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What did you accomplish in ZC today?


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#2611 Binx

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Posted 01 February 2015 - 12:19 AM

Actually, the = and - keys on the top of your keyboard should work, as well, at least they do for me.



#2612 Lecayle

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Posted 01 February 2015 - 12:43 AM

Maybe I hit the wrong key...it didn't seem to work earlier today. Thank you, Lineas. Here's 100 rupees for ya. Lol

#2613 Binx

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Posted 01 February 2015 - 12:52 AM

Woohoo! I'mma buy me a blue ring! Wait... it's 250 Rupees... NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!



#2614 peteandwally

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Posted 01 February 2015 - 07:58 PM

tumblr_nj4d7pzUwy1ron6tyo1_1280.jpg

Getting close to finishing up the overworld.. just one more little area of marshland.


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#2615 SpacemanDan

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Posted 01 February 2015 - 10:11 PM

Gotta love your work with the BS set. Looking forward to seeing more! :)

Myself, I managed to script a bit of stuff for a puzzle. I got distracted a lot though, which is something I need to work on not doing. >_> Ah well. Progress, even if it's only a little, is still progress! :3

#2616 Limebeer

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Posted 02 February 2015 - 05:13 PM

Started on my second village (finally) and looked over my mountains to see how to fix their perspective... and found that I'll basically have to redo the entire back end in order to make it look properly :dead: I don't want to put off doing them for too long, but at the same time I want to finish quite a few more things first, such as the village and the forest area, as well as getting atleast a floor or two of the Tower completed... However, as I will probably have to redo the entire concept of the mountains :aggravated: it means that I'll probably need a new way of splitting the two areas of the overworld apart, which means more work :badrazz:  But damn, I do like having it basically a natural wall breaking the two halves apart, but in execution... it rather looks too "off" to be done right, atleast with my level of skill. I'll still play around with it, and already have a few ideas to recreate stuff (will actually help with the village as well) but is still an annoyance all around. I'm thinking on having it continue moving up to the top of the map rather than go across like it's been doing. This means that I'll be able to keep the second village where it is and just need a wall now along the bottom and side of the village to keep it blocked off. I'll most likely have the wall meeting the water so that I don't need to take up more land. To keep it so you have to get to the village by using the mountains I may have a hidden entrance/exit that you need a dungeon item or x amount of triforce pieces to be able to get to it.

But yeah, I'm going to continue on in the forest section now as I decide more on the mountain area. Should be fun! Also, people who complain so much on my open corners in the majority of my overworld will be happy as it's going to be more of a maze-type area, so lots of closed corners... until the dungeon area is found ofcourse :P but that'll be a special instance :cat:



#2617 tox_von

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Posted 02 February 2015 - 09:03 PM

i made youtube clips of my quest to show it plays good if you play correctly.

 

looking for development help on all my quests to fully finish them.


Edited by tox_von, 02 February 2015 - 09:04 PM.


#2618 Limebeer

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Posted 02 February 2015 - 09:51 PM

How does this look sofar? Or should I use groups of trees for the lower area?

Spoiler

 

Haha, I also found this picture when uploading to my image hosting site... clearly I was fed up that day... :P

Spoiler


Edited by Limebeer, 02 February 2015 - 09:52 PM.

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#2619 KingPridenia

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Posted 02 February 2015 - 11:00 PM

Level 3 potion, eh? I like the sound of that.

 

Anyway, if I didn't mention it already, Link's Blade Crusade is now defunct. Reason? I feel that the gimmick of it (having the Boomerang damage enemies and be the sword replacement) was horribly executed and relied too heavily on the expectation of players thinking with Z1 logic, confusing most that played through it. It was unique sure, but I feel that I couldn't have made the game work in the long run.

 

On the other hand, I was thinking of remaking the first dungeon or two from my very first quest using FYS or Koten tileset and hopefully get motivation back into getting work on Level 6 in Adam's Quest II. Another thing I thought of was making maybe a couple of NES style dungeons as well just to get myself back into the groove of things. Besides, that seems to be my niche. If all things go well, I may finally get over my social anxiety and stop caring what others think. Honestly, now I seem to have a better understanding of balance and what works and what doesn't work so well. I wouldn't mind having a remade and fully rebalanced Adam's Quest 1 as a project. Again, I don't know for sure and knowing me, I have problems staying dedicated. I mean is it totally wise to remake a quest that at this time can only be downloaded from a link in my LP videos of it and shows how poorly designed it was in retrospect? Or do you think it's possible to rebalance and revamp it to be a much more appealing, more enjoyable quest?



#2620 Limebeer

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Posted 02 February 2015 - 11:12 PM

Level 3 potion, eh? I like the sound of that.

 

Anyway, if I didn't mention it already, Link's Blade Crusade is now defunct. Reason? I feel that the gimmick of it (having the Boomerang damage enemies and be the sword replacement) was horribly executed and relied too heavily on the expectation of players thinking with Z1 logic, confusing most that played through it. It was unique sure, but I feel that I couldn't have made the game work in the long run.

 

On the other hand, I was thinking of remaking the first dungeon or two from my very first quest using FYS or Koten tileset and hopefully get motivation back into getting work on Level 6 in Adam's Quest II. Another thing I thought of was making maybe a couple of NES style dungeons as well just to get myself back into the groove of things. Besides, that seems to be my niche. If all things go well, I may finally get over my social anxiety and stop caring what others think. Honestly, now I seem to have a better understanding of balance and what works and what doesn't work so well. I wouldn't mind having a remade and fully rebalanced Adam's Quest 1 as a project. Again, I don't know for sure and knowing me, I have problems staying dedicated. I mean is it totally wise to remake a quest that at this time can only be downloaded from a link in my LP videos of it and shows how poorly designed it was in retrospect? Or do you think it's possible to rebalance and revamp it to be a much more appealing, more enjoyable quest?

Haha, yeah I am generous with my potions and health ;) Always look around where my dungeons are and you'll be sure to find a goodie like that ;)

And as for your quest question at the end there, I say it's possible to rebalance and revamp it if you feel starting a new quest would be a better use of your time and creativity :) Ofcourse if you want to do pretty much an entire overhaul of it it may be easier to just redo it to avoid the frustrations of making things fit :o
It all depends on what you want to do really



#2621 Lecayle

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Posted 03 February 2015 - 01:31 AM

What I did in ZC today:loaded the pure2.50 set. Noobed around trying to remember how to get things to work. Set up the skeleton of three screens. Got irritated at my memory being 8 years rusty with zc. Wrestled with tile warps (I need to read up on the tutorials) and camera tricks. Lastly I decided to scrap the superior graphics of pure2.50 and will try new1st2.50.
Even when 192 183 was the most stable version, I wasn't super great with design, but at least I knew what I was doing then.

But I had fun!

#2622 Binx

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Posted 03 February 2015 - 03:48 AM

I completed the first two character portraits, for when people are talking, and character select screen. I think it looks very nice.

zelda181.png


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#2623 Shane

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Posted 03 February 2015 - 04:06 PM

I opened ZQuest and made a screen. Go me.


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#2624 Lecayle

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Posted 03 February 2015 - 04:15 PM

Yayz! I finally figured out tile warps again!!
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#2625 Limebeer

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Posted 03 February 2015 - 05:15 PM

Yayz! I finally figured out tile warps again!!

Don't forget about the side warps in triforce rooms ;) that one got me stuck for longer than I care to admit...


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