Terraria!
#256
Posted 02 December 2011 - 04:28 PM
#257
Posted 02 December 2011 - 05:18 PM
#258
Posted 03 December 2011 - 11:30 PM

When making a game, wording can be important. This...this does not look right.
#259
Posted 04 December 2011 - 01:28 AM
#260
Posted 04 December 2011 - 06:25 AM
Already up to Mythril armor, having angel wings, and spamming Crystal Storm every which way (though I'm working for Cursed Flames to replace it).
And the enemies, OH LORD. When I first beat the Wall of Flesh with my buddy, we made the mistake of using a spawn point we made near the Underworld, so we had to climb ALL THE WAY back up after we beat him, and we saw the Deep Corruption along the way...NOT fun with only a full suit of Jungle Armor protecting you, I'll tell you that much. Still, I persevered, got Cobalt and later my current Mythril armor, Hallowed out my base of ops, and am working to get an Adamantite drill, which is tough, considering I can't find a lot in my world for some reason. I was lucky to get enough to make the forge...
Sadly not beaten the tougher bosses yet. Me and my buddy have attempted The Twins twice, but to no avail, though he has beaten The Destroyer solo, so props to him.
I'm even doing a Let's Play of my fresh game run on my YouTube page. http://www.youtube.c...23?feature=mhee
Edited by Twilight-Prince, 04 December 2011 - 06:31 AM.
#261
Posted 04 December 2011 - 06:45 AM
#262
Posted 04 December 2011 - 11:44 AM
#263
Posted 04 December 2011 - 04:10 PM
Also, if you set up a spawn point lower in the world and don't want to climb back up, destroy the bed at said point and toss it in a chest or something. Afterward, using the mirror should send you back to the original spawn point from when the world was generated.
In addition, if you want an easier time finding ore or various items, roll a small world. Drop rates (of rare-ish items like vines) and occurrences of ores are usually increased in small worlds (within the bounds of the deviation caused by being procedurally generated.)
Edited by Bagel, 04 December 2011 - 04:14 PM.
#264
Posted 04 December 2011 - 06:08 PM
#265
Posted 04 December 2011 - 07:07 PM
The corruption spreads VERY fast. Like, wow. Luckily, Hallows spreads fast too.
#266
Posted 04 December 2011 - 08:49 PM
...Maybe a little too much fun
#267
Posted 04 December 2011 - 09:10 PM
#268
Posted 05 December 2011 - 08:20 AM
Also, we were trying to build a Sky Tower on our base, and a WYVERN kept coming and owning the hell out of us, and even came way down into the base and killing NPCs :/.
#269
Posted 05 December 2011 - 09:10 AM
Something to consider: You can spread the Hallow on every dirt surface you see, but the corruption also spreads underground. You could have a "tip of the iceberg" scenario on your hands extremely easily. You have to really, really dig underground around any Corrupted areas.
Also, get yourself some holy water. It's pixie dust and a bottle of water. Gives 5 Holy Water. Seriously hoarde that stuff. It's REALLY useful.
#270
Posted 11 December 2011 - 02:31 AM
http://www.terrariao...nderland.68509/
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