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The Official Quest Screenshot Critique Thread


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#2551 SpacemanDan

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Posted 29 February 2012 - 12:50 AM

I like the fourth one, personally. It meshes well with the rest I find. While I do think the LA style door would be different and unique for something like this, I find it doesn't quite suit it as well as the MC door does. Those are my thoughts anyway. icon_smile.gif

#2552 Sheik

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Posted 29 February 2012 - 02:22 AM

QUOTE
@Gonken
The graphics look amazing, but what interests me at the moment is your subscreen. You made it so you can have 4 active items at once? What are the little letters in the corners for, though. At first I was thinking they were the labels to show what buttons they're for, but then where's "A"?
I will answer this instead. The "A" button is not displayed, but your guess was right. The four letters that are displayed represent buttons. "A" is for actions such as reading, talking, investigating etc. I didn't feel it nessecary to cram into the subscreen as there's enough going on as is in my opinion.

Thanks for the comments everybody.

I'd comment on your sutff, too, but I'm kind of in a hurry right now =( Sorry =(

#2553 Anthus

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Posted 29 February 2012 - 12:33 PM

IPB Image

Ripping tiles from the Pirated Chinese AlttP NES game.

EDIT: Also I forgot to mention, there are two different mountain palettes I'm trying out here.

Edited by Anthus, 29 February 2012 - 12:35 PM.


#2554 Geoffrey

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Posted 29 February 2012 - 12:43 PM

QUOTE(Anthus @ Feb 29 2012, 09:33 AM) View Post
Ripping tiles from the Pirated Chinese AlttP NES game.

EDIT: Also I forgot to mention, there are two different mountain palettes I'm trying out here.


I don't know if I hate it or if I love it. Maybe both.

Screen design is very nice.

Second palette is better.

#2555 Anthus

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Posted 29 February 2012 - 12:57 PM

QUOTE(Ornlu @ Feb 29 2012, 12:43 PM) View Post

I don't know if I hate it or if I love it. Maybe both.

Screen design is very nice.

Second palette is better.


Haha, that was pretty much my sentiment when I saw these tiles at first a long time ago. They are dreadfully beautiful, IMO. I think they work well in ZC. This is also still very early on. Currently, nothing animates, and the palettes are all as is from the images (save for my browner mountains.) I *might* see how these look with colors used in the actual ALttP set, or other tilesets. The brightness does make them look quite old though.

#2556 Feenicks

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Posted 29 February 2012 - 01:45 PM

Yeah, the second one there looks better. It's more cohesive, if that makes sense. Those tiles kinda remind me of the shrunken LTTP tiles and of old 1.90 tilesets, which is cool. There's also a little bit of DoY showing through there, but given that I only played the first bit of that game I can't say I'm certain about that.
The screen design seems a bit iffy (random hammer posts, lots of solid bits one tile away from the edge of the screen), but it's nothing too horrible, and does a good job of showing off the people.
At the very least, it seems like it'd be a fun set to play around with for a while.

Speaking of old sets, here's some old-school-ish PTUX.
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PTUX is turning 7 this year. Realize this.

#2557 Moon

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Posted 29 February 2012 - 02:30 PM

Very nice, I remember when screens like this didn't have to be super amazing to be considered good.

Also...

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#2558 Dawnlight

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Posted 29 February 2012 - 03:53 PM

QUOTE(Dragonite @ Feb 29 2012, 01:30 PM) View Post

Very nice, I remember when screens like this didn't have to be super amazing to be considered good.

Also...

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I think it looks excellent. It seems like you are developing your own style of building screens. Thank you for not giving trees weird colors. (One thing that disgusts me with Pure)

#2559 ShadowTiger

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Posted 29 February 2012 - 04:03 PM

QUOTE(Dawnlight @ Feb 29 2012, 03:53 PM) View Post
Thank you for not giving trees weird colors. (One thing that disgusts me with Pure)
I do think that a small variation in color every blue moon or so helps to break up the monotony of so very much green, but it really is nice to not have to constantly choose what options to populate a screen with in terms of detail. We get to focus on tree and shrub placement over color blending choices.

#2560 Shane

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Posted 29 February 2012 - 04:21 PM

In the bottom screen the top mountain is very symmetrical.

Also, nice screens, looks colourful yet keeps a simple and effective feel.

Edited by Shane, 29 February 2012 - 04:21 PM.


#2561 Anthus

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Posted 29 February 2012 - 11:30 PM

QUOTE(Feenicks @ Feb 29 2012, 01:45 PM) View Post

Yeah, the second one there looks better. It's more cohesive, if that makes sense. Those tiles kinda remind me of the shrunken LTTP tiles and of old 1.90 tilesets, which is cool. There's also a little bit of DoY showing through there, but given that I only played the first bit of that game I can't say I'm certain about that.
The screen design seems a bit iffy (random hammer posts, lots of solid bits one tile away from the edge of the screen), but it's nothing too horrible, and does a good job of showing off the people.
At the very least, it seems like it'd be a fun set to play around with for a while.

Speaking of old sets, here's some old-school-ish PTUX.
PTUX is turning 7 this year. Realize this.


Yeah, I agree about the second (original) palette looking better. Also, the area on top of the cliffs would be inaccessible, as it often was in AlttP when drawn like that. I think the mountains could afford to be cleaned up a bit. There are some slight outline inconsistencies, but I probably won't mess with specific edits to tiles until I get all the tiles I want into the set. I have a good amount of overworld tiles. I'm really only missing specific structures, and a few other details. I will probably rip some interiors soon.

Your screen is nice as well. I'm not entirely sure on the shape of the cliff, but the trees have a nice color against the ground, and the ground looks pretty good. icon_smile.gif

And seven years is a long time. Even DoR's newest release is nearly four years old.

QUOTE(Dawnlight @ Feb 29 2012, 03:53 PM) View Post

I think it looks excellent. It seems like you are developing your own style of building screens. Thank you for not giving trees weird colors. (One thing that disgusts me with Pure)


Hmm, personally, I like throwing in random colored trees. I can see where you are coming from. Honestly, I pretty much hate designing a forest with Pure.

Edited by Anthus, 29 February 2012 - 11:31 PM.


#2562 Moon

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Posted 01 March 2012 - 02:37 PM

Thanks for all the comments, guys.

Here is one more screen for you.

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#2563 Jared

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Posted 01 March 2012 - 04:20 PM

I really like the layout. But it seems extremely green. Sadly, I'm not sure what you can do about it. Maybe the rooftop?

#2564 Twilight Knight

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Posted 01 March 2012 - 05:52 PM

QUOTE(Anthus @ Feb 29 2012, 06:33 PM) View Post

IPB Image

Ripping tiles from the Pirated Chinese AlttP NES game.

EDIT: Also I forgot to mention, there are two different mountain palettes I'm trying out here.

I really like the look of it! I like the this... "saturated" palette (if that's how you call it). Would love to see more of this.

#2565 Sheik

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Posted 03 March 2012 - 07:45 AM

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