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The Official Quest Screenshot Critique Thread


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#2641 Mero

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Posted 17 March 2012 - 08:22 PM

Okay, what about this one. Is it perfect too?

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Edited by blackbishop89, 17 March 2012 - 08:23 PM.


#2642 Russ

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Posted 17 March 2012 - 08:29 PM

Perfect? No. Pretty dang good? Yes. Your screen design's gotten so much better recently, I love how that screen looks. The top looks a bit empty, but I honestly can't think of any way to fix that, so I really can't criticize you for it.

#2643 Mero

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Posted 17 March 2012 - 08:42 PM

QUOTE(Russ @ Mar 17 2012, 07:29 PM) View Post

Perfect? No. Pretty dang good? Yes. Your screen design's gotten so much better recently, I love how that screen looks. The top looks a bit empty, but I honestly can't think of any way to fix that, so I really can't criticize you for it.


Thank you! I went with 1/2 outside 1/2 inside screen which doesn't leave much room to move around. But alas, it's a transitional screen with a secret. I think I might be able to fix the top part by adding walk-able floor decorations such as bones. What do you guys think?

EDIT: New screenie. icon_smile.gif
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Edited by blackbishop89, 17 March 2012 - 09:05 PM.


#2644 Adem

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Posted 17 March 2012 - 09:01 PM

That's what I was going to suggest. Maybe even add some sand against the walls...I think it'd sort of bring the two halves together a bit more.

#2645 Xenix

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Posted 17 March 2012 - 09:51 PM

QUOTE(Dawnlight @ Mar 17 2012, 02:52 PM) View Post

I'm liking what I see here. The trees from Jupiter look awesome. The stone pathway could have been a bit brighter but oh well. Well done Sepulcher. icon_thumbsup.gif

Thanks Dawnlight! I really appreciate that! Sorry for the late reply, I was playing Metroid Prime 3: Corruption. icon_deformed.gif

#2646 Shane

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Posted 18 March 2012 - 12:35 AM

Man all of these shots are just to awesome! Nice work Jared, Sepulcher and BB89!

#2647 Neppy

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Posted 18 March 2012 - 12:57 AM

QUOTE(blackbishop89 @ Mar 17 2012, 08:22 PM) View Post

Okay, what about this one. Is it perfect too?

IPB Image

I loooooove this screen blackbishop! Very neat concept for a temple actually. icon_biggrin.gif Your other screenies are good too, but I like this one the best of what I've seen!

#2648 ShadowTiger

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Posted 18 March 2012 - 06:23 AM

QUOTE(Rambly @ Mar 17 2012, 08:15 PM) View Post

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I've been trying to make a cohesive graphical style for a quest project I'm working on, but... I dunno, something doesn't feel right about it. I know the wooden box and axe-in-log tiles kind of clash with the rest of it, but something else about it feels off... I can't put my finger on what, either. It's kept me totally stalled for about 2 months--I wanted to have at least some kind of short demo out in time for the expo, but things really aren't looking good on that front... especially since the expo due date is less than a month away. icon_sorry.gif

I just want feedback on the graphical style (palette + tiles I'm using). The screen composition I'm not too concerned about right now since this is just a test screen, and the subscreen is very, very far from finished. (I probably should have cut it out, but I'm lazy.)


Rambly - Perhaps consider that it's the mountains and the water that are causing the clashing? The wooden stump with the axe in it is potentially "Current generation" expectations, whereas the BS mountains are "Old-school refreshed" and the water is "Fantasy un-detailed" or something to that effect. So perhaps it's not so much that there are two clashing styles, but that there are three potentially functioning styles and we have to choose only one. Everything else on the screen is more or less current-generation. The wooden stump is DoR, as are the bushes, and everything else aside from the mountains and rivers are Pure/Descendant.


Or maybe it's just the mountains giving off too much gray, rather than brown.

Mountains like Brown.

Or put in some ditches.

Ditches like brown.

#2649 Mero

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Posted 18 March 2012 - 09:51 AM

How can I improve this screen?
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I need to know something. Would not being able to leave this screen from the left. "Which looks possible, but isn't" Be a bad idea?
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Edited by blackbishop89, 18 March 2012 - 10:32 AM.


#2650 Neppy

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Posted 18 March 2012 - 11:52 AM

QUOTE(blackbishop89 @ Mar 18 2012, 09:51 AM) View Post
How can I improve this screen?
IPB Image

I need to know something. Would not being able to leave this screen from the left. "Which looks possible, but isn't" Be a bad idea?
IPB Image
Alright, with the first image, I think maybe adding some vines to a couple walls would improve it... Um... maybe modify it so that the screen isn't symmetrical, which would break it up a little bit.
As far as the second screen, I know that it would end up being confusing to someone if they weren't paying attention, or didn't have the map to show that they can't go that way.. icon_shrug.gif

#2651 Mero

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Posted 18 March 2012 - 12:13 PM

Okay, I can redo the wall for the first image, it's symmetrical indeed and that's bad.
As for the second image What should I use as a barrier then? May'be add a bunch of palm trees or something using both sizes.

#2652 Neppy

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Posted 18 March 2012 - 12:16 PM

Well, what you could do, is have the water curve back up to the top on the left side, and maybe add another small palm tree just below the big one to block it off. I don't want you to end up losing too much walking space though. :o

#2653 Mero

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Posted 18 March 2012 - 12:23 PM

QUOTE(Angeal @ Mar 18 2012, 11:16 AM) View Post

Well, what you could do, is have the water curve back up to the top on the left side, and maybe add another small palm tree just below the big one to block it off. I don't want you to end up losing too much walking space though. :o


Not possible you can leave the screen by going south.

Edited by blackbishop89, 18 March 2012 - 12:23 PM.


#2654 Neppy

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Posted 18 March 2012 - 12:29 PM

Aha... sorry.. icon_lol.gif Guess I wasn't paying attention to the map myself... Well, You could have water on the edge of the screen and have a land 'bridge' to lead to the screen below, or you could use rocks/boulders/trees/etc to block off the unreachable left screen. icon_smile.gif

#2655 Mero

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Posted 18 March 2012 - 12:33 PM

I already did the bridge thing once. I hate to repeat ideas Perhaps I'll use object to block it off. And pull the ocean to the right a tile or two so it looks like you can go south.


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