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What did you accomplish in ZC today?


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#256 Mudkipz

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Posted 18 July 2011 - 02:44 PM

Started modifing the overworld in order to use the advice given to me at the screenshot critque thread (Break up the dominant colour (green in this case) and add more trees). After that's done, I'll probably try to finish the overworld.

QUOTE(Lynker @ Jul 17 2011, 03:09 AM) View Post

....Should I really have more temples? It's so hard, for me to make dungeons D;


It really depends on the length and creativity of those dungeons. For example, each of Majoras Mask's 5 Main Dungeons were fairly long (can't really talk about the final one as I haven't got that far yet) and had a 'gimmic' to each dungeon (eg, Woodfall temple had the poison water and the 'purifier', Snowhead temple had the central pillar chamber and dual themes, Great Bay temple had the water currents and Stone Tower temple had the reversed gravity).
So in short, if the dungeons are a realistic length and are creative, the lack of dungeons shoud be fine.

#257 Shane

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Posted 19 July 2011 - 02:52 AM

This here is another possible project witch will will use GB limits. Yeah one GB quest that stands by it's limit and one that dosen't both made by me. This area here is complete and is the main location of the game. It's inspired by the Temple of Seasons from OoS. Also the detail is final seeing that I don't want to bloat it too much seeing that this is a GB styled quest. Palette is custom due to the bright blinding colours witch the GB set currently has.

Edited by Midnight_King, 19 July 2011 - 02:58 AM.


#258 Mero

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Posted 19 July 2011 - 07:22 PM

Not much but I got some shape and form started on my ice arrows.

#259 Haylee

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Posted 19 July 2011 - 09:10 PM

Started making the Main overworld. Golden Sun Dark Dawn Overworld Theme FTW!

#260 Mero

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Posted 20 July 2011 - 09:59 AM

QUOTE(sonicfan350 @ Jul 19 2011, 08:10 PM) View Post

Started making the Main overworld. Golden Sun Dark Dawn Overworld Theme FTW!


Golden Sun DD overworld theme... All I can say is hell yeah. Good choice of music man.

#261 SpacemanDan

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Posted 20 July 2011 - 10:08 AM

Finished the bonus dungeon of IMAQWICHBS...Now to script the boss and the extra ending. icon_biggrin.gif

#262 Jared

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Posted 20 July 2011 - 02:22 PM

Well, technically I didn't do it yet, but i'm going to go plan out my first dungeon, and first swamp area thing.

#263 symbiote01

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Posted 20 July 2011 - 04:24 PM

1. Started working on, completed, adjusted, broke, fixed, adjusted, and finally broke a new enemy script- a Helm Horror darknut! He carries a really big sword, and sticks it out in front of him to run at you if he spots you (Rope movement, eSword script mod). Smack him with the hammer and his helmet flies off (spawns a new enemy, the Helm- Keese Tribble movement). His helmet flies around for a while, and if you don't swat it down, it turns into a full fledged Helm Horror (but see below)!
Meanwhile, the rest of the body continues to walk around, headless (shieldless), still holding the really big sword.

Eventually, the Helm Horror will speed up tremendously when struck with a hammer (maybe replace the enemy with a new one mimicking the headless (shieldless) variety.
The Helm section does not currently spawn with another big sword, because of limitations to the eSword script (well, limitations on my ability to modify it).
Currently, there is a limit of one Helm Horror (with sword) per screen. But I'll get it figured out.

2. Played with, broke, and eventually fixed a mod for the Epona Script. With the Roc's Feather, Epona can now jump. Graphics are still primative, but not bad. Still working on getting him to jump over water and other non-walkables (it'll have to be with flags, which is a chore but might be worthwhile).
Still can't figure out how to make his sword show up when he swings it, while riding Epona.

3. Spend several hours on dungeon tiles for a giant mechanical dungeon, complete with moving cogs and environment puzzles. For example: a room with many floor triggers in a maze, and each trigger causes a giant cog with teeth blocking the north door (but with one tooth missing somewhere) to move forward one tooth. Move onto another floor trigger and you reset the first one, and move the cog forward again. Now, get from door A to door B such that the cog is in the correct position so the missing tooth allows you passage when you get there.

4. Started removing items from the Init Data, now that it is possible to get them in the game. You no longer begin with a sword, bombs, super bombs, or magic containers. Eventually, once the various items are in place in-game, they will all be removed from the Init Data, and playtesting can begin! Wow, that I can start thinking of actual playtesting on the horizon... I'm getting excited that this thing might actually get finished!

Edited by symbiote01, 20 July 2011 - 04:25 PM.


#264 DigiPro31279

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Posted 20 July 2011 - 05:05 PM

1. Fire Temple...ahem being renamed Desert Temple....has been put into place of a map screen and being filled in with doors/enemies/yada yada yada. Update will be published to the skydrive so you click my profile link to gain access to the Desert Area to check out what it looks like. You just have to remember where I put the 'this is the end of the demo for now' abei to get the new information on how to get there.

2. Desert Area is pretty much done, could use some cosmetic updates maybe. It's done so you can look around the south and eastern area until the dungeon is opened up to the public. If you open the dungeon entrance...you'll find the new abei end of demo room.

3. Changed some DMAP colors and music sets.

4. Finished Fire Temple.

Edited by DigiPro31279, 21 July 2011 - 04:06 AM.


#265 Vinyl Scratch

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Posted 20 July 2011 - 11:15 PM

Well...

1. Open up ZQuest
2. Close ZQuest

~~~~~~~~~~~~~~~~~~~~~

I did a lot today.

#266 Jared

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Posted 20 July 2011 - 11:17 PM

QUOTE(Shadox @ Jul 21 2011, 12:15 AM) View Post

Well...

1. Open up ZQuest
2. Close ZQuest

~~~~~~~~~~~~~~~~~~~~~

I did a lot today.


Don't worry, I do the same thing a lot icon_wink.gif

Today, I made a few screens. Finished 2, almost finished another 2. It's nice, considering I haven't done much in awhile.

#267 Jared

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Posted 22 July 2011 - 01:17 AM

*24 hours later*

I actually did a lot today. I almost finished a whole cave, which will be important. I also decided that dungeon I made will be an important minidungeon, to get to the first dungeon. I also finished many screens in there. I'm on a roll today!

#268 Haylee

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Posted 22 July 2011 - 01:50 AM

finished making extra lvl 1, Metalic Pyramid.

#269 Ventus

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Posted 22 July 2011 - 06:34 PM

well..
Revamped lv 2
added more scripts
trying to make some new monsters
thats it..icon_smile.gif

#270 Jared

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Posted 23 July 2011 - 01:18 AM

Wow, I've been getting a lot of inspiration lately, and I don't know why!
Today, I finished a cave to an important mini-temple. Tonight, I plan to finish the mini-temple >:)

Edit - I finished it! Now to think of a boss. Not sure if it'll be custom yet, though.

Edited by Jared, 23 July 2011 - 02:57 AM.



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