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What did you accomplish in ZC today?


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#2566 Limebeer

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Posted 16 January 2015 - 03:06 PM

Working on my overworld more, may go and redo some rooms in some of my earlier dungeons to touch up on things that I wasn't too happy on how it turned out in mechanics.
I think I have to get rid of the lower mountain/hill thing to continue with making my overworld better...



#2567 Yloh

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Posted 16 January 2015 - 08:35 PM

Just made a common puzzle with a unique twist.



#2568 peteandwally

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Posted 16 January 2015 - 11:24 PM

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Getting Lake-y, finished the mountain view, palm trees everywhere, and bushes in the back


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#2569 Shane

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Posted 18 January 2015 - 01:46 PM

Sigh...

 

Lost Historia has seen far better days, even when I was unmotivated. Recently I have been hit with a wave of what I call Zelda Classic depression, where I look at my quests and I'm upset and cannot bare to look at them for too long. Recently, I keep hearing my work is not very memorable or isn't following this band wagon and such. I even got my work called "overrated". This isn't too say I am not proud of my work, because I made what I wanted all this time, but I'm just bummed people found my work to be undeserving of praise and support. I also dislike when tilesets are antagonizing for being pretty or "overrated" like it's some bandwagon. Also doesn't help when you're genuinely depressed... I guess Lost Historia is kinda between long hiatus and cancellation.

 

I've been trying to make a simpler, more Z1-esque quest. It will be a overworld metroidvania. Currently in spriting/planning stage of development.


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#2570 Eddy

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Posted 18 January 2015 - 01:54 PM

Damn, I'm really sorry to hear about that :( The fact that it's been termed as "overrated" and "unmemorable" is just total BS honestly. No matter what happens though, I hope to give as much support as I can.

 

As for the other quest, I'm looking forward to seeing how well that's going to go.


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#2571 Limebeer

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Posted 18 January 2015 - 08:03 PM

Spoiler


here's what I've done today. In my first image, I am playing around with making gradients and cliff faces again, though I don't quite like how it's looking... i may have to change it.
As for the second image you can see what I'm going to be doing in order to transit over to the (currently) cut off area in my map (the shoreline and water area is going to be changed as I move the forest cap over). I'm also going to add in some canopy overtop the farther you get before entering the wooded area.

I'm just wondering what people think on how it's turning out and their thoughts, especially about what I'm doing in the second image.


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#2572 strike

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Posted 18 January 2015 - 08:35 PM

It feels like a really organic map. I personally like it.

-Strike
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#2573 Limebeer

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Posted 18 January 2015 - 08:59 PM

It feels like a really organic map. I personally like it.

-Strike

Thankyou!
And mhmm, it is supposed to be, atleast that's the feel I'm trying to give to it :) Unfortunately it's also really hard to work with and come up with ideas that flow with it :? . I like the idea of making it flow and feel like it was built and weathered by nature, and this tileset makes it look incredibly beautiful to do so (after some alterations) but making different areas come together gets difficult and nearly impossible to get right without being jarring. each area also has a tendency to take up alot of space when building, which is why I'm going back and adding in new things now as the map (in it's original incarnation) was extremely empty and boring to play through (hence the revamp).



#2574 SpacemanDan

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Posted 18 January 2015 - 10:15 PM

Mapped out the expanded portion of the first dungeon in You Played a Quest When. I also started working on some of the puzzles on the expanded portion. Feels nice making progress again. :)


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#2575 strike

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Posted 18 January 2015 - 11:20 PM

Limebeer- That's an interesting point you make about transitions. Also about nature. I've noticed before this tileset really emphasizes the beauty of nature, empty spaces.

For transitions, maybe you could avoid them entirely? I'm guessing why it's hard is because the tileset is divided into elemental regions. Maybe you could have pools or portals that led to different worlds or something? I'm kind of thinking Magician's Nephew. Just an idea :lol:

-Strike
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#2576 Limebeer

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Posted 18 January 2015 - 11:33 PM

haha, yeah that would work, however the quest I'm using this for is only supposed to be a small one to get used to using ZQuest, so small map... Though I did play around with using other (smaller) overworlds as different regions and keeping the island as a main open area... and I am using that idea in order to do my 4th dungeon as having the main forest area being the dungeon itself.
But yes that is definitely something to keep in mind to do for the future, especially if I keep with using this tileset! :D



#2577 peteandwally

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Posted 19 January 2015 - 12:01 AM

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Brainstorming some sort of lake community.. it might change when filling in details later on.


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#2578 David

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Posted 19 January 2015 - 12:23 AM

Looks very interesting so far. I like what I am seeing. The structure appears good as well. :)



#2579 Twilight Knight

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Posted 19 January 2015 - 12:36 PM

I posted a new quest project update.

 

And I worked on some more of NTCC. Still on a roll.

 

Peteandwally: that water village looks great, I like those kind of non-typical civilizations.


Edited by Twilight_Knight, 19 January 2015 - 12:38 PM.

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#2580 LikeLike on fire

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Posted 19 January 2015 - 01:47 PM

things are not working. i thought the warps did. and my subscreen is always broke


Edited by LikeLike on fire, 19 January 2015 - 06:11 PM.



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