorways.
Fortress 4 - Fire gleeok fight redesigned, plus no hookshot for spiked dodongo room. Bat wizzrobe room nerfed so James can use his sword. New superdarknut room.
Fortress 5 - Hookshot can only be acquired once you have the mirror shield to prevent stunning wizzrobes with it in fortress 6.
Rafting/Training - Rewards reduced to a HCP not a full HC - so James will only have 14 hearts max for the whole game.
Fortress 6 - Buying health is now a lot more expensive.
Fortress 7 - Buying health is now a lot more expensive. Gamble room added.
Fortress 8 - You can no longer bypass the first part of the patra room by going to the bottom left corner. Health shop added.
Fortress 9 - Spiked dodongo room nerfed to 4 dodongos since only 14 heatlh max.