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The Official Quest Screenshot Critique Thread


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#2626 Moon

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Posted 17 March 2012 - 01:17 PM

That's really too bad, I was really looking forward to RR.

Also, why icon_mad.gif?

#2627 Jared

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Posted 17 March 2012 - 01:27 PM

I'm sorry, guys. RR has been dead and gone for a long time now.

And I meant : X and not icon_mad.gif.

Edited by Jared, 17 March 2012 - 01:27 PM.


#2628 Dawnlight

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Posted 17 March 2012 - 02:52 PM

QUOTE(Sepulcher @ Mar 16 2012, 01:11 PM) View Post

Just to show I'm still working on it. icon_wink.gif
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How does it look? (Yes the house tiles next to the house are supposed to be there, that's the part of the house that branches off) I haven't added flowers yet because I want to make them layer so I can have the SD3 grass under them without making four sets of each.


I'm liking what I see here. The trees from Jupiter look awesome. The stone pathway could have been a bit brighter but oh well. Well done Sepulcher. icon_thumbsup.gif

QUOTE(Jared @ Mar 17 2012, 12:15 PM) View Post

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I love GB caves!


It's a excellent design overall. I like how you used 2 different floor patterns. My gripe is that it's too brown. I say use a different color with the floor.


#2629 Jared

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Posted 17 March 2012 - 02:56 PM

QUOTE(Dawnlight @ Mar 17 2012, 03:52 PM) View Post

It's a excellent design overall. I like how you used 2 different floor patterns. My gripe is that it's too brown. I say use a different color with the floor.


Thank you, Dawnlight. I would try to use different colors for the floor but I have no idea how to edit palettes without destroying the entire thing. icon_sorry.gif

#2630 Dawnlight

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Posted 17 March 2012 - 03:01 PM

The dungeon palettes in Pure Remembrance have 2 color sets: a normal color set and one that is brighter. Just replace the brighter color set with any other color set you want. icon_wink.gif

#2631 Mero

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Posted 17 March 2012 - 03:32 PM

So I started creating screens for Practice Dungeon 14, and stumbled a little bit on trying to figure out how to use SD3 sand. Eventually I just pasted the 4x2 blocks next to each other all over the screen and started building from there. Was that a good idea or a bad one?

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#2632 Supindahood

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Posted 17 March 2012 - 03:39 PM

It was a good idea~

icon_wink.gif

#2633 Mero

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Posted 17 March 2012 - 05:58 PM

Me and Link are bored walking around in circles around a patch of sand. icon_rolleyes.gif
In other words what else should I put inside this room besides som water themed enemies?

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#2634 ShadowTiger

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Posted 17 March 2012 - 06:14 PM

Rocks. Definitely rocks. Rocks can wash in from the shore. If there's sand in there, there can be rocks. Rocks and Starfishes and clam shells and Zoras and planks and plankton and seaweed and turtles and turtles and turtles and somehow even more plankton.

everybody loves plankton

#2635 Shane

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Posted 17 March 2012 - 06:41 PM

QUOTE(blackbishop89 @ Mar 18 2012, 08:28 AM) View Post

Me and Link are bored walking around in circles around a patch of sand. icon_rolleyes.gif
In other words what else should I put inside this room besides som water themed enemies?

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Me and Zelda suggest some wall curtains, and a statue. We also think pots or plants for supplies would be good. We also suggest evening the door with the crack and let the ground detail do the job of breaking the symmetrical. icon_deformed.gif

Good job!

#2636 Supindahood

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Posted 17 March 2012 - 07:02 PM

@bb89
I would place torches near the door and pots near the square corner.

#2637 Rambly

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Posted 17 March 2012 - 07:15 PM

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I've been trying to make a cohesive graphical style for a quest project I'm working on, but... I dunno, something doesn't feel right about it. I know the wooden box and axe-in-log tiles kind of clash with the rest of it, but something else about it feels off... I can't put my finger on what, either. It's kept me totally stalled for about 2 months--I wanted to have at least some kind of short demo out in time for the expo, but things really aren't looking good on that front... especially since the expo due date is less than a month away. icon_sorry.gif

I just want feedback on the graphical style (palette + tiles I'm using). The screen composition I'm not too concerned about right now since this is just a test screen, and the subscreen is very, very far from finished. (I probably should have cut it out, but I'm lazy.)

#2638 Supindahood

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Posted 17 March 2012 - 07:18 PM

I think it looks okay, for the axe stump just add a black outline on the top and something similar for the box, the water could use something more for detail maybe icon_wink.gif

#2639 Mero

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Posted 17 March 2012 - 07:23 PM

BS Mountains... Awesome!!! Need to tweek the mountains colors a bit. It seems kind of non stone like. May'be try brownish or greyish but not tan. Now for another screen from me. Improved or did I make it worst.

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Ground Objects Check! "I tried statues but they wouldn't fit right" icon_frown.gif
Wall Objects Check! "That enough seaweed for you ShadowTiger?"
Killer blobs of salt water... Double Check! icon_naughty.gif

#2640 Shane

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Posted 17 March 2012 - 07:40 PM

Perfect! Loving it's feel!


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