The Official Quest Screenshot Critique Thread
#2581
Posted 11 March 2012 - 07:15 PM
I'm not a fan of Zquest shots, mainly because they can cause horizontal scrollbars.
I don't really like this screen. It would be much better in ZC because of how ugly this screen looks while bloated-up in ZQ. The only critique I can think of right now is to add the ovehead treetops.
#2582
Posted 11 March 2012 - 07:17 PM
#2583
Posted 11 March 2012 - 07:34 PM
#2584
Posted 11 March 2012 - 07:38 PM
#2585
Posted 11 March 2012 - 07:56 PM
1) I feel like the bushes could use a little bit of variation. Even something like flipping some of them horizontally could add a lot to the screen. When a screen is otherwise so detailed, having even one little thing be that monotonous detracts something from it. It's weird like that.
2) What do you think about the top of the waterfall at the bottom of the screen there? Do you think the cliff - to - waterfall transition is okay? I feel like it could use a little bit of a darker blue to mark its narrowing descent downward. It feels like there's FAR too sharp of a contrast between the cliff and the waterfall, almost as if it was plopped down right on an already existing cliff, rather than made to transition.
#2586
Posted 11 March 2012 - 08:51 PM
ok. so I could make some clouds right? I don't want to show anything misusing tiles that i did not understand, and used it as "the next best thing"
#2587
Posted 11 March 2012 - 09:46 PM
#2588
Posted 12 March 2012 - 01:51 AM
And one more thing about your screenshot Jared. Those water to grass transition borders are WAY TOO SHARP and unnatural looking. Surely you could use a little pixel magic to round them out?
#2589
Posted 12 March 2012 - 03:28 AM
And one more thing about your screenshot Jared. Those water to grass transition borders are WAY TOO SHARP and unnatural looking. Surely you could use a little pixel magic to round them out?
He could also use the SD3 grass borders that are already in the DoR tielset. They might be a liiiittle too big but solving that issue shouldn't take any longer than it assumingly did to make the sharp corners.
#2590
Posted 12 March 2012 - 05:11 PM
I don't understand what looks so bad about it. Can someone explain?
#2591
Posted 12 March 2012 - 05:20 PM
#2592
Posted 12 March 2012 - 05:24 PM
#2593
Posted 12 March 2012 - 06:18 PM
The way I did it with these tiles were using square mountains with the water, and not directly grass If it wasn't more straight lines.
You may mix with the grass and water borders to find something that looks better or leave it as is.
#2594
Posted 13 March 2012 - 08:34 AM
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