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The Legend of Zelda: Ocarina of Time 3DS


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#256 Radien

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Posted 27 October 2010 - 03:14 AM

QUOTE(The Satellite @ Oct 26 2010, 02:14 PM) View Post
I hope that girl just sucks at playing and that the control stick won't be an actual problem... Other than that, looks great.

Don't worry so much. The first hands-on demos are almost always played by someone who sucks at the game. icon_wink.gif Part of it is certainly because it's a new game and they don't have practice, but they always seem to pick somebody inexperienced to demo it. I wonder if it's intentional, or it's just because the people demoing it are not primarily gamers? (Like for instance, this girl seems to be Press.)

QUOTE(The Satellite @ Oct 26 2010, 02:14 PM) View Post
Animations look smooth, the environment looks pretty... But what I'm most excited about? Gameplay that focuses on BUTTONS!! 8D

... Okay, that's an exaggeration somewhat, but seriously, I'm just a man who enjoys button-based gameplay. Not that other DS control schemes were all bad, but there's nothing wrong with using buttons. Which is why I'm more excited about this remake than quite a few things that have come out recently. But I'm impressed with the subscreen and how it's handled, as well. It looks great, and I can't wait for it to come out. Damn it, I'm even more impatient now than I was before for a 3DS. IPB Image

What bothers me more than the lack of buttons is that developers seem to be intent on shoehorning all manner of games into the Wii motion controls regardless of whether they're a good fit or not. For instance, there are a number of games that are being ported to Wii or have had a simultaneous release on multiple systems, and for the Wii, the developers of those games are always like "welp, I guess we'd better use these things..." even when the game totally doesn't work with motion controls.

In particular I get tired of all the games that have 3rd person player characters and yet use motion controls (or the stylus on DS) instead of buttons. The stylus and Wiimote are better suited to games like Phoenix Wright and Trauma Center which are designed for tapping, gesturing, or drawing.

(Sorry, off-topic...)

#257 Jared

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Posted 27 October 2010 - 03:40 PM

QUOTE(FefeRawft @ Oct 26 2010, 05:22 PM) View Post


Edit 2: I just noticed that the rupees also make a regular item noise (bombs, deku nuts, arrows....) instead of their usual rupee sound.


Um, they sounded normal to me. When you get a rupees in a chest, it sounds like bombs and such. That was in the original.

#258 Nicholas Steel

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Posted 28 October 2010 - 07:59 AM

QUOTE(Prospekt @ Oct 27 2010, 07:28 AM) View Post

Anyway, animation looks smoother, control scheme doesn't look too bad. I still think this'll stay to be a graphics update and nothing more, though. icon_unsettled.gif Honestly, if it's just going to be a graphics update, I'd rather them quit and port the original and work on games that are worth working on.
NO, it is more then a port, it is an engine update. The game and game logic are both running at 60FPS now unlike what the N64 games were capable of running at. This allows them to re-optimize the animations and such for smoother and more fluid gameplay. A straight port would make the 3DS useless to get at launch at least for me.

My gripe is the top screen is glossy.

Edited by franpa, 28 October 2010 - 08:01 AM.


#259 Moonbread

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Posted 28 October 2010 - 12:53 PM

The original OoT ran fine, an engine update is no big deal. I want to see an overworld that isn't crap that exists in every copy of OoT, and the difficulty tuned up. But apparently having those two things would ruin the luster of the game. icon_sweat.gif

#260 Adem

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Posted 28 October 2010 - 02:00 PM

Meh. I'm just hoping for an extra dungeon or two. Preferably one for Young Link. He seemed rendered obsolete after you got the Spiritual Stones. Minus the Well, I mean.

#261 MoscowModder

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Posted 28 October 2010 - 02:01 PM

You also visit the Spirit Temple as a child, but it would be cool to have even more time travel after you get the Master Sword. What I would like to see is another (bonus) dungeon that requires you to visit in both time periods.

#262 The Satellite

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Posted 28 October 2010 - 02:09 PM

QUOTE(MoscowModder @ Oct 28 2010, 03:01 PM) View Post
What I would like to see is another (bonus) dungeon that requires you to visit in both time periods.
So basically just another Spirit Temple...

#263 Adem

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Posted 28 October 2010 - 02:27 PM

Right. Forgot about the Spirit Temple. But still. I think it'd be cool if they like, brought back the Wind or Light Temple and made it for Young Link.

Edited by Rem, 28 October 2010 - 02:27 PM.


#264 MoscowModder

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Posted 28 October 2010 - 02:33 PM

QUOTE
So basically just another Spirit Temple...

I'm thinking of more than just 2 dungeons in 1... perhaps going back and forth multiple times and unlocking new areas that you can only reach by coming back 7 years earlier or later.

#265 Old Inactive Member

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Posted 28 October 2010 - 02:42 PM

QUOTE(MoscowModder @ Oct 28 2010, 08:33 PM) View Post

perhaps going back and forth multiple times and unlocking new areas that you can only reach by coming back 7 years earlier or later.

So bascily another Master Quest Spirit Temple

Anyway being the big Zelda fan i am too all games before and including Twilight Princess I'm excited for this and yes I will try and get one as close to day one as I can.



#266 The Satellite

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Posted 28 October 2010 - 02:45 PM

QUOTE(Rem @ Oct 28 2010, 03:27 PM) View Post
I think it'd be cool if they like, brought back the Wind or Light Temple and made it for Young Link.
Potentially, but maybe not Light. If the Light Temple was supposed to be after the Master Sword, then it wouldn't be Young Link. The whole reason Link was sealed for seven years was because he was too young to wield the Master Sword. icon_unsettled.gif
QUOTE(MoscowModder @ Oct 28 2010, 03:33 PM) View Post
I'm thinking of more than just 2 dungeons in 1... perhaps going back and forth multiple times and unlocking new areas that you can only reach by coming back 7 years earlier or later.
I dunno... There's a chance they could always space things out too minimally and it'd be almost as annoying as switching the Iron Boots on and off in the Water Temple. I mean, who wants to keep leaving a dungeon and changing ages multiple times? I don't really think I want to. icon_shrug.gif

#267 Jared

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Posted 28 October 2010 - 07:29 PM

I agree with Rem, they need another dungeon for Young Link, he did become obsolete after the Master Sword. And I loved his dungeons.

#268 Chakaa

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Posted 31 October 2010 - 12:33 PM

QUOTE(Lynker @ Oct 27 2010, 04:40 PM) View Post

QUOTE(FefeRawft @ Oct 26 2010, 05:22 PM) View Post


Edit 2: I just noticed that the rupees also make a regular item noise (bombs, deku nuts, arrows....) instead of their usual rupee sound.


Um, they sounded normal to me. When you get a rupees in a chest, it sounds like bombs and such. That was in the original.


Check the video at 3:49, it sounds like a regular item.

#269 Jared

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Posted 31 October 2010 - 02:13 PM

Can't hear it on my computer (Messed up sound card)
But when he crawls into that area, and get that blue rupee on the right, it makes a normal rupee sound.

#270 Adem

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Posted 31 October 2010 - 04:46 PM

QUOTE(Lynker @ Oct 31 2010, 03:13 PM) View Post

Can't hear it on my computer (Messed up sound card)
But when he crawls into that area, and get that blue rupee on the right, it makes a normal rupee sound.

He's talking about when you get a rupee from a treasure chest, I believe. They had a special "Small Item" sound for when you got an item, namely rupees, from a treasure chest.

Though it will probably be fixed in the full game.


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