Well, did some looking back over AQII recently and I've hit a bit of a stumper when it comes to balancing out my enemies. See spoilers for details if you would be willing to give some advice:
Spoiler
Okay, so basically, there are three types of Darknuts. You have your standard ones that debut in level 2, ones without shields that show up in level 1 and then in level 2 ones with the ability to shoot arrows at you. Then in level 4, you encounter the third Darknut type, the "Chargenut". Basically, when you line up with him, he charges at you, making him for all intents and purposes a shielded Rope. Now in level 4, the blue versions of all three debut as well, the standard Blue Darknut, the blue arrow shooting one (his arrows fly very fast) and the blue charging one.
Now, the issue is HP balancing. See, last year in the expo, Red and Blue Darknuts were untouched. The level 1 "Archernut" and "Chargenut" both took 3 White Sword hits to defeat while their blue brothers took 5 hits from the White Sword each to kill. However, I've kind of painted myself in a corner. Should I buff them back up to having 4 more HP than their regular counterparts or keep them at the same HP? In other words, where in the expo Blue "Chargenuts" had 20 HP (5 White Sword hits), they currently are nerfed down to 16 HP (4 White Sword hits, equal to regular Blues)?
The last thing is the boss. You fight a group of 5 Pink Darknuts that throw their swords at you. Currently, they have 24 HP, 8 contact damage and 12 weapon damage. They are a hair faster than Blue Darknuts and throw swords, flashing purple as a warning. Later on, these guys are demoted to regular enemies. Do you think it's fair to keep their HP at 24? Also, given the boss fight, it's in a large open room, and like Blue Darknuts, they tend to drop Hearts a lot. Do you think any nerfing may be needed?
Now, the issue is HP balancing. See, last year in the expo, Red and Blue Darknuts were untouched. The level 1 "Archernut" and "Chargenut" both took 3 White Sword hits to defeat while their blue brothers took 5 hits from the White Sword each to kill. However, I've kind of painted myself in a corner. Should I buff them back up to having 4 more HP than their regular counterparts or keep them at the same HP? In other words, where in the expo Blue "Chargenuts" had 20 HP (5 White Sword hits), they currently are nerfed down to 16 HP (4 White Sword hits, equal to regular Blues)?
The last thing is the boss. You fight a group of 5 Pink Darknuts that throw their swords at you. Currently, they have 24 HP, 8 contact damage and 12 weapon damage. They are a hair faster than Blue Darknuts and throw swords, flashing purple as a warning. Later on, these guys are demoted to regular enemies. Do you think it's fair to keep their HP at 24? Also, given the boss fight, it's in a large open room, and like Blue Darknuts, they tend to drop Hearts a lot. Do you think any nerfing may be needed?






