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Lost Isle RELEASED


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#256 DarkFlameWolf

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Posted 25 July 2007 - 07:32 PM

List the clues out here and I'll explain what each and every one means. They are quite vague, I know. But in the end, they do make some sort of sense.

Yes, you can start Fire Wizzrobe, by heading south with your new power rod into the garden again on the light side. Go to the lower left of that area, solve mirror puzzle, and flip crystal switch. Head right and drop off over the edge. This path will eventually lead you up north to where you want.

Edited by DarkFlameWolf, 25 July 2007 - 07:33 PM.


#257 Fire Wizzrobe

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Posted 25 July 2007 - 08:15 PM

IPB Image
You mean this one, right? I think I can only solve it by going to the other side (or I could be wrong) but it's path from the other side is always blocked, not even if I hit the nearby swich.

Edited by Fire Wizzrobe, 25 July 2007 - 08:15 PM.


#258 Deathbringer

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Posted 25 July 2007 - 08:18 PM

Alright.

One is the "head opposite of magnetic disposition",
I would assume the path is Down, Right, Right Down. Since the sun is up north and for the last step, I go the opposite of north, south. The rights come from going east until it is time. But it's wrong.

#259 DarkFlameWolf

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Posted 25 July 2007 - 08:25 PM

You start off where the sun rises, RIGHT.
Then you head to the opposite of magnetic disposition, DOWN.
Then you keep heading west (or whatever it says) until it time, RIGHT.
Then you go to where the sun burns out, LEFT.

Fire Wizzrobe, as for your problem, head south into the light side garden. Then go to the bottom left of that area, solve mirror puzzle, flick switch, go right and drop off where the blue blocks were once up. This should eventually lead you to the other side of that puzzle.

Edited by DarkFlameWolf, 25 July 2007 - 08:28 PM.


#260 Deathbringer

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Posted 25 July 2007 - 08:28 PM

Thanks a bunch.

#261 Fire Wizzrobe

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Posted 25 July 2007 - 08:54 PM

DWF, maybe I'm being an idiot and something keeps passing me, but this is the problem I'm having. icon_frown.gif

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circle area is the place you jump, right? I can't get through there.

#262 fireice

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Posted 25 July 2007 - 09:02 PM

QUOTE(Dethl @ Jul 25 2007, 02:33 AM) View Post

You do. Check the Tahou Forest.
/me steals Sephiroth's picture.

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Find this room. You should be able to get there by heading either. 1) To the right of the entrance for a bit, crossing the river, and then going through a door and turning left. Only if you've activated a shortcut by.... 2) Going around the long way.
You can bomb a wall in there.

yes i know this is old but im desprite. where do you bomb? i tried all the walls.

#263 Moonbread

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Posted 25 July 2007 - 09:08 PM

Bomb the left statue on the wall.

#264 DarkFlameWolf

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Posted 25 July 2007 - 09:23 PM

you have the blue blocks down, that is good. Follow the garden outer path south and to the right, there should be some blue blocks that are down leading to the other side, this will put you on the path to where you need to be.

#265 fireice

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Posted 25 July 2007 - 09:31 PM

in level 1... wadda ya do in the spiky room?

i draind the water and then the only palce i can accsses that is new is the spike room or the "beware the floor room" wadda i gatta do to get past it?

#266 Deathbringer

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Posted 25 July 2007 - 09:48 PM

QUOTE(fireice @ Jul 25 2007, 10:31 PM) View Post

in level 1... wadda ya do in the spiky room?

i draind the water and then the only palce i can accsses that is new is the spike room or the "beware the floor room" wadda i gatta do to get past it?


Pay attention to the tiles you step on. If it's a trap, look at what tile it is. Don't step on that tile again.

#267 Zenith

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Posted 25 July 2007 - 10:03 PM

Beat Level 4 (freakin' awesome dungeon). Noticed that two skeletons in the village mention something about an area under the woods. Are they both talking about the same thing? I already have the Shield of Ages. icon_eyebrow.gif

Edited by zmaster, 25 July 2007 - 10:04 PM.


#268 Peteo

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Posted 25 July 2007 - 10:08 PM

QUOTE(zmaster @ Jul 26 2007, 06:03 AM) View Post

Beat Level 4 (freakin' awesome dungeon). Noticed that two skeletons in the village mention something about an area under the woods. Are they both talking about the same thing? I already have the Shield of Ages. icon_eyebrow.gif

Woah, beat Lv4 already? O_O

Anyhoo, I don't remember exactly what the skeleton guys are saying, but I guess the other one is referring to the Cultist Cave which you obviously have beaten already and the other skeleton is referring to the Master Dome of this quest. A Master Dome is something every DFW quest has, an optional and insane challenge for the very skilled players...

#269 Zenith

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Posted 25 July 2007 - 11:41 PM

I had a feeling it was the Master Dome...speak further...

#270 Captain Magenta

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Posted 26 July 2007 - 06:38 AM

Damn, Z-Master is making pretty quick work of this quest, lmao! I'm still only on the second level, but that's largely due to the fact that I'm not playing with ZC every waking moment, and I'm also still screwing around with Z-Quest, tinkering with what I think is a halfway decent tileset but as of yet an application for that set has continued to elude me. I've thought about maybe remaking someone's existing quest with the set, but most of the good quests end up getting remade by their authors anyway, and on top of that it seems like a copout for me to use someone else's quest and simply "beautify" it instead of coming up with something on my own. I've also been reading the last of the Harry Potter novels during my dialysis sessions as well instead of bringing the laptop to the clinic. That fool on the news that said she thought that book was written like fan fiction ought to be dragged out into the street and beaten with a cat! (Monty Python reference, lmao!) Too many bad things have happened thus far and there's too much fear and lack of direction in the character's actions for this to read like fan fiction to me. Back on topic, as for the Illusion Of Gaia inspired level, the only gripe I have with it is the transition used to jump Link from the top side of the garden to the bottom and vice versa. I thought the animation of the way it was done with Will looked far better, but since Peteo designed the level with possibly only a vague description of what Wolfie told him to model the dungeon after, that might have been the only way he could visualize the effect. If on the other hand Peteo did either see pictures of the level or play IoG for reference and didn't like the animation, then I can understand that. Besides that, the level has been done beautifully and actually almost makes you not want to return to the surface world, lol! The last place I left off in the Sky Garden, I was in the process of acquiring the second key after having found the wand and the map. I'm actually having more problems with getting blindsided by enemies while in a small area than I am figuring out the puzzles so often rather than roaming around lost in the dungeon, I end up getting killed and have to backtrack progress. But them's the breaks when you're limited to a Wooden Sword and the Hero's Tunic while enemies that normally would be challenged halfway through the original Zelda with at least the White Sword and Blue Mail are being thrown at you, but it's a welcome challenge. On a side note, I found out about a little Easter Egg in Twilight Princess that I found pretty humorous, if nothing else. I don't know if anyone else has figured this out yet, but if you stand beside a healing fairy and let Link sit idle aside of course his involuntary figeting, she will flit around him for a minute, and then land on top of his head! This fact is made even more interesting if you look beyond the ball of light and imagine what the fairy actually looks like! There's nothing quite like a scantily clad pixie looking down at you from atop your noggin to make your day, lol! Anyway, I'm going back to whatever it was I was doing a minute ago. Oh yeah! Not a damn thing!

Edited by Captain Magenta, 26 July 2007 - 07:17 AM.



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