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What did you accomplish in ZC today?


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#2656 Anthus

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Posted 10 February 2015 - 08:32 PM

Began Koten conversion of Zelda TD. Since this quest used the 2.10 version of Classic, I imported Koten's palettes, and tiles, and am pasting them over the original NES graphics. The extra tiles will be combo'd in at the end.

 

low res picture

 

I'm pretty excited about this, cause as much as I love Classic, Koten is just everything Classic is, but better. How can you go wrong lol?


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#2657 Jared

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Posted 10 February 2015 - 08:43 PM

Planning a quest that will hopefully come into play sometime. :)


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#2658 KingPridenia

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Posted 10 February 2015 - 09:29 PM

Went make to making 8x8 map templates and am now up to 100 in total (trying to make my own 8x8 layouts for dungeons, although most of mine look considerably different than the ones from Randomizer). Also decided with my project to open up a poll in regards to how to proceed making it. Mostly they're "How would you do this?" type of questions. As mentioned in my recent update, I'm going to try a different approach in designing the dungeons first then working on the overworld afterwards. I do plan to make my overworld look less flat, although I may or may not do that at first. My method for designing is to watch my LP in Media Player and basically design screen by screen using that as my reference. Obviously, changes will be made where needed.

 

Off-topic question, more specifically aimed at forum moderators, but if I was to post those sample 8x8 dungeon layouts, would this thread be okay to post them in, or would it be better to make a separate post and where? Doesn't really seem to fit the "Post Your Maps" thread. As I've mentioned, they're free for anyone to use once I upload the picture and no credit needs to be given to me.



#2659 Limebeer

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Posted 10 February 2015 - 11:55 PM

I finally got my hint tiles to work properly and look good... Had to make two separate ones, one for on land, the other on water. What they indicate won't be the same thing every time though, it's just a hint that something can be done either on that tile. or around there.

Although, I think people may like what I use them for indicating for in the Forest temple :D although it may be hard to see with the moving water waves... though that'll be intentional ;)

Other than that... I did nothing today!

Also, even though they are simplistically made tiles, if people like the hint ones I may export and make them available to use... Or at the end of making this quest I may just release the edited version of the tileset I'm using... or, more likely, just the tiles I edited, created and modified myself (I'm not too sure on how it would seem if I released an already released tileset with just some added tiles in it... plus I wouldn't feel comfortable as I just added some modifications to someone elses creation.)



#2660 Jared

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Posted 11 February 2015 - 12:58 AM

I actually did more. I made screens! :D


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#2661 Eddy

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Posted 11 February 2015 - 12:26 PM

I began work on Lynna Village today for AR3. I'm also trying to not make this so exact to Oracle of Ages, and I've kinda began that already since Lynna Village now has a beach lol

 

Next up, I plan to begin work on the ground floor of the Black Tower as well as the Maku Path in the past.


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#2662 Jared

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Posted 11 February 2015 - 12:39 PM

I began work on Lynna Village today for AR3. I'm also trying to not make this so exact to Oracle of Ages, and I've kinda began that already since Lynna Village now has a beach lol

 

Next up, I plan to begin work on the ground floor of the Black Tower as well as the Maku Path in the past.

 

After you posted this, I looked up the past version of Labrynna. Seems like it'll be perfect for my overworld theme. So thank you!


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#2663 Limebeer

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Posted 11 February 2015 - 07:47 PM

rPNSxba.png

 

There's not alot of detail in it sofar, but here's the first concept screen of my tower... I was either thinking this for the inner part of the level with the mesh screen for the outer (for walkways), or have half this and half mesh for the inner level. (Either way, I'll have some mesh for the inner part of this bottom floor along the more outer edge to show the outside while keeping the center more solid)

But yes, this level will have drop-floors and traveling outside in order to progress through the level. I will probably change the triforce to a smaller one, but I don't have one yet that matches the floor, so I'll be making one later. I'll probably make it darker inside too, if anything to make the hint tiles I have less visible (right now it's too bright and overly obvious, and the transparent part is too faded to be seen in my opinion... I'll work around it to make it work though)

I'm just wondering if this screen style works or not before I continue on and find out it doesn't work all too well for people and for design purposes.

 

Edit:

 

Aaannndddd... Here's the second screen concept for people to enjoy :
2Br8lbE.png

 

Also, I have learned that you need to set layer 3 as background, not layer two, in order to have unwalkable combos to hold walkable combos overtop :shrug: Otherwise it just remains unwalkable...
 

Now, As you see, the "HInt" tiles are extremely visible no matter what I try... I may have to resort to making it to be a single random star that appears and disappears slowly and only for a few frames at a time with a pause between being visible.


Edited by Limebeer, 11 February 2015 - 09:22 PM.

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#2664 KingPridenia

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Posted 11 February 2015 - 11:25 PM

Huge thanks to Moosh for an EVIL script that makes traps laugh at your pathetic attempts to defend against them with your precious defense boosting rings. They don't care whether you're stuck in your wimpy green dress or you have a nice shiny gold tunic; they are an equal opportunity loss of life. That being said, these traps are defense ignoring, always causing a full heart of damage no matter how good your defense is. Better fine tune those ninja skills; trying to tank traps with a Red/Gold Ring is no longer a viable option! Won't affect early game much at all, but late game once you have the Red Ring, it's gonna seem painful losing what would normally be equivalent to 4 hearts of green tunic damage from something that does the same damage no matter what tunic you've got.


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#2665 Shane

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Posted 11 February 2015 - 11:36 PM

nZmvPPv.png


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#2666 Eddy

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Posted 12 February 2015 - 10:56 AM

Damn Shane, that's a really neat looking screen! Could that be Kakariko Village?

 

Either way, completed a bit more of Lynna Village and I've began work on the Black Tower. Hopefully I can get this done with and then begin the Maku Path in the past.


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#2667 Shane

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Posted 12 February 2015 - 04:02 PM

Cool progress Eddy!

 

And as for the screenshot, it's just a practice shot to show off the new tiles and palette. Speaking of which, I accomplished updating it and making a new palette.


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#2668 Limebeer

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Posted 12 February 2015 - 04:45 PM

Cool progress Eddy!

 

And as for the screenshot, it's just a practice shot to show off the new tiles and palette. Speaking of which, I accomplished updating it and making a new palette.

.... I like it :slycool:


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#2669 Shane

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Posted 12 February 2015 - 06:58 PM

qk8kNKd.png

 

Got a lot of critique on the original chest, so here's take two. Also yes, a new palette.



#2670 Limebeer

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Posted 12 February 2015 - 08:07 PM

qk8kNKd.png

 

Got a lot of critique on the original chest, so here's take two. Also yes, a new palette.

Can you lift stones in your quest? or is it just a cruel cruel taunt to see and know there's a chest sitting there, unopenable, with vast potential riches there, just beyond our reach.... WHY DO YOU TAUNT ME SO? REVEAL YOUR SECRETS, OH CHEST OF MYSTERY AND DREAMS!


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