QUOTE(Rambly @ Mar 17 2012, 08:15 PM)


I've been trying to make a cohesive graphical style for a quest project I'm working on, but... I dunno, something doesn't feel right about it. I know the wooden box and axe-in-log tiles kind of clash with the rest of it, but something else about it feels off... I can't put my finger on what, either. It's kept me totally stalled for about 2 months--I wanted to have at least some kind of short demo out in time for the expo, but things
really aren't looking good on that front... especially since the expo due date is less than a month away.
I just want feedback on the graphical style (palette + tiles I'm using). The screen composition I'm not too concerned about right now since this is just a test screen, and the subscreen is very, very far from finished. (I probably should have cut it out, but I'm lazy.)
Rambly - Perhaps consider that it's the mountains and the water that are causing the clashing? The wooden stump with the axe in it is potentially "Current generation" expectations, whereas the BS mountains are "Old-school refreshed" and the water is "Fantasy un-detailed" or something to that effect. So perhaps it's not so much that there are two clashing styles, but that there are three potentially functioning styles and we have to choose only one. Everything else on the screen is more or less current-generation. The wooden stump is DoR, as are the bushes, and everything else aside from the mountains and rivers are Pure/Descendant.
Or maybe it's just the mountains giving off too much gray, rather than brown.
Mountains like Brown.
Or put in some ditches.
Ditches like brown.